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Thread: Level 12 Collector/Mine/Drill Boost Info/Math

  1. #1
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    Level 12 Collector/Mine/Drill Boost Info/Math

    For the curious, I did a whole bunch of math about level 11 vs level 12 collectors, before and after the boost period, and how it affects your time to paid off amounts and such. Let's dig right in, shall we? First, let's define our variables:

    Level 11 Collector/Mine Hourly Production: 3,000
    Level 12 Collector/Mine Hourly Production: 3,500
    Real Cost To Upgrade: 696,000 (336,000+5 days of lost production / difference in production rate)

    Elixer Boost Period: 16 days
    Gold + DE Boost Period: 8 days

    level 11 Elixer Collector Boosted for 16 days, production: 2,304,000
    level 12 Elixer Collector Boosted for 16 days, production: 2,688,000
    Difference: 384,000
    level 11 Gold Mine Boosted for 8 days, production: 1,152,000
    level 12 Gold Mine Boosted for 8 days, production: 1,344,000
    Difference: 192,000

    Time to pay off level 11->12 upgrade, from the moment you press upgrade: 63 days
    If you finished upgrade before boost event,
    Time to pay off elixer collector upgrade: 47 days
    Time to pay off gold mine upgrade: 55 days

    Which also makes sense, if you think about it. If you have 16 days of boosted elixer collection, that should cut off the time to pay off by 16 days (63-16 = 47). Same for the 8 days of boosted gold mining.

    Few more numbers to put the total amounts gained from all 6 collectors/mines:
    6x lv11 Elixer Collectors for 16 days of boost: 13,824,000
    6x lv12 Elixer Collectors for 16 days of boost: 16,128,000
    Difference: 2,304,000
    6x lv11 Gold Mines for 8 days of boost: 6,912,000
    6x lv12 Gold Mines for 8 days of boost: 8,064,000
    Difference: 1,152,000

    So, the difference is not actually all that much. A total of ~3.45 million resources (~16.7% more) difference if you managed to get your collectors/mines upgraded before the boost events happened.

    However, if didn't have level 11 collectors/pumps, here's how your production would have stood up:
    Level 6: 8,985,600 (baseline)
    Level 7: 11,059,200 (+123%)
    Level 8: 13,132,800 (+146% over baseline, +118% from previous)
    Level 9: 15,206,400 (+169% over baseline, +116% from previous)
    Level 10: 17,280,000 (+192% over baseline, +113% from previous) - Max for TH5
    Level 11: 20,736,000 (+230% over baseline, +120% from previous) - Max for TH7
    Level 12: 24,192,000 (+269% over baseline, +116% from previous) - Max for TH8

    That's for the total resources generated from just the boosted portion of your collectors (16 days)/mines (8 days). Personally, this confirms for me that level 12 collectors for TH8 is perfectly in line with all other collector/mine levels, and leaves room for a level 13 collector/mine option for TH9, and a level 14 collector/mine option for TH10, without going crazy.

    Then, just for fun, I calculated the amount of DE everyone from TH7 to TH9 got from boosting their DE drills. I assumed max level for everyone (1 lv3 drill for TH7, 2 lv3 drills for TH8, 2 lv6 drills for TH9). If you don't have max'd drills, you can see what you would have produced, and then use one of the lower TH's production levels to see what you actually produced.
    TH7: 17,280 (enough to get BK+~half level 2 upgrade)
    TH8: 34,560 (enough for BK 5->6, and half of 6->7)
    TH9: 76,800 (enough for BK 10->11, with enough extra for any single AQ upgrade up to level 4->5)
    Last edited by Nyxiggon; January 2nd, 2015 at 04:42 PM. Reason: formatting

  2. #2
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    vekool.exe has crashed due to an integer overflow.

    TLDR applied.

    Response: "Dat math tho"
    My Suggestions:

    Why should you max your collectors? Read here
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  3. #3
    Senior Member jagetzu's Avatar
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    TL;DR version:

    Lvl 12 collectors > lvl 11 collectors



  4. #4
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    Running with the theme of level 12 collectors/mines for TH8, level 13 for TH9, and level 14 for TH10, just some math for fun if those themes continued:

    TH8, level 12 Collector/Mine Rates: 3500
    TH9, keeping same theme, level 13: 4000
    TH10, keeping same theme, level 14: 4500

    Daily Production Rates:
    TH7: 864,000
    TH8: 1,008,000
    TH9: 1,152,000
    TH10: 1,512,000

    Total Costs (Excluding DE and walls) - the cumulative cost wiki is down, so these are placeholders - if anyone can provide correct figures, I'll correct this:
    TH7: 60.55m
    TH8: 177m
    TH9: 294.3m
    TH10: 530m

    Time to Max via Resource Generation Only, Current:
    TH7: 70.08 days
    TH8: 175.6 days
    TH9: 272 days
    TH10: 490 days

    Time to Max via Resource Generation Only, Proposed:
    TH7: 70 days
    TH8: 175 days
    TH9: 255 days
    TH10: 350 days

    As you can see, these levels would hardly imbalance anything It would just give those of us in TH9/10 a little more of an experience like what th7 was like, with bigger targets available.
    Last edited by Nyxiggon; January 5th, 2015 at 01:03 PM.

  5. #5
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    Quote Originally Posted by jagetzu View Post
    TL;DR version:

    Lvl 12 collectors > lvl 11 collectors


    Lots of people were angry upon their initial implementation that they weren't "worth it". However, they are no more or no less worth it than any of the previous upgrades. So, either you don't upgrade your collectors/mines ever, or just upgrade them all the way ASAP to minimize lost resources.

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