View Poll Results: What do you think of the Dark Assassain ?

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  • +3: Perfect!!!

    12 41.38%
  • +2: Great!!

    9 31.03%
  • +1: Good!

    5 17.24%
  • 0: Meh.

    1 3.45%
  • -1: Bad!

    0 0%
  • -2: Rubbish!!

    0 0%
  • -3: Awful!!!

    2 6.90%
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Thread: New Dark Troop - Dark Assassain

  1. #1
    Forum Superstar DaScavenger's Avatar
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    New Dark Troop - Dark Assassain

    Description:
    This dark assassain wields a blade enchanted with the immense power of Dark Elixir. With their swift movement speed, a group of dark assassins can take down a Townhall in no time. Watch out for Inferno Towers though!

    Statistics:
    • The Dark Assassain would require 10 housing space.
    • The Dark Assassain would take 12 minutes to train.
    • The Dark Assassain would have 28 movement speed.
    • The Dark Assassain would have an attack speed of 1s.
    • The Dark Assassain would attack Ground Only, and have a Single Target, Melee Attack.
    • The Dark Assassain primarily targets the Townhall, dealing 2x damage.
    • The Dark Assassain would have a maximum level of 4.
    • The Dark Assassain would be unlocked at Dark Barracks Level 7 (Unlocked at TH9).


    Level1:
    • Hitpoints: 160
    • DPS: 115 (230 for Townhall)
    • Training Cost: 225 Dark Elixir


    Level2:
    • Hitpoints: 180
    • DPS: 130 (260 for Townhall)
    • Training Cost: 250 Dark Elixir


    Level3:
    • Hitpoints: 200
    • DPS: 150 (300 for Townhall)
    • Training Cost: 275 Dark Elixir


    Level4:
    • Hitpoints: 230
    • DPS: 170 (340 for Townhall)
    • Training Cost: 300 Dark Elixir


    Weaknesses:
    • Dark Assassains take 2x damage from Inferno Towers, meaning that a Level 3 Multi-Target Inferno Tower can kill 5 Level 4 Assassains in less than 3 seconds!
    • Dark Assassains have very low hitpoints, meaning that even if the Inferno Towers are frozen by Freeze Spells or destroyed completely, then other defenses can kill off the Dark Assassains relatively quickly.
    • Dark Assassains are vulnerable to Giant Bombs, capable of wiping out large groups of Dark Assassains at once.


    Strengths:
    • A large group of Dark Assassains, when combined with a rage spell can take down a Townhall within the matter of seconds.
    • By using Jump Spells, you can give Dark Assassains a straight path to the Townhall. Freeze Spells can be used to freeze Inferno Towers, and a Rage Spell can be used to ensure that they take down the Townhall in time before the Inferno Towers get unfrozen.
    • Dark Assassains, even without the help of a Rage Spell, can deal a significant amount of damage to the Townhall.


    Trivia:
    • Dark Assassains will not target CC Troops, Heroes, or Skeleton Trap Skeletons until the Townhall is destroyed.
    • When the Townhall is destroyed, the Dark Assassain will then attack the nearest building to him.


    Note:
    Please give constructive feedback when replying, and also make sure to give evidence behind what you have said. If you disagree with something, or think that some aspect of the Dark Assassain is too OP/UP, tell me why in your reply. If you have any questions, feel free to ask.

    Thanks for reading my suggestion guys, and always...
    CLASH ON!
    -Scavenger350
    Last edited by DaScavenger; January 1st, 2015 at 01:05 AM.
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  2. #2
    Forum Legend Daddy's Avatar
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    Good idea and you have put a lot of thought into this, i'd like to know what others think..
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  3. #3
    Senior Member Bluedevil5510's Avatar
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    Not bad I like this. Like let's say use lots of loons to take out defenses and hopefully the infernos and then send in the dark assassins to take the 2 star
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  4. #4
    Millennial Club Tmoss1125's Avatar
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    Very interesting idea, I wonder...will SEE ever add a th targeting troop?

    ​If so this troop may be the one...
    I don't know what to put here anymore...



  5. #5
    Forum Superstar DaScavenger's Avatar
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    Thumbs Up Thanks Guys!

    Thanks for the positive comments Daddy, Bluedevil, and Tmoss! I'm also glad one of you also suggested a strategy which could be possible with the existence of this troop. I was worried at first that it might be too OP at first with its extremely high DPS, but after nerfing its Hitpoints and giving it a weakness to Inferno Towers, I think that this troop seems balanced!

    Thanks guys! And as always...
    CLASH ON!!
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  6. #6
    Fresh Spawn LegendaryCarrot's Avatar
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    I love the effort u have put into designing this new troop. In my opinion I feel that this troop wouldnt be used or if it was to be used it would only be used in th10. The reason for this is because th9s and lower there are way too many strategies to three star, especially with this new strategy lavaloonion and many more including the long and trusty logowipe, holwiwi, hogowipe etc, and there would just be no use to target the town hall for town hall 9s and below. Its a great idea and such but would th10s be willing to drop say roughly 4 wizards to fit one of these in their army camp?
    Last edited by LegendaryCarrot; December 31st, 2014 at 08:51 AM.

    | Username: LegendaryCarrot | Level: 129 | Town Hall Level: 9 | War Hero: 797 |

  7. #7
    Trainee TheDragonMaster's Avatar
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    i love dis

    Its a awesome idea

  8. #8
    Forum Superstar DaScavenger's Avatar
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    Quote Originally Posted by LegendaryCarrot View Post
    I love the effort u have put into designing this new troop. In my opinion I feel that this troop wouldnt be used or if it was to be used it would only be used in th10. The reason for this is because th9s and lower there are way too many strategies to three star, especially with this new strategy lavaloonion and many more including the long and trusty logowipe, holwiwi, hogowipe etc, and there would just be no use to target the town hall for town hall 9s and below. Its a great idea and such but would th10s be willing to drop say roughly 4 wizards to fit one of these in their army camp?
    I'm not sure if players would use them, as the housing space requirement is quite high. That's why I decided to make it target the townhall, and so it would most likely be used by trophy pushers as they could drop a few of these along with the Pekkas and King/Queen to help take it out. It would also follow the quickest path to the townhall, and would break down the walls if it had to. If it could hop over walls like hog riders could, I think it would be extremely OP. Even without that ability, I gave it a weakness to Inferno Towers as they had a very high DPS.
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  9. #9
    Senior Member Jennah04's Avatar
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    I like your thinking on this, good job

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  10. #10
    Forum Superstar DaScavenger's Avatar
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    Thumbs Up

    Quote Originally Posted by Jennah04 View Post
    I like your thinking on this, good job
    Thanks!
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