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Thread: Make laboratory more valuable to protect

  1. #1
    Fresh Spawn
    Join Date
    Dec 2014
    Posts
    6

    Make laboratory more valuable to protect

    I know a second lab is ruled out as is multiple research, but I think it could make the game much more interesting by making the laboratory a much more valuable asset than it currently is. Right now, there's absolutely no reason to defend it. Consider this:

    1. Allow the lab to hold up to 4-5 researchers (or whatever # allows you to max out all research for a given TH level). Researchers would be earned by upgrading the lab until the max # of researchers is hit.
    2. If an attacker destroys the laboratory, they take a researcher away from the defending player (but you can never lose your last researcher).
    3. If you have 4 researchers and your lab is destroyed 4 total times, you would still have 1 remaining researcher (so 3 would be lost).
    4. Attackers are only awarded extra researchers if they destroy the lab and achieve 50% victory (or you could require 100% to make it difficult). The attacker only acquires 1 researcher even if there are more than that available.
    5. Attackers can see how many researchers are available in the info icon for the lab.
    6. Prevent high TH level players from raiding lower level players.
    7. If multiple research is being conducted and a researcher is lost, the last item being researched will be suspended until a researcher is freed up or another researcher is acquired.

    Thoughts? I get that the idea has already been rejected, but has it been thought of in this way? Give CoC players an incentive to go after, and defend, the lab.
    Last edited by MisterFlaps; December 29th, 2014 at 07:07 PM. Reason: Answering to what happens if a researcher is lost while multiple items are under research

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