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Thread: Skeleton Unit in Laboratory

  1. #1
    Junior Member
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    Skeleton Unit in Laboratory

    That's it.. skeletons are to weak after the archer tower update, skeletons die very easy and the witch have low value now.

    Skeleton in the laboratory, to improve them, atack and hp points.


    Skeleton
    Lv1 = 25 Damage per second / 45 Hitpoints
    Lv2 = 28 Damage per second / 48 Hitpoints - 20.000 Dark Elixir
    Lv3 = 32 Damage per second / 54 Hitpoints - 30.000 Dark Elixir
    Last edited by H4RDSTYLE; January 3rd, 2015 at 07:41 PM.

  2. #2
    Junior Member Daniel4's Avatar
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    They could either do this or make the skeletons upgrade with the witches.

  3. #3
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    Quote Originally Posted by Daniel4 View Post
    They could either do this or make the skeletons upgrade with the witches.
    right, but skeletons are defensive troop either, not a exclusive for witchs

  4. #4
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    So would upgrading skeletons in the laboratory upgrade the traps?? What about costs, statistics?

  5. #5
    Millennial Club JibuRiRu's Avatar
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  6. #6
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    Thumbs Up

    Quote Originally Posted by KingFrogy View Post
    So would upgrading skeletons in the laboratory upgrade the traps?? What about costs, statistics?
    Already wrote that

  7. #7
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    Or just upgrade the witch??

  8. #8
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    Quote Originally Posted by Sivi1234509876 View Post
    Or just upgrade the witch??
    Skeletons die very fast

  9. #9
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    Quote Originally Posted by H4RDSTYLE View Post
    Already wrote that
    I think he was referring to the cost of the traps. Would higher level skeletons equal higher re-arm cost of the traps?

  10. #10
    Fresh Spawn
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    This is a good idea. They do die fast and should be upgraded!

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