Overview:
I like the ideas and aspects of this troop. I like the fact that it isn't vulnerable to air defenses like healers are, and unlike healers, can also heal air troops. I like how it can almost bring wall breakers back to life, and that seems like an interesting concept. As for the health, I think that it increases far too much, and should only increase by about 20%-30% per level at the most, and shouldn't often exceed a limit of 50%. I think that it should have a main weakness, perhaps it could take 2x damage from mortars or all splash damage defenses/traps ? However, I don't like the idea of it targeting wall breakers over other troops, as wall breakers have an extremely low amount of hitpoints, and could distract them from targeting other troops. I also don't like the idea that druids could heal other druids and healers too.
Questions:
- Would they be Unlocked at TH9 or TH10 ?
- Could they heal other troops under the effect of Inferno Towers ?
Summary:
This troop suggestion is very creative, and I think the HPS statistic is balanced for all levels. As for the health stat however, Im not so sure. I think that it starts off too low, and increases in too large increments, and is too high for its maximum level. I think that it should be around 400-450hp at maximum level at the most, meaning that it can survive 1 giant bomb but not 2. With all of these reasons combined, I am going to vote a
3/5 on this thread as it has a couple of aspects that I do like as well as aspects that I don't like. I like the idea of healing air troops, but at the same time, I don't like them being able to heal other Druids or Healers. As this could just involve Druids and Healers healing eachother, and not focusing on healing other, more important troops.
I hope you understand my vote, and I hope my advice helps you.
-Scavenger350
