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Thread: NEW TROOP: Druid - Ground Healer

  1. #11
    Trainee Alextiger6's Avatar
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    Quote Originally Posted by TheScavenger350 View Post
    Overview:
    I like the ideas and aspects of this troop. I like the fact that it isn't vulnerable to air defenses like healers are, and unlike healers, can also heal air troops. I like how it can almost bring wall breakers back to life, and that seems like an interesting concept. As for the health, I think that it increases far too much, and should only increase by about 20%-30% per level at the most, and shouldn't often exceed a limit of 50%. I think that it should have a main weakness, perhaps it could take 2x damage from mortars or all splash damage defenses/traps ? However, I don't like the idea of it targeting wall breakers over other troops, as wall breakers have an extremely low amount of hitpoints, and could distract them from targeting other troops. I also don't like the idea that druids could heal other druids and healers too.

    Questions:
    • Would they be Unlocked at TH9 or TH10 ?
    • Could they heal other troops under the effect of Inferno Towers ?


    Summary:
    This troop suggestion is very creative, and I think the HPS statistic is balanced for all levels. As for the health stat however, Im not so sure. I think that it starts off too low, and increases in too large increments, and is too high for its maximum level. I think that it should be around 400-450hp at maximum level at the most, meaning that it can survive 1 giant bomb but not 2. With all of these reasons combined, I am going to vote a 3/5 on this thread as it has a couple of aspects that I do like as well as aspects that I don't like. I like the idea of healing air troops, but at the same time, I don't like them being able to heal other Druids or Healers. As this could just involve Druids and Healers healing eachother, and not focusing on healing other, more important troops.

    I hope you understand my vote, and I hope my advice helps you.
    -Scavenger350
    Thanks for the feedback!

    They would be unlocked at TH 9 That leaves dark barracks 8, 9 and 10 to be unlocked at TH10
    No, like healers and healing spells they can't heal troops under the effect of the inferno tower. That would be a bit OP :P

    I agree with your statement about healing other healers and druids, perhaps they don't target each other, or prefer to target other troops over themselves or other healers.

    Okay, I'll fix up the health a bit. I also like the 2x splash damage from mortars idea.

  2. #12
    Trainee Alextiger6's Avatar
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    Quote Originally Posted by SaltedFrog View Post
    So it's like a mini Jesus? ♥♥♥♥.

  3. #13
    Trainee Alextiger6's Avatar
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    Quote Originally Posted by Kirrily View Post
    Ummm...this might cause copyright problems with castle clash since they have pretty much the exact same troop, except its a hero.
    I wouldn't know, I don't play Castle Clash Anyhow, I looked at the heroes on the castle clash wikipedia, I can't see any that seem even remotely similar to the druid. There was one that was almost identical to the healer though. If there aren't copyright issues over that, I doubt there'll be any over the druid.

  4. #14
    Trainee Alextiger6's Avatar
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    Quote Originally Posted by BrianHotshot View Post
    This is an interesting idea, although I think it's a little overpowered. You can use healing spells at the beginning of the battle, and wait for your troops to advance further into the base, and knock out some major defenses, and just send is some of the "druid's" and win easily.
    I see your point. However, by the time you get that far into the base, you'll be facing inferno towers and whatnot. Druids can't heal troops under the effect of inferno towers, the druid doesn't have a very long range, and will probably follow the troops deep into the middle of the base, making it an easy target for mortars.

  5. #15
    Trainee Alextiger6's Avatar
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    Quote Originally Posted by FireThief View Post
    A tad OP imo but overall a good idea! Just needs some tweaking.
    Can you possibly elaborate?

  6. #16
    Millennial Club JibuRiRu's Avatar
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    Firstly, I don't like the idea of having another healing troop. Especially when heals both ground and air. Really making the healer pretty useless even with the cons of training this unit.

    It takes 20 mins to train, takes up 18 spaces and for some reason heals wall breakers.
    Youve taken steps to have cons to make this troop costly to make in time and space.
    It has 1 tile splash damage.

    I dont understand why you added wall breakers as its preferred target maybe I'm misreading.

    As far as it being OP or UP.
    It would be if you paired him with the healer. Just imagine that one. Healing her while she heals others. Even if it heals air unis for less the fact he does at all is sort of bad. Then again I'm forgetting that he can't go through walls to follow air units unless you were breaking them through. If I look at it that way it's not so bad.

    It's healing is fine as is.

    I could go on but I wont.
    I also just feel it isnt a unit that adds a new dynamic to the game besides healing air units.

    You did put more effort than most do on these forums so keep doing that. I personally appreciate that more than you know. It's refreshing when someone actually cares enough to put this much detail on their idea. So regardless of how I feel on the idea, wanted to let you know that I appreciate the effort.
    -If you are interested in well thought out ideas click on the first text below.
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  7. #17
    Trainee Alextiger6's Avatar
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    Quote Originally Posted by JibuRiRu View Post
    Firstly, I don't like the idea of having another healing troop. Especially when heals both ground and air. Really making the healer pretty useless even with the cons of training this unit.

    It takes 20 mins to train, takes up 18 spaces and for some reason heals wall breakers.
    Youve taken steps to have cons to make this troop costly to make in time and space.
    It has 1 tile splash damage.

    I dont understand why you added wall breakers as its preferred target maybe I'm misreading.

    As far as it being OP or UP.
    It would be if you paired him with the healer. Just imagine that one. Healing her while she heals others. Even if it heals air unis for less the fact he does at all is sort of bad. Then again I'm forgetting that he can't go through walls to follow air units unless you were breaking them through. If I look at it that way it's not so bad.

    It's healing is fine as is.

    I could go on but I wont.
    I also just feel it isnt a unit that adds a new dynamic to the game besides healing air units.

    You did put more effort than most do on these forums so keep doing that. I personally appreciate that more than you know. It's refreshing when someone actually cares enough to put this much detail on their idea. So regardless of how I feel on the idea, wanted to let you know that I appreciate the effort.
    Thanks for the feedback. I addressed the healer problem in a previous message of mine. I agree druid's shouldn't be able to heal healers.

    The wall breaker healing idea is an idea that the druid could bring a wall breaker back to life once, after it explodes on a wall. The wall breaker would then be able to break another wall.

  8. #18
    New Guy MrHawkey's Avatar
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    It seems questionable..

    It might work, but I think it should take more hit points since it's a ground troop. It should cost a lot more.
    Last edited by MrHawkey; December 31st, 2014 at 09:48 PM.

  9. #19
    Trainee Alextiger6's Avatar
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    Quote Originally Posted by MrHawkey View Post
    It might work, but I think it should take more hit points since it's a ground troop. It should cost a lot more.
    The low HP is one of the main and only weaknesses of it. Take that away and it's far too OP.

  10. #20
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    Quote Originally Posted by Kirrily View Post
    Ummm...this might cause copyright problems with castle clash since they have pretty much the exact same troop, except its a hero.
    And Castle Clash hasn't infringed any copyright by essentially creating a poor rehash of CoC?

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