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Thread: New crazy ideas for de troops

  1. #1
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    New crazy ideas for de troops

    These Ideas are all mine please dont steal them or claim/ copy them. They were posted here first.;)
    Name of Troop: Necromancer
    Training Cost (DE): (L1)100, (L2)150 and (L3) 200
    Training Time: 15mins
    Housing Space:20
    Damage per second: This is not applicable due to the way the troop attacks however damage to walls are 70 per second
    Hit Points:(L1)300 (L2) 400 and (L3) 500
    Movement Speed: 18
    Description:as the necromancer does not attack any towers the attack only occurs when it loses all health. At this point when it is killed the necromancer send out a wave of shadows evenly spreading 3/4 of the damage it has taken to near by towers/ building in a certain radius i.e. if the troop has taken at level 3 500 damage and when it dies it will evenly spread out 375 hit point to the buildings next to it.
    The secondary target is fallen allies so that the necromancer can bring back the dead as it is a wielder of death magic. This only happens if the Town hall is destroyed and it has not been killed yet. However it takes the necromancer a certain amount of time to bring back the dead troop according the amount of health they had previously, also it only restores 10% of their health when they return from the dead and they cannot be revived a second time.
    Reference Art (You can do this yourself or you can reference art from something else. Include a link or the image itself and where you got it from)


    (source:http://www.mirror.co.uk/news/world-n...breaks-4548634)


    Name of Troop: Vampire
    Training Cost (DE): (L1)20, (L2)30, (L3)40, (L4)40....
    Training Time: 1min
    Housing Space: 4
    Damage per second:(L1)30 (L2)40 (L3)50....
    Hit Points: (L1) 20 (L2) 40 (L3) 60 (L4) 80....
    Movement Speed: 45
    Description: The vampire can change form according to what type of tower it is attacking so it can counter the tower.
    Forms: Air form is in a bat while ground form is a pale white man in a dark cloak with a red lining. The form of the troop changes to counter attack the tower it is attacking i.e. if it is attack an air defence it will turn into ground form and if it is attacking a cannon or mortar it will take it air form. this is the up side how it takes 1.2x damage from both archers and wizard towers.
    attack: air form is by scratching the building/tower while in ground form the troop fire dark thunder bolts.
    Reference Art (You can do this yourself or you can reference art from something else. Include a link or the image itself and where you got it from)

    both forms are there
    source:(https://lhueagleeye.files.wordpress....10/vampire.jpg)

    Name of Troop: Banshee
    Training Cost (DE) (L1) 250 (L2) 500 (L3) 750
    Training Time:15 mins
    Housing Space:20
    Damage per second: does not damage but percentage damage increase to tower being attacked
    (L1) 5% (L2) 10% (L3) 15% (L4)20%
    Hit Points: (L1) 500 (L2) 600 (L3) 700 (L4) 900
    Movement Speed:18
    Description:Target: defensive towers e.g. cannon, archer or mortar
    The banshee is the caller of death and so when it attack it is more of a support troop. The banshee will screech at a certain tower cause sound waves to hit the tower. At this point the the tower will become 5% less resistive to attacks e.g. a single archer cause 50 damage but when the banshee hit a certain tower the archer can do 52.5 damage to the tower for a limited amount of time. The percentage increases as the banshee increases in level. Also the banshee does not move on until the tower is destroyed and the percentages cannot be stacked but the one with the highest percentage damage will take place e.g. level 1 banshee hit a tower with 5% but a level hits tower with 15% the 15% will be used and the damage rate will not become 20%. Also skull and cross bone appears over the tower being attacked by the banshee.
    Reference Art (You can do this yourself or you can reference art from something else. Include a link or the image itself and where you got it from)

    source:(http://jebbo88.deviantart.com/art/Si...shee-158206656)

    Name of Troop: Ancient Oaks Level seven barracks alternative to golem however much more attacking
    Training Cost (DE): (L1) 600 (L2) 1000 (L3) 1400
    Training Time: 45 mins
    Housing Space:40
    Damage per second: Favourite target: defensive towers (L1) 40 (L2) 80 (L3) 120
    Hit Points: (L1) 500 (L2) 1000 (L3) 1450. Takes double damage from inferno towers
    Movement Speed: 10
    Description: The ancient oaks are a race of living trees that seek out new lands to live in after their homelands were destroyed by the goblins. They have come to you for help. The ancient oaks are a unique unit as they can attack up to three different towers at once. Also they are ranged troops of four tiles. The ancient oaks when attacking will plant themselves into the ground forming roots which can burrow there way under walls to attack towers. They can make up to three roots thus depending on their levels thus they can attack three tower simultaneity however this does effect the damage caused by each root for example if an ancient oak at level three attacks three towers the tower will cause only 40 damage to each tower. However if a level three oak attacks tow tower it will grow two roots instead causing damage of 60 instead thus dividing the damage equally to each tower.
    Reference Art (You can do this yourself or you can reference art from something else. Include a link or the image itself and where you got it from)

    source: (https://encrypted-tbn2.gstatic.com/i...5yhKoinLaPg5OA)
    Please comment below if you have anymore ideas

    Last edited by scar; January 5th, 2015 at 01:49 PM.

  2. #2
    Millennial Club Buttermink's Avatar
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    Wile these ideas are very detailed ideas, they belong in Spell and Troop requests.
    Please people, put your ideas in the right place.

  3. #3
    Pro Member divyam121's Avatar
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    nice ideas

  4. #4
    Senior Member DragoonXV's Avatar
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    Thumbs up Ahmm

    First of I would like to say these idea's of new D.Barrack troops are quite over used (the idea of using 'dark mythological creatures' like banshee, vampires, werewolves, etc.) Other than that we may need more stats for the level progressions. Also many of these troops aren't powerful enough for a new Dark Barrack level 7 (and I doubt we need any more lower level DE troops so I am assuming these are all for level 7 D.barracks!)

    To start for the Necromancer:
    1. Necromancer is WAYYY to quickly trained. 15 mins for a DE troop at level 7 D.barracks?! Need have more time for that!
    2. Necromancer can't attack? Original yes but its ability just can't compensate for its lack of DPS.
    3. Ability is unique but in truth, with all the stats, it sucks.
    4. Necromancers is one of the worst troops here I believe


    Vampire:
    1. Not only do I just hate the idea of a vampire in the game this troops is also VERY FREAKING BAD for a new level 7 D.Barrack troop. Low DPS and SUPER low hit points. You need rethink this allll over
    2. Train again, way to flipping fast
    3. The ability is quite nice but I doubt such a thing will be added to the game. I just got that feeling because if the stats were to increase, this would almost become OP
    4. WAY TO FAST!

    Banshee:
    1. Better but its hardly useful at TH10 or 9 when you would probably unlock the new D.Barrack 7. Plus even for TH 7 i have no use for this troop rendering it useless. Which is bad.
    2. Anything without DPS is just horrible. At least make it have something.
    3. OP supporter once it starts leveling up. This ability is just like a rage spell and currently, only the Barbarian King and Rage Spells can increase damage for other troops. This is probably not the best idea.


    Overall it was a nice try but honestly these need MAJOR FIXES!!!! I AM TALKING HUGE! Also the theme of these troops surround to much on those Dark Myths and Lores. Although it is a dark barrack, I don't think this is a good idea to included such creatures. Another thing. Please be reasonable with stats, most of these are WAY UP. We don't need any more troops at lower dark barrack levels. At level 7 these are useless, so please consider troops in a TH9 or 10 view, Thank You very much.

    Here's are two troops I created. Use them as an idea but don't steal them lol:

    http://forum.supercell.net/showthrea...r-New-DE-Troop

    Thanks again

  5. #5
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    Quote Originally Posted by DragoonXV View Post
    First of I would like to say these idea's of new D.Barrack troops are quite over used (the idea of using 'dark mythological creatures' like banshee, vampires, werewolves, etc.) Other than that we may need more stats for the level progressions. Also many of these troops aren't powerful enough for a new Dark Barrack level 7 (and I doubt we need any more lower level DE troops so I am assuming these are all for level 7 D.barracks!)

    To start for the Necromancer:
    1. Necromancer is WAYYY to quickly trained. 15 mins for a DE troop at level 7 D.barracks?! Need have more time for that!
    2. Necromancer can't attack? Original yes but its ability just can't compensate for its lack of DPS.
    3. Ability is unique but in truth, with all the stats, it sucks.
    4. Necromancers is one of the worst troops here I believe


    Vampire:
    1. Not only do I just hate the idea of a vampire in the game this troops is also VERY FREAKING BAD for a new level 7 D.Barrack troop. Low DPS and SUPER low hit points. You need rethink this allll over
    2. Train again, way to flipping fast
    3. The ability is quite nice but I doubt such a thing will be added to the game. I just got that feeling because if the stats were to increase, this would almost become OP
    4. WAY TO FAST!

    Banshee:
    1. Better but its hardly useful at TH10 or 9 when you would probably unlock the new D.Barrack 7. Plus even for TH 7 i have no use for this troop rendering it useless. Which is bad.
    2. Anything without DPS is just horrible. At least make it have something.
    3. OP supporter once it starts leveling up. This ability is just like a rage spell and currently, only the Barbarian King and Rage Spells can increase damage for other troops. This is probably not the best idea.


    Overall it was a nice try but honestly these need MAJOR FIXES!!!! I AM TALKING HUGE! Also the theme of these troops surround to much on those Dark Myths and Lores. Although it is a dark barrack, I don't think this is a good idea to included such creatures. Another thing. Please be reasonable with stats, most of these are WAY UP. We don't need any more troops at lower dark barrack levels. At level 7 these are useless, so please consider troops in a TH9 or 10 view, Thank You very much.

    Here's are two troops I created. Use them as an idea but don't steal them lol:

    http://forum.supercell.net/showthrea...r-New-DE-Troop

    Thanks again
    thanks for your feedback I will work on them, also i have come up with other troops as well and I will hopefully post them soon. I would love it if u could comment on them as well.
    also just these were just the basic ideas i was just getting them out there but if there is anything you could do to make a forward move with them please can suggest them
    Last edited by scar; January 5th, 2015 at 01:54 PM.

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