View Poll Results: What is your opinion of each idea?

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  • I liked the stalking/monitoring idea.

    3 25.00%
  • I dislike the stalking/monitoring idea.

    6 50.00%
  • I like the revenge attack window of opportunity.

    2 16.67%
  • I dislike the revenge attack window of opportunity.

    6 50.00%
  • I don't care one way or another, but read the thread.

    3 25.00%
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Thread: Suggestion: Revenge - Stalk Target & Improve Availably

  1. #1
    Forum Superstar WarrenJames's Avatar
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    Suggestion: Revenge - Stalk Target & Improve Availably

    Here are a couple ideas, when paired together, should help make those revenge attacks a bit more likely.
    • Stalk Target: You can monitor one base automatically, either realtime, or regular pinging, and when able to attack, you are notified in-game, and in a push notice. Likewise, you will get a notice if they stop being eligible. Balancing features could be disabling the revenge buttons while monitoring, so you can't double ping manually. Another is it not saying why they are ineligible to be attacked, since that would give a realtime status of being online or offline, and that's ruled out for privacy issues (or something). The other two reasons you can't attack, which is an active shield, and the rare 'currently under attack', aren't an issue.
      [*]Window of Opportunity: There is an added window of opportunity to attack the base, before they become eligible to be attacked by anyone else.This could be a several minutes long period where people those monitoring could get thier signal to attack. If they have a lot in storage, they will likely be attacked anyway, or just Town Hall sniped by a lower level person. How this affects loot farmers that want to get taken for a minor defeat I'm not sure right now. That depends on too many other factors I don't want to assume right now.


    Thoughts, or ideas? Please feel free to vote if you liked it or not!
    Last edited by WarrenJames; December 31st, 2014 at 03:50 AM. Reason: minor formatting change

  2. #2
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    I dont think this would work well at higher trophy levels as people sit in the clouds for hours and when someone logs off thats their chance. The window of opportunity would let someone else offline jump on and raid quickly. Just some thoughts. I'm not that high in trophies so haven't experienced this first hand.

  3. #3
    Forum Hero AxionXD's Avatar
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    Revenge is a hot topic of mine.

    I just do not understand how people cannot grasp the concept that the easier it is to revenge, the easier it is to be revenged. I'm looking at my defense logs. I have 2 people i wouldn't mind revenging. Versus the 200 people that see my name and my juicy resources on their defense log right now. Is getting two easy revenges worth opening myself up to 200 revenges against me?

    And since you can set your troops and plan an attack, that means more resources are vulnerable. Most people who revenge are after maximum loot. Why would you want your own loot so vulnerable? People think its great to have for themselves but forget that other people can and will use it against them.

    People wanting easier revenges is like infinity times infinity. Mind blowing. Ill figure out Quantum Mechanics before i can ever understand why people want easier revenges.


  4. #4
    Senior Member AtHayEast's Avatar
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    I like the first come first served system now. This would scare the sh9t outta th snipers.
    The Atheist

  5. #5
    Forum Superstar WarrenJames's Avatar
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    Right now, I'm seeing if some ideas can 'fix' a feature that many have given up on. In the matter of principal, why keep a feature that is almost useless? I guess the question of "Should we even have a revenge option at all?" would likely be asked in a different thread, since it would stray too much from the topic here.

    My original rationale is that you are going to get attacked anyway, so why not allow revenge attacks? But there is the issue of longer term base scouting, and army customization built to exploit the base's weakness. That then brings up the question of "is this good for game play?" I can't answer that right off hand, without more info.

    Often times, when I look for a revenge target, I wind up with bases I can't really do much against. Times like that, I just wish I could just ignore the revenge option so they are less distracting on the defense log. Other times, I stalk a person, wait, wait, and then... wait some more, only to wind up with the fat loot gone before they log off as they start upgrades.

    As for the 200 some people wanting to attack you, they will have to wait thier turn. Unless they really hate you, and don't care about trophies, they will not lose on purpose before the 40% damage mark hits and before a shield can get awarded. There is just no hope for them to all get you, even with an improved system, as long as one does enough damage for one reason or another, many just not wanting to lose. Your name will fall off thier list by 2-3 weeks, if they rarely get attacked. Granted, you regenerate a new list of people with each raid spree.

    To slow down on the mob of people attacking one target as they become available, I'm suggesting the system ONLY allows you to monitor one person. This will have make people slow down, and not rush to a target. only to be disappointed because yet again one lucky person got the attack in first, and you have one annoyed person getting attacked seconds after logging off, again... and again.

    Heh, scare TH snipers.. I don't know of at that level many snipers are worth it to strike back. Even then, loot loss is limited. A higher level person would have to hold back thier attack to just not wipe them out. Even then, that is a new person on thier revenge list, every 12 hours at most, assuming no one doesn't go for the TH first for one reason or another.

  6. #6
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by AxionXD View Post
    Revenge is a hot topic of mine.

    I just do not understand how people cannot grasp the concept that the easier it is to revenge, the easier it is to be revenged. .
    I grasp it. And I agree with it. I am a ruthless ♥♥♥♥♥♥♥ with a lot of people looking to get me back.

    But more importantly, they ruled out the online indicator within clans because of privacy concerns so I don't see them allowing it for someone not even in your clan.

  7. #7
    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by rwelshjr View Post
    I grasp it. And I agree with it. I am a ruthless ♥♥♥♥♥♥♥ with a lot of people looking to get me back.

    But more importantly, they ruled out the online indicator within clans because of privacy concerns so I don't see them allowing it for someone not even in your clan.
    I said on the idea that it would not say why you can't attack. Otherwise, you would know when they logon and off, and I know that's not allowed.

  8. #8
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by WarrenJames View Post
    I said on the idea that it would not say why you can't attack. Otherwise, you would know when they logon and off, and I know that's not allowed.
    Fair enough, you are right. And I apologize for missing it.

    What about the hoards of people that hate my guts and want to get me?

  9. #9
    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by rwelshjr View Post
    Fair enough, you are right. And I apologize for missing it.

    What about the hoards of people that hate my guts and want to get me?
    Depends on base strength of your usual target. Anyone two Town Hall levels or lower can just suck it up and move on. At best they can take out buildings outside the wall. Maybe they could Dark Elixir Zap you, which... would be a bad side effect of this idea >.<;

    If you picked on higher level bases, well.. best hope you make a good base, and not look too fat with loot; which is the case even with normal attacks. If for trophies, there isn't much to be done, except enjoy the 16 hour shield as best you ca, and hope you weren't holding much loot at the time.

  10. #10
    Forum Hero AxionXD's Avatar
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    Quote Originally Posted by WarrenJames View Post
    Depends on base strength of your usual target. Anyone two Town Hall levels or lower can just suck it up and move on. At best they can take out buildings outside the wall. Maybe they could Dark Elixir Zap you, which... would be a bad side effect of this idea >.<;

    If you picked on higher level bases, well.. best hope you make a good base, and not look too fat with loot; which is the case even with normal attacks. If for trophies, there isn't much to be done, except enjoy the 16 hour shield as best you ca, and hope you weren't holding much loot at the time.
    So basically be a terrible player, dont have any loot at any time, and you won't get wrecked by revenges constantly?

    Genius idea....

    So now we have to worry about picking on lower players and higher players, wonderful!

    If you thought zapping threads were bad now, imagine easy revenge zapping with impunity. Cant wait for those threads....


    wait their turn?

    you want each of the 200 to get a push notification the second i go off line. So i have a line of 200 people, and growing, that'll rush to hit that revenge button every time they get the notification.

    Every revenge i get wrecks me for all my loot. You want that to be the norm? No one would ever find me in random match making because now my revenge list is 300 deep and they all get push notification the second i go offline!!!

    How ow can anyone with a brain think this would be a good idea?! Im sitting here with 50k of de and you want to announce that to 200 people whom hate my guts and would take everything i have? Then next time i attack and log off, you want to announce it again? And again? And again? And again? And again?!?!?
    Last edited by AxionXD; December 31st, 2014 at 02:30 PM.


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