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Thread: New troop!

  1. #1
    Millennial Club Thekiller's Avatar
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    New troop!

    Alright so, after playing a "certain" game, I came to develop this idea.

    The Reflector
    Training time will be 45 minutes to balance the OPness of this troop

    Cost: 630 DE at level one.

    Housing space is 50

    DPS is 400 at level one

    Hitpoints is 5500 at level one

    Movement speed is 13

    Description: An ancient warrior who has a special ability to reflect damage.

    Spec. abilities: Everytime he is damaged, 20% of the damage goes back to the tower that damaged him. For example, if an archer tower hits him for 60 damage, 12 damage is going back at the archer tower.
    If an inferno tower is on him, every 2 seconds damage is reflected for the number of damage hit at him during that time. Such as, if the inferno tower hits him for 10 damage, and then exactly two seconds later, he is hit for 40 damage, 8 damage is reflected.

    Art:



    AT LEVEL 2:
    Cost: 700 DE at level two

    Housing space is 50

    DPS is 420 at level two

    Hitpoints is 5900 at level two

    Movement speed is 13
    REFLECTOR WILL REFLECT 25% DAMAGE!

    NOTE: The reflector takes ALL the damage from the hits too. So that if he is hit for 10 damage, he TAKES the ten damage, and sends 2 back.
    Last edited by Thekiller; December 30th, 2014 at 09:53 PM.


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  2. #2
    Forum Superstar DaScavenger's Avatar
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    This seems like a very powerful troop, and the housing space requirement clearly suggests that. It is almost as if the tower is hurting themselves. I think that they should have some sort of weakness. Maybe something like 2x damage from Inferno Towers? This could persuade some players to set one or both of their Inferno Towers to single target to deal heavy damage to the Reflectors. I also like the idea of a very high housing space requirement, and you can only have 4 reflectors, and these would be OP in the Clan Castle. I feel like the GoWiPe strategy could be tweaked to fit enough room for a Reflector. In the 'Townhall Rush' part of the strategy, it could involve the PEKKAs, Heroes, and a Reflector being deployed, with a large concentration of power. The only aspects of this troop I would change would be to give it a weakness (e.g. Inferno Towers), and to maybe increase the price slightly.
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  3. #3
    Millennial Club Thekiller's Avatar
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    Quote Originally Posted by TheScavenger350 View Post
    This seems like a very powerful troop, and the housing space requirement clearly suggests that. It is almost as if the tower is hurting themselves. I think that they should have some sort of weakness. Maybe something like 2x damage from Inferno Towers? This could persuade some players to set one or both of their Inferno Towers to single target to deal heavy damage to the Reflectors. I also like the idea of a very high housing space requirement, and you can only have 4 reflectors, and these would be OP in the Clan Castle. I feel like the GoWiPe strategy could be tweaked to fit enough room for a Reflector. In the 'Townhall Rush' part of the strategy, it could involve the PEKKAs, Heroes, and a Reflector being deployed, with a large concentration of power. The only aspects of this troop I would change would be to give it a weakness (e.g. Inferno Towers), and to maybe increase the price slightly.

    Thing is, you cant put them in a clan castle.

    Also edited the cost
    Last edited by Thekiller; December 30th, 2014 at 09:53 PM.


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  4. #4
    Millennial Club Thekiller's Avatar
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    but its also bad to use all reflectors,as they still do slow damage and wont wipe a base totally. maybe a star though.


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  5. #5
    Millennial Club Thekiller's Avatar
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    feedback?


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  6. #6
    Centennial Club Nev's Avatar
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    Quote Originally Posted by Thekiller View Post
    Alright so, after playing a "certain" game, I came to develop this idea.


    REFLECTOR WILL REFLECT 25% DAMAGE!

    NOTE: The reflector takes ALL the damage from the hits too. So that if he is hit for 10 damage, he TAKES the ten damage, and sends 2 back.
    when does it reflect 25% and when does it reflect 20%?

  7. #7
    Forum Superstar DaScavenger's Avatar
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    Sorry for taking a while... Here is my reply

    I forgot that it couldn't fit in a clan castle, silly me. Also, I still think that this troop is OP, as it could still cause quite a lot of damage when it is simply walking or attacking a wall. To give it a weakness, and to avoid the complex Inferno Tower reflection damage, Reflectors could instead not be able to reflect damage upon them at all, and that the powerful flame causes the Reflector to receive 2x the damage. Just a thought, but instead of the Inferno Towers dealing 2x damage, I think that the Reflector could instead just reflect 10% damage at level 1 and 15% damage at level 2, to avoid it causing too much damage when just attacking a wall or moving to another building to attack it.

    Question 1 - What is its favourite target ?
    Question 2 - What is its attack speed ?
    Question 3 - How big would the Reflector actually be in comparison with say, a Pekka ?
    Question 4 - Could the reflector reflect damage back into CC Troops and Heroes as well ?

    Hope this helps!
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  8. #8
    Centennial Club Nev's Avatar
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    Quote Originally Posted by TheScavenger350 View Post
    Sorry for taking a while... Here is my reply

    I forgot that it couldn't fit in a clan castle, silly me. Also, I still think that this troop is OP, as it could still cause quite a lot of damage when it is simply walking or attacking a wall. To give it a weakness, and to avoid the complex Inferno Tower reflection damage, Reflectors could instead not be able to reflect damage upon them at all, and that the powerful flame causes the Reflector to receive 2x the damage. Just a thought, but instead of the Inferno Towers dealing 2x damage, I think that the Reflector could instead just reflect 10% damage at level 1 and 15% damage at level 2, to avoid it causing too much damage when just attacking a wall or moving to another building to attack it.

    Question 1 - What is its favourite target ?
    Question 2 - What is its attack speed ?
    Question 3 - How big would the Reflector actually be in comparison with say, a Pekka ?
    Question 4 - Could the reflector reflect damage back into CC Troops and Heroes as well ?

    Hope this helps!
    -Scavenger350
    Thinking this game may have too many possible sources of damage inflicting units to make this a viable troop. Seems like an interesting troop but when really thinking about it in depth some issues seem to arise.

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