The Druid
"The wise and mysterious druid can heal both ground and air troops. Druid's enjoy helping their fellow comrades, especially wall breakers. Just keep them out of the way of mortars!
The druid is a dark troop unlocked at dark barrack level 7
Abilities: - Like the healer, the druid heals troops. However, unlike the healer the druid can
heal air troops.
- The druid has a
splash range of an only 1 tile radius, as opposed to the healer with a splash range of 2.
- One of the main abilities of the druid, is that it can
heal wall breakers, one time each, after they explode.
- The druid
targets wall breakers to heal however, won't run after them, and only heals those
in a 4 tile distance away from it, the druid has a
4 tile range (slightly less than the 5 of the healer)
Statistics:
Trivia: - The druid is a bit
weak in terms of hitpoints and therefore mortars can pose a threat
- The druid can heal at a higher rate for ground troops than for air troops, as shown in statistics
- The druid can heal more health than the healer per second, except when healing air troops
- With the exception of wall breakers, the druid stops healing to follow troops, it can't heal while moving
Appearance:
The Druid looks slightly similar to the wizard in appearance. However, unlike the wizard, the druid is adorned with long gold and white flowing robes, and a white beard. The druid holds a staff. When healing, it's staff will glow at the tip and the druid will stand still.
The druid will look somewhat like this picture off google:
An_Arch_Druid_in_His_Judicial_Habit.jpg
Is the druid too OP, too UP or is it a good idea?
Please let me know what you think!