Results 1 to 6 of 6

Thread: Spell Storage Unit (Arcane Library)

  1. #1
    Junior Member
    Join Date
    Dec 2014
    Posts
    67

    Spell Storage Unit (Arcane Library)

    Similar to a closed thread, but taking the idea one step further. In order to queue up spells and have them build while you make your next attack, you would need a Spell Storage Unit (I suggest calling it the Arcane Library). Like barracks have army camps, spell factories could dump completed spells into the Arcane Library while the spell factory plugs away at whatever the next queued spell happens to be. If the Arcane Library is full, the Spell Factory stops short, but the Spell is made available as soon as another one is used in battle (for use in the next battle if course). Thanks for considering my suggestion.

  2. #2
    Trainee
    Join Date
    Nov 2014
    Posts
    20
    Yeah It will be useful, good idea. I'm not gonna wait for an hour and 40 minutes to raid again.

  3. #3
    Junior Member
    Join Date
    Dec 2014
    Posts
    67

    Arcane Library continued

    Continuing to run with the idea... Having two spell related buildings means two upgrades than can be taking place at any one time. Like troops, spells could be given a housing cost. Like it is now, upgrading the spell factory unlocks new spells. Upgrading the Arcane Library could increase the value of spells a player may have at the ready. How the player arms himself with spells would depend on the space he has available in his Arcane Library and the spell composition he chooses to create. This begs for the creation of new spells and opens the possibility that the spell factory could be upgraded more than once at each Town Hall level. This ties in further with so many other requests for increased spell variety.

  4. #4
    Senior Member AT0MIC's Avatar
    Join Date
    May 2014
    Posts
    249
    How about instead of a storage which is pointless you just ask to be able to cue spells.

  5. #5
    Centennial Club
    Join Date
    Dec 2014
    Posts
    130
    Quote Originally Posted by AT0MIC View Post
    How about instead of a storage which is pointless you just ask to be able to cue spells.
    Thinking this way, army camps are pointless. Who knows, they might be. But the fact remains that they do exist. In my opinion, it does make sense to have a separate storage area for spells simply because it would follow the precedent made by troops. However, I agree that queuing is a separate issue, and should be thoroughly addressed.

  6. #6
    Junior Member
    Join Date
    Dec 2014
    Posts
    67
    In keeping with the game dynamic established by the barracks/army camps, the only way to queue up additional spells is to remove completed ones into another unit. If Supercell changed things up to allow spells to queue then there would be an outcry for them to do the same with the barracks, and the need for army camps would disappear. Other COC clones such as Plunder Pirates combine the barracks and army camp into one Tavern, but they do not allow you to queue additional troops. A side benefit to army camps, and potentially the Arcane Library, is that you can lay claim to more of the playing field and increase the number of buildings that have to be destroyed in order for your opponent to reach 100%. I stick by my suggestion that more spells should be added to the game, and more spells added at each TH/factory level. Assigning various housing costs to the different spells and allowing players to determine how they will fill their Arcane Library offers a level of cusomization that I think the players would enjoy.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •