View Poll Results: How Balanced is the Shield Spell ?

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  • Very OP

    1 9.09%
  • Quite OP

    0 0%
  • Slightly OP

    4 36.36%
  • Perfectly Balanced

    0 0%
  • Slightly UP

    4 36.36%
  • Quite UP

    1 9.09%
  • Very UP

    1 9.09%
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Thread: New Spell - Shield Spell

  1. #1
    Forum Superstar DaScavenger's Avatar
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    Lightbulb New Spell - Shield Spell

    Description:
    This spell casts a shield to protect your troops from enemy defenses. Be careful however, as once troops are inside the dome, sharp objects can break the dome much more easily!

    Statistics:
    • The spell would cover a diameter of 6 tiles.
    • The spell would only affect Ground units.
    • The spell would have a maximum level of 4.
    • The spell would be unlocked at Spell Factory Level 5, alongside the Freeze Spell.
    • The spell would take 1 hour to make.


    Level 1:

    • Hitpoints: 2,500
    • Training Cost: 31,000 Elixir


    Level 2:

    • Hitpoints: 3,000
    • Training Cost: 34,000 Elixir


    Level 3:

    • Hitpoints: 3,500
    • Training Cost: 37,000 Elixir


    Level 4:

    • Hitpoints: 4,000
    • Training Cost: 40,000 Elixir


    How it works:

    Once deployed, a large green dome appears, and while troops are inside of it, they cannot be hit by the defenses that are outside of the dome until it is destroyed. Troops inside the dome are free to move around, but are vulnerable to the defenses inside the dome. The dome will only let friendly troops/heroes move in and out, and not enemy CC troops or heroes. Defenses that were previously targeting a troop, but is now inside the dome, will now begin to attack the dome if there are no other units nearby. Once the dome is destroyed, the troops that were inside the dome will now be able to be targeted by defensive structures if they are in range. The dome has a large health bar at the top which indicates how much health it has. It is a one-way shield, and will not allow attacks to go in, but will allow attacks to move out. Defenses and traps that are inside the shield are still capable of attacking the enemy.

    Trivia Section:


    • Towers/troops that attack with arrows/bolts, or very sharp objects deal 3x as much damage to the Shield. This includes Archer Towers and X-Bows, as well as Archers, Archer Queens, PEKKAs, and Valkyries.
    • Only friendly troops can move in/out of the shield, and CC troops that get stuck in the shield will try to break out of the shield unless there are attacking troops inside the shield.
    • The shield can let any attack move out of it, regardless of which side the attack is from.
    • The shield spell does not affect air troops in any way. Air troops in the clan castle will attack it however, if it needs to get to the attacking force below.
    • Defending clan castle healers are able to heal through the shield however, as it is not an 'attack' as such.
    • The death splash damage from defending clan castle balloons and golems/golemites will damage the shield if they die near to the shield.
    • Wall Breakers in the clan castle will go straight for the shield if there is one already deployed, and deal 40x as much damage as normal, the same amount of damage they deal to walls as if they were attacking.
    • Defenses inside the shield can attack troops that are both inside the shield and outside of it.
    • The visual look of the shield changes as it reaches 50% health, with a large crack in it.
    • The shield has a large health bar located at the top of it, representing how much health it has left.


    Final Notes:

    When replying, please give constructive feedback. By giving constructive feedback, you can help me to balance out the spell if you think it is too OP/UP. If you have any question that is not answered in the Trivia Section, feel free to ask.

    Hope you like the idea!
    -Scavenger350
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  2. #2
    Millennial Club SkyMage1001's Avatar
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    Overall, there is a very good amount of detail in this idea. However, there is one thing I'm a little concerned about.


    "Towers/troops that attack with arrows/bolts, or very sharp objects deal 3x as much damage to the Shield. This includes Archer Towers and X-Bows, as well as Archers, Archer Queens, PEKKAs, and Valkyries."

    I highlighted the Archer Queen because it could do a fantastic job in breaking the shield - probably too good of a job in my opinion. At max level, it can deal 1257 DPS to the shield, meaning a max level shield would break in 4 seconds if it was ONLY being attacked by the Archer Queen. With the addition of max level x-bows, the shield could easily break in less than 2 seconds - hardly useful enough in a raid.


    Of course, you could make sure that the Queen dies before shielding, or the shield is out of range of the Archer Queen. However, in the first scenario, people would end up shielding in the core, where all the powerful defenses are and the shield would be useless. If it was out of range, the troops would move outside the shield in order to advance an attack, making the shield futile in a raid.

    If I were making this idea, I would weaken the shield by about 20% at all levels, but weaken (or even remove) the weakness against sharp objects, because currently, they are just too powerful against this spell.

    The concept and details are great, but I personally believe the shield's weakness makes it too weak. If I misunderstood something that nullifies my whole argument, please put it forward



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  3. #3
    Centennial Club Willsbills's Avatar
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    Lightbulb

    This is a good idea but maybe you could make it so that the spell has a bigger range than other spells? I like the idea though, great job!


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  4. #4
    Millennial Club
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    Lol just put this spell on the XBows, it will last longer than a freeze spell.

  5. #5
    Centennial Club ChiefN8's Avatar
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    Quote Originally Posted by TheScavenger350 View Post
    Description:
    This spell casts a shield to protect your troops from enemy defenses. Be careful however, as once troops are inside the dome, sharp objects can break the dome much more easily!

    Statistics:
    • The spell would cover a diameter of 6 tiles.
    • The spell would only affect Ground units.
    • The spell would have a maximum level of 4.
    • The spell would be unlocked at Spell Factory Level 5, alongside the Freeze Spell.
    • The spell would take 1 hour to make.


    Level 1:

    • Hitpoints: 2,500
    • Training Cost: 31,000 Elixir


    Level 2:

    • Hitpoints: 3,000
    • Training Cost: 34,000 Elixir


    Level 3:

    • Hitpoints: 3,500
    • Training Cost: 37,000 Elixir


    Level 4:

    • Hitpoints: 4,000
    • Training Cost: 40,000 Elixir


    How it works:

    Once deployed, a large green dome appears, and while troops are inside of it, they cannot be hit by the defenses that are outside of the dome until it is destroyed. Troops inside the dome are free to move around, but are vulnerable to the defenses inside the dome. The dome will only let friendly troops/heroes move in and out, and not enemy CC troops or heroes. Defenses that were previously targeting a troop, but is now inside the dome, will now begin to attack the dome if there are no other units nearby. Once the dome is destroyed, the troops that were inside the dome will now be able to be targeted by defensive structures if they are in range. The dome has a large health bar at the top which indicates how much health it has. It is a one-way shield, and will not allow attacks to go in, but will allow attacks to move out. Defenses and traps that are inside the shield are still capable of attacking the enemy.

    Trivia Section:


    • Towers/troops that attack with arrows/bolts, or very sharp objects deal 3x as much damage to the Shield. This includes Archer Towers and X-Bows, as well as Archers, Archer Queens, PEKKAs, and Valkyries.
    • Only friendly troops can move in/out of the shield, and CC troops that get stuck in the shield will try to break out of the shield unless there are attacking troops inside the shield.
    • The shield can let any attack move out of it, regardless of which side the attack is from.
    • The shield spell does not affect air troops in any way. Air troops in the clan castle will attack it however, if it needs to get to the attacking force below.
    • Defending clan castle healers are able to heal through the shield however, as it is not an 'attack' as such.
    • The death splash damage from defending clan castle balloons and golems/golemites will damage the shield if they die near to the shield.
    • Wall Breakers in the clan castle will go straight for the shield if there is one already deployed, and deal 40x as much damage as normal, the same amount of damage they deal to walls as if they were attacking.
    • Defenses inside the shield can attack troops that are both inside the shield and outside of it.
    • The visual look of the shield changes as it reaches 50% health, with a large crack in it.
    • The shield has a large health bar located at the top of it, representing how much health it has left.


    Final Notes:

    When replying, please give constructive feedback. By giving constructive feedback, you can help me to balance out the spell if you think it is too OP/UP. If you have any question that is not answered in the Trivia Section, feel free to ask.

    Hope you like the idea!
    -Scavenger350
    Kewl.
    I like how it promotes the idea to put wallbreakers in CC during defense.
    Seems a bit complex and powerful.
    Maybe it should have an expiration date? (like after 30 sec the spell wears off)

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