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Thread: Skeleton Spell

  1. #1
    Fresh Spawn
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    Skeleton Spell

    the spell that make your troop died came back as a skeleton to attack.Every time you upgrade your spell it increase the skeleton damage and hitpoint.Spell can be upgraded to lvl5.Spell only work on tombstone.Unlock at Townhall 8.Spell cost 25000 elexir.Upgrade spell factory cost 175000 elexir.That spell not work on heroes.

  2. #2
    Forum Hero rwelshjr's Avatar
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    Actually not bad. maybe they will think about it.

    But addig a new spell I don't know if that means increasing spell factory size.. Increasing spell factory itself might be a bit OP.

  3. #3
    Forum Superstar DaScavenger's Avatar
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    Smile

    Nice idea, and although suggested quite a bit, seems like a spell that could be quite effective. As for increasing the spell factory size from 5 to 6 might be OP as rwelshjr correctly said. Maybe it could be unlocked aside the Freeze Spell, and therefore that could keep the spell factory size at a maximum of 5. However, if skeletons from previous battles also release skeletons, then abandoned bases that have lots of tombstones could be a more attractive target for an attacker using the Skeleton Spells, and also persuades players to log on and collect the elixir/dark elixir from their tombstones more often. It could also be taken advantage of when players lose a lot of troops from a giant bomb, and lots of tombstones are created because of this. This could help players to partially recover when losing large amounts of troops due to giant bombs or just splash damage in general.

    Hope this helps!
    -Scavenger350

    PS; I have a few questions about the skeleton spell:

    Question 1 - Would Dark Tombstones release different/more powerful skeletons than regular ones ?
    Question 2 - Would Tombstones be used up and disappear when they release a skeleton ?
    Question 3 - Could Tombstones from previous battles release skeletons ?
    Question 4 - How wide would the Radius of the Spell be ?
    Question 5 - If 2 skeleton spells were used on 1 Tombstone, would it release 2 skeletons ?
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  4. #4
    Forum Superstar WarrenJames's Avatar
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    Tombstones would have to be redone, since they are currently more cosmetic, than have any real function. If reviving dead units, it would require an upgrade in how the system tracks things, since I don't think it really keeps track of the location of defeated units. Tombstones don't always spawn, since in locations where buildings, traps, and walls occupy, no Tombstones will show up.

    Why not just do what the Witch does, and assume there are skeletons everywhere. With higher spell levels, it spawns more skeletons. Maybe it stays active, and keeps generating skeletons, acting like a kind of Clan Castle full of skeletons. Right now, skeletons have no level, and no stat incress. Assuming that none will happen, an area of effect spell that keeps making an army of minions, with larger swarms, and for a longer period of time (make skeletons don't disappear) could be possible.
    Last edited by WarrenJames; December 31st, 2014 at 02:49 AM. Reason: Forgot a whole paragraph.

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