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Thread: Good idea or bad idea

  1. #1
    Trainee
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    Good idea or bad idea

    So, I might have figure out a way to boost the economy and add new exciting changes to the game.

    What if the defender loses a percentage of their entire resources (on top of everything else) to the attacker whenever the defender loses the defensive battle. And this will work vice verse as well, if the attacker looses a battle he will lose a certain percentage of his resources. This will...

    1. Increase the available loot to the attacker boosting the economy
    2. Adds incentive to players to protect their town hall
    3. Adds meaning to winning defenses battles
    4. Earn loot while defending
    5. No more low th snipers that gives farmers with full storages a 12 hour shield which prevents anyone from stealing their loot until the next time they log on.

    And the there are tons of other benefits a well that I'm too lazy to write. So, what do ya say? Lets pitch this idea to supercell!

  2. #2
    Millennial Club sr55651's Avatar
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    as if TH8's don't already lose a ton from getting three-starred by TH9's

  3. #3
    Senior Member xCompleteBSx's Avatar
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    So messing up the way people farm by not giving people 12 hour shields?


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  4. #4
    Forum Legend Lloopy14's Avatar
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    Quote Originally Posted by chenstaz View Post

    What if the defender loses a percentage of their entire resources (on top of everything else) to the attacker whenever the defender loses the defensive battle.

    Can someone explain this part to me in Plain English please. The defender already loses a percentage of their resources to the attacker.


    The idea of getting a bonus when someone wins a defense has been suggested many many many times in many different guises. You can check to see if it has been ruled out by checking the ideas and future requests subforum. (there's a sticky at the top of the page). But the answer is currently a 'no.'
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