Here are a couple ideas, when paired together, should help make those revenge attacks a bit more likely.
- Stalk Target: You can monitor one base automatically, either realtime, or regular pinging, and when able to attack, you are notified in-game, and in a push notice. Likewise, you will get a notice if they stop being eligible. Balancing features could be disabling the revenge buttons while monitoring, so you can't double ping manually. Another is it not saying why they are ineligible to be attacked, since that would give a realtime status of being online or offline, and that's ruled out for privacy issues (or something). The other two reasons you can't attack, which is an active shield, and the rare 'currently under attack', aren't an issue.
[*]Window of Opportunity: There is an added window of opportunity to attack the base, before they become eligible to be attacked by anyone else.This could be a several minutes long period where people those monitoring could get thier signal to attack. If they have a lot in storage, they will likely be attacked anyway, or just Town Hall sniped by a lower level person. How this affects loot farmers that want to get taken for a minor defeat I'm not sure right now. That depends on too many other factors I don't want to assume right now.
Thoughts, or ideas? Please feel free to vote if you liked it or not!



