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Thread: Th 10 impossible to farm any more .

  1. #61
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    Quote Originally Posted by Superfinch30 View Post
    Really need to dispel some myths here.

    I would love to know more about the reduction of fun, and how you are judging this.

    Can assume you are talking about seeing less 200/200 raids, and more nexting, because of the storage % and cap changes of over a year ago.

    Let us all remember though, unless collectors were full/filling, that 200/200 was the most you were getting. Even then, at the wrong time of day, particularly during boosts and/or holidays, i could very easily not see a capped raid in a 10 min break search at work. Or spend 100k nexting without finding one when had more time.

    These reminiscences seem to be rather rose-tinted.

    Other thing to remember: inactives have ALWAYS (or at the very least since before Dec '13) been pushed back in queue. Whether there are seemingly less to attack now because of player traffic (legitimately or bunnies), or further restricted since, doesnt change the fact they were never in abundance for all of the people all of the time.

    So. According to your 2 posts on this page, you want:
    A quick to train army.
    Regular collector raids
    Minimal nexting
    Regular 200/200+ storages on searches.

    I cannot help you there, as that seems rather unreasonable.
    You can have a quick to train army, get big league bonuses, small loot or occasional nice collector grab.
    Or, you can have a slower more expensive army, that will get a greater number of storages.
    If you want to reduce nexting, then whichever you decide, make it as high a league as possible.
    You CANNOT have all 3, with easy as well.
    You can high level barch for minimal nexting, speed, and loot through bonus.
    You can go crazy with spells and smash up to 400/400 from big boys in m2+m1. (2 of those today for me), and far more won in 1 raid than pre dec 13.

    Or, you can get big easy loot, with whatever troops you want. In the lower leagues. For hours of nexting.

    CHOOSE.
    Why do you think this request is unreasonable? It's just a game man....it's suppose to be relaxing and fun. Waiting 3 hours for an army to smash big bases is not fun for a lot of people...of of course hitting next 200 times isn't either.

    I just don't understand why everyone isn't on the better loot bandwagon. It just makes for a more enjoyable game.

    And many of us did play before Dec 13 when the game truly was fun, and not a huge grind.

    Regardless of whether it's bunnies, more traffic, or SuperCell hiding the inactives, it's just not as fun to farm anymore. Grinding out league bonuses is just horrible. The fun came from seeing the huge score, and that is pretty much gone.

  2. #62
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    Quote Originally Posted by Superfinch30 View Post
    Really need to dispel some myths here.

    I would love to know more about the reduction of fun, and how you are judging this.

    Can assume you are talking about seeing less 200/200 raids, and more nexting, because of the storage % and cap changes of over a year ago.

    Let us all remember though, unless collectors were full/filling, that 200/200 was the most you were getting. Even then, at the wrong time of day, particularly during boosts and/or holidays, i could very easily not see a capped raid in a 10 min break search at work. Or spend 100k nexting without finding one when had more time.

    These reminiscences seem to be rather rose-tinted.

    Other thing to remember: inactives have ALWAYS (or at the very least since before Dec '13) been pushed back in queue. Whether there are seemingly less to attack now because of player traffic (legitimately or bunnies), or further restricted since, doesnt change the fact they were never in abundance for all of the people all of the time.

    So. According to your 2 posts on this page, you want:
    A quick to train army.
    Regular collector raids
    Minimal nexting
    Regular 200/200+ storages on searches.

    I cannot help you there, as that seems rather unreasonable.
    You can have a quick to train army, get big league bonuses, small loot or occasional nice collector grab.
    Or, you can have a slower more expensive army, that will get a greater number of storages.
    If you want to reduce nexting, then whichever you decide, make it as high a league as possible.
    You CANNOT have all 3, with easy as well.
    You can high level barch for minimal nexting, speed, and loot through bonus.
    You can go crazy with spells and smash up to 400/400 from big boys in m2+m1. (2 of those today for me), and far more won in 1 raid than pre dec 13.

    Or, you can get big easy loot, with whatever troops you want. In the lower leagues. For hours of nexting.

    CHOOSE.
    I have chosen, I barch for league bonus as high up as I can manage (currently crystal 2 as a TH9 with no heroes and usually no spells). I remember the fun I used to have looking for bases with good amounts of loot in their collectors. I would next a reasonable number of times and then take a raid with some good loot in the collectors. Now I next probably less than before because nexting is pointless. I almost never find bases with good loot so I accept the first base with terrible loot that I can easily beat for the loot bonus.

    Loot flows in, but it is boring. The fun used to come from that great find. I remember how excited I was to find a base with full collectors. Now it happens so rarely that it doesn't even excite me when I do find it. I attack the base, of course, and am glad for the loot, but I view it as an anomaly that probably won't happen again for quite a while and so don't let myself view it as anything to get excited about. I don't want to raise my expectations or I will just end up nexting for a huge amount of time, throwing away large amounts of gold, and end up seriously disappointed. I have only been able to make the game work by lowering my standards to the point where I am never expecting fun to happen. As long as I view the game as a steady grind I am able to keep at it. The trouble is that a steady grind is not a fun way to describe a game. The game was fun when I could find great bases with barching without getting bored hitting the next button. When it became about grinding loot from league bonuses, the fun stopped.

    My last 5 raids:

    3366/ 2039/ 14 50%
    5194/ 17889/ 663 51%
    18757/16840/ 16 50%
    3547/ 10546/ 757 52%
    28892/1611/ 660 54%

    The sad fact is, these are better raids than average because I have been forcing myself to next for a while until I find a base with some decent dark elixir. That is the only reason 3 of the 5 raids have more than 200 DE. The gold and elixir amount are completely normal for me. There is no excitement at all in raiding such a base. The crystal 2 league bonus pays for my army and ensures that my loot total keeps going up, but there is no fun in it. There is also no fun in doing a single raid and then logging out for an hour for a bigger army to build (especially because it means I will be attacked in the meantime which is too big of a gamble even with my TH out and unprotected).

    We can adapt to no longer having fun, but it doesn't mean we won't long for the time when the game was really enjoyable. These games are designed to be addictive and many of us are addicted to making progress (myself included). Ideally it would also be enjoyable. It really isn't anymore. The "then quit" response that will inevitably follow from posters on this forum obviously comes from people that don't grasp the concept of video game addiction (and these unhelpful posters seem to be all to common). I am not asking to get over my addiction. I am asking for them to make it fun again.

  3. #63
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    No loot penalty on collectors

  4. #64
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    I stopped farming for a while. I most cook big armies and hit hard. Works for me but I also have all upgrades completed outside of heros and walls.



    I feel the game isn't really balanced at the top end right now. In order to raid advanced Th10 bases you need high level heros. This is a process that takes months and some serious grinding of DE.

    But those heavy hitting armies are also DE heavy.

    Quad Lava Loonion, lava hounds are pricy. GoWiXXX - again golems are pricy.



    Despite the 7th level giants still aren't really Th10 material. Its a great addition, don't get me wrong. But with healer's being more or less useless and heal spells being canceled out giants just don't compare to golems. Especially if your hitting bases with high level heros.



    I think we need more options to hit big bases. Right now barching or looning for 50% is the th10 way to make a profit. It works, heck if can be very profitable but its also as boring as spit. You don't make huge pulls of loot and they get to be pretty repetitive.



    I've been GoViz'ing bases for huge loot pots. Valkyrie shred storage bases no sweat. Requires a good deal of nexting to make a full out attack worth the trouble but at least I get to sow epic carnage.

  5. #65
    Forum Legend Superfinch30's Avatar
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    Ok...

    Did YOU take all of my collector raids through 12 and 13 then? Cos i sure dont remember too many.

    Your views on loot amount and train time have changed as well. Due to months/years of playing.

    Getting 3 mil in few hours (still completely possible) was a huge achievement for late th8s and early th9s. It would pay your most expensive upgrade. Now, its more, meh: if i do that all again next session, and don't get robbed hard inbetween, i might get a wiz tower.

    So, youre just saying you miss abundant collector raids. That was where all the fun of the game was, the biggest easiest score.
    If those are the only bases you want, then how does a raid become a great one? Big collectors SHOULD be icing on cake.
    We would all like more, but thats not really playing the game is it?
    Go. And. Earn. It. Was going to say, or quit, but no.
    The game can still be fun. Youve decided it isnt, as its not easy.

    If you saw the South Park on freemium, they quite rightly said, a freemium should be ALMOST fun. So you can pay to make it more fun. Boost your spells and heroes. 4x as fun as before. Enables you to hit and earn big loot from big bases. Even more fun. Or dont.
    Last edited by Superfinch30; January 5th, 2015 at 11:06 PM.

  6. #66
    Forum Master daz258's Avatar
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    Quote Originally Posted by sj74 View Post
    Yes you are missing barch.
    Quote Originally Posted by Mobear93 View Post
    Barch at M2/3.. 100k loot bonus, cheap army and not alot of nexting, i farmed all my legos this way (only issue is that doesnt go towards your GG which blows)
    Quote Originally Posted by cmrb56 View Post
    Try going to Masters 3 and just use barch with boosted barracks and heros. It's an insanely cheap army. Bring a few lightning spells to take out huts and hero pads in case of emergency.

    Just go for the loot bonus. Anything else you get is icing.

    You will reap the rewards if you practice at it and get it down.
    On the first page alone 3 different posts saying to use cheap armies / barch instead.

    Gotta love been the highest hall in the game, having 16 troops to choose from, all maxed or near maxed.

    But have to use the cheapest ones you have at TH3 to get by.

    So we work for over a year unlocking all these troops & upgrades to hurt ourselves using them. Makes sense.
    Last edited by daz258; January 5th, 2015 at 11:06 PM.
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  7. #67
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    I guess that if people could choose which level of each troop one wants to train, then there wouldn't be the complaints of too costly armies? Don't know why that would even be hard to put into the game, I meen if one regrets an upgrade of a troop due to lack of elixir fund to cover troop costs then it shouldn't have to result in complaints about too high costs vs loot but result in SC letting us choose which level of the troop we want to cook

    Just my one cent that might help out fixing loot problem for many barchers atleast!
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  8. #68
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    Quote Originally Posted by Superfinch30 View Post
    Did YOU take all of my collector raids through 12 and 13 then? Cos i sure dont remember too many.

    Your views on loot amount and train time have changed as well. Due to months/years of playing.

    Getting 3 mil in few hours (still completely possible) was a huge achievement for late th8s and early th9s. It would pay your most expensive upgrade. Now, its more, meh: if i do that all again next session, and don't get robbed hard inbetween, i might get a wiz tower.

    So, youre just saying you miss abundant collector raids. That was where all the fun of the game was, the biggest easiest score.
    If those are the only bases you want, then how does a raid become a great one? Big collectors SHOULD be icing on cake.
    We would all like more, but thats not really playing the game is it?
    Go. And. Earn. It. Was going to say, or quit, but no.
    The game can still be fun. Youve decided it isnt, as its not easy.

    If you saw the South Park on freemium, they quite rightly said, a freemium should be ALMOST fun. So you can pay to make it more fun. Boost your spells and heroes. 4x as fun as before. Enables you to hit and earn big loot from big bases. Even more fun. Or dont.
    Lol...what are you talking about. At th8 in 2013 a good player using BAM could AVERAGE 1.5-2 million gold per hour. Just gold...not elixer. The old complaints use to be if you had to hit next over 20 times...now we are talking in the HUNDREDS.

    Plus, even with boosting, farming is not fun any more. I use loons in Masters, and regardless of how fast my troops are cooked, I hit next forever. Again, it's not about earning anything. I have a big army, it's about hitting next forever to find something that's worthwhile.

    It has NOTHING to do with easy, and everything to do with the next button.

    Why is it so bad that people just want to have fun playing a GAME? I just don't get why you are arguing with everyone.

  9. #69
    Forum Elder cariacou's Avatar
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    Quote Originally Posted by TheGreatLach View Post
    Yeah those two level 13 archer towers i farmed yesterday. Jeesh... Impossible. -.-
    dang how did you get that...

  10. #70
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    Quote Originally Posted by Superfinch30 View Post
    Did YOU take all of my collector raids through 12 and 13 then? Cos i sure dont remember too many.

    Your views on loot amount and train time have changed as well. Due to months/years of playing.

    Getting 3 mil in few hours (still completely possible) was a huge achievement for late th8s and early th9s. It would pay your most expensive upgrade. Now, its more, meh: if i do that all again next session, and don't get robbed hard inbetween, i might get a wiz tower.

    So, youre just saying you miss abundant collector raids. That was where all the fun of the game was, the biggest easiest score.
    If those are the only bases you want, then how does a raid become a great one? Big collectors SHOULD be icing on cake.
    We would all like more, but thats not really playing the game is it?
    Go. And. Earn. It. Was going to say, or quit, but no.
    The game can still be fun. Youve decided it isnt, as its not easy.

    If you saw the South Park on freemium, they quite rightly said, a freemium should be ALMOST fun. So you can pay to make it more fun. Boost your spells and heroes. 4x as fun as before. Enables you to hit and earn big loot from big bases. Even more fun. Or dont.
    Apparently you completely ignored the numbers I posted. 3 million in a few hours? I am getting 250k gold an hour and only a tiny fraction of that in elixir (since most of it is spent on troops).

    As I pointed out in my earlier post, storage raids are not sustainable. Most storage raids have a net loss to the economy (because storage raids use expensive armies that the league bonus does not make up for). Giving everyone the advice to do storage raids simply won't work. The more people that do storage raids the worse they get for everyone because storage raids don't create loot. Raiding full collectors (or collectors that will become full before the owner gets around to logging in and clicking on them) and getting league bonuses creates loot. That is where the answer to the loot problem has to come from.

    Transferring loot from one player's storage to another's will not help the economy at all. It has worked out well for you only because most players are like me. You can't have an ecosystem that is mostly predators. You need the majority of any ecosystem to be prey. No one that likes storage raiding actually wants all the prey to become fellow storage raiders. They give that advice because they have never even thought about what actually makes the economy work. We get entire threads about how to make everyone into storage raiders and these people come up with very good ideas to manipulate everyone into playing that way without spending one minute thinking whether you can really have a working economy made up entirely of thieves with no innocent people to rob. Loot has to come from somewhere. It does not come from storages. It is only stored there.

    When you tell people to go out and "earn it" you actually mean the exact opposite. You don't mean earn it. You mean steal it from others. It is like going onto a message board where people are complaining about being unable to find jobs and telling them to stop being lazy and become thieves instead. Storage raiding is thievery. It is fine. It is part of the game. But thievery works primarily because most people are not thieves. In a world where everyone is a thief there is nothing created and thus little to steal. And thieves tend to be the best at protecting their valuables because they know what to look for. We don't want a game full of thieves. We want a game with a small percentage of thieves and a large percentage of people to rob. That means we need ways to get lots of loot without raiding storages so that storage raiders can steal it.

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