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Thread: Clash of Clans Builder Logic

  1. #1
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    Lightbulb Clash of Clans Builder Logic

    http://vignette1.wikia.nocookie.net/...20141230040846

    I know they spelled container wrong, but that's beside the point. I found this picture on clash of clans wiki and in spite of knowing this was failed logic already, I thought it would be interesting to implement new builder animations. As of now at TH8 the only different builder animation I've seen was with upgrading the barbarian king (and I think it's safe to assume hitting the archer queen with a hammer for several days isn't a factor either).

    Animation suggestion list.

    Gold mines: Builder enters gold mine and comes out with a cart of rock (as in, making the tunnel longer).
    Alternate: Builder enters with TNT then rushes out, showing a small blast of smoke (widening the tunnels)

    Elixir collectors: Builder is shown researching different methods of getting more elixir (small blueprints in hand, while looking at different pipes and trying them on)

    Barracks: Builder is shown both working on the barracks while also having a small recruitment stand outside the door, where he occasionally sits (meant to look like you're recruiting new troops to your army)

    Dark Barracks: Same as barracks, maybe give him a black recruitment stand

    Dark elixir: Builder is shown climbing in and out of the elixir hole, being pulled out with buckets of rock (making the hole deeper)

    Archer Tower: Builder is shown putting up blocks of wood and hammering them in

    Air Defense: Builder is shown with a fireworks contract, buying better fireworks (doesn't look like missiles to me lol..)

    Elixir + dark elixir storage's (anything glass related): builder is shown with a bucket of sand which he uses a small torch (with a smelters mask on) to make the domes larger.

    Town Hall: Builder is shown with a ladder on the town hall, moving boards/planks/shingles up the ladder working on the roof as well as going down the ladder and using planks on and around the hall (ultimately expanding it)

    Army camps: Builder is shown stocking the fire with wood while also waving in a "come on" motion (meant to look like he's trying to get more people to come to the bonfire. which ultimately means a larger army).

    Laboratory: Builder comes in a white scientist suit and works with chemistry sets and large chunks of metal trying to build his laboratory (kinda like Dexter's laboratory [Old cartoon show])

    Spell Factory: Builder is shown working with a wizard trying to create more spells (or a witch)

    Cannons: Builder is shown contracting heavier cannonballs while smelting pieces of metal together on the cannon itself.

    Tesla Towers: Builder is shown with small metallic strands, placing them in the right spot to expand and generate more electricity.

    Bombs: show builder testing out different bombs and gunpowder's to increase blast power.

    Giant Bombs: Same as small bombs, but bigger.

    Seeking air mine/bombs: Show builder releasing balloons in the air with dummy bombs strapped to them.

    Mortars: Builder is shown smelting pieces of metal to the mortar.

    Clan Castle: Builder is shown laying stone bricks to expand the clan castle.

    Skeleton Traps: Builder is shown working with a witch in order for him to learn how to spawn more skeletons.
    (could have the coffins open and see more skeletons inside as it levels up)

    Gold Storage: Builder is shown placing boards & hammering in place to expand the storage)

    X-Bow: Builder is shown working with an archer trying to get better string for the bow, while also working with small black chunks of metal to make it bigger (could also show them working with different bolts)

    Inferno Tower: Builder is shown with a ladder, moving small chunks of metal up and down the tower (while smelting them into place). Could also do something with fire/magma on this one.

    I think that covers just about everything. Hopefully some of these features could be implemented. Post suggestions for different animations below as I'm fully aware some of these are generic and I came up with some right on the spot.


    SlyRam: Leader of Death's Scythe (tm) Clan Tag: #9CYVLPYL
    Last edited by slyram; December 30th, 2014 at 06:17 PM.

  2. #2
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    Why?

    DO you really think they will spend their time and money on this? Great ideas!!! But no benefit to us players other than looks. I would rather them spend the time to improve the game play.

  3. #3
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    The reason to why is simple: You have to see these animations for days on end and it's rather dull to see a builder hitting something with a hammer for literal days on end. Yes, it's a cosmetic upgrade, but a good one at that. I find myself wanting to upgrade my barbarian king more simply because it looks different/neat while he's working on a better sword for him.
    Last edited by slyram; December 30th, 2014 at 06:16 PM.

  4. #4
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    I would rather they spend time on gameplay. I don't even pay attention to what the builders look like as they upgrade something.

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    Quote Originally Posted by Spurs978 View Post
    I would rather they spend time on gameplay. I don't even pay attention to what the builders look like as they upgrade something.
    You would pay attention after many months of playing..

  6. #6
    Millennial Club LukeNQ's Avatar
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    Quote Originally Posted by slyram View Post
    You would pay attention after many months of playing..
    over 2 years playing. Trust me when I say this. Not one bit of those two years was spent watching builders work. I actually play the game. Not watching my villagers work.


    TH11

    PLAYS OCCASIONALLY, NOT VERY EFFECTIVELY

  7. #7
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    I've been playing for a year and a half.... Haven't payed attention to it.

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    Millennial Club Buttermink's Avatar
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    Quote Originally Posted by slyram View Post
    http://vignette1.wikia.nocookie.net/...20141230040846

    I know they spelled container wrong, but that's beside the point. I found this picture on clash of clans wiki and in spite of knowing this was failed logic already, I thought it would be interesting to implement new builder animations. As of now at TH8 the only different builder animation I've seen was with upgrading the barbarian king (and I think it's safe to assume hitting the archer queen with a hammer for several days isn't a factor either).

    Animation suggestion list.

    Gold mines: Builder enters gold mine and comes out with a cart of rock (as in, making the tunnel longer).
    Alternate: Builder enters with TNT then rushes out, showing a small blast of smoke (widening the tunnels)

    Elixir collectors: Builder is shown researching different methods of getting more elixir (small blueprints in hand, while looking at different pipes and trying them on)

    Barracks: Builder is shown both working on the barracks while also having a small recruitment stand outside the door, where he occasionally sits (meant to look like you're recruiting new troops to your army)

    Dark Barracks: Same as barracks, maybe give him a black recruitment stand

    Dark elixir: Builder is shown climbing in and out of the elixir hole, being pulled out with buckets of rock (making the hole deeper)

    Archer Tower: Builder is shown putting up blocks of wood and hammering them in

    Air Defense: Builder is shown with a fireworks contract, buying better fireworks (doesn't look like missiles to me lol..)

    Elixir + dark elixir storage's (anything glass related): builder is shown with a bucket of sand which he uses a small torch (with a smelters mask on) to make the domes larger.

    Town Hall: Builder is shown with a ladder on the town hall, moving boards/planks/shingles up the ladder working on the roof as well as going down the ladder and using planks on and around the hall (ultimately expanding it)

    Army camps: Builder is shown stocking the fire with wood while also waving in a "come on" motion (meant to look like he's trying to get more people to come to the bonfire. which ultimately means a larger army).

    Laboratory: Builder comes in a white scientist suit and works with chemistry sets and large chunks of metal trying to build his laboratory (kinda like Dexter's laboratory [Old cartoon show])

    Spell Factory: Builder is shown working with a wizard trying to create more spells (or a witch)

    Cannons: Builder is shown contracting heavier cannonballs while smelting pieces of metal together on the cannon itself.

    Tesla Towers: Builder is shown with small metallic strands, placing them in the right spot to expand and generate more electricity.

    Bombs: show builder testing out different bombs and gunpowder's to increase blast power.

    Giant Bombs: Same as small bombs, but bigger.

    Seeking air mine/bombs: Show builder releasing balloons in the air with dummy bombs strapped to them.

    Mortars: Builder is shown smelting pieces of metal to the mortar.

    Clan Castle: Builder is shown laying stone bricks to expand the clan castle.

    Skeleton Traps: Builder is shown working with a witch in order for him to learn how to spawn more skeletons.
    (could have the coffins open and see more skeletons inside as it levels up)

    Gold Storage: Builder is shown placing boards & hammering in place to expand the storage)

    X-Bow: Builder is shown working with an archer trying to get better string for the bow, while also working with small black chunks of metal to make it bigger (could also show them working with different bolts)

    Inferno Tower: Builder is shown with a ladder, moving small chunks of metal up and down the tower (while smelting them into place). Could also do something with fire/magma on this one.

    I think that covers just about everything. Hopefully some of these features could be implemented. Post suggestions for different animations below as I'm fully aware some of these are generic and I came up with some right on the spot.


    SlyRam: Leader of Death's Scythe (tm) Clan Tag: #9CYVLPYL
    When I saw this thread's title, I thought you were ripping off my thread a couple months ago.


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  9. #9
    Junior Member Lilc24's Avatar
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    Would love to see these implemented into the game!
    Thanks always,
    Lilc24

  10. #10
    Forum Hero AxionXD's Avatar
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    Quote Originally Posted by slyram View Post
    The reason to why is simple: You have to see these animations for days on end and it's rather dull to see a builder hitting something with a hammer for literal days on end. Yes, it's a cosmetic upgrade, but a good one at that. I find myself wanting to upgrade my barbarian king more simply because it looks different/neat while he's working on a better sword for him.
    Who sits there watching builders for LITERALLY days on end?

    Do you also like to LITERALLY watch paint dry for the entire weekend?

    Its a cosmetic upgrade that would require them to spend a lot of time and resources for something that doesn't benefit us nor makes them any additional revenue....
    Last edited by AxionXD; December 31st, 2014 at 02:17 AM.


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