Page 9 of 18 FirstFirst ... 7891011 ... LastLast
Results 81 to 90 of 180

Thread: Lavaloonion as a TH9 after update

  1. #81
    Crab Claw Sontaran's Avatar
    Join Date
    Sep 2014
    Posts
    335
    Quote Originally Posted by gamer88 View Post
    You cant argue with 3 stars but that was a lucky attack, if xbows were set to air it would have been 1 star max I expect. Given the cc was already lured there were no threats at all to the loons, if you had deployed the hounds better it should have been an easier 3 star. It would also have succeeded if xbows were set to air. I would have released hounds from south to ensure that both ad were occupied and the next ad they would go to would be the one I wanted rather than an asymmetrical ring a rosy.
    As I say congrats but good lure and ground xbows were your saviour

  2. #82
    Senior Member
    Join Date
    Nov 2014
    Posts
    400
    Quote Originally Posted by Sontaran View Post
    I would have released hounds from south to ensure that both ad were occupied and the next ad they would go to would be the one I wanted rather than an asymmetrical ring a rosy.

    This is a good point, except I think I would release lavas from the north and surround the top defences with balloons in a "八" shape. I find the pathing from north to south is pretty predictable (because like you said, it's symmetrical) and it allows the balloons to reach AD's faster than going from south to north, just my 2 cents.

  3. #83
    Crab Claw Sontaran's Avatar
    Join Date
    Sep 2014
    Posts
    335
    Quote Originally Posted by Foreigner View Post
    This is a good point, except I think I would release lavas from the north and surround the top defences with balloons in a "八" shape. I find the pathing from north to south is pretty predictable (because like you said, it's symmetrical) and it allows the balloons to reach AD's faster than going from south to north, just my 2 cents.
    It might work too, I just feel happier that if deployed correctly the hounds will take all the fire from the wiz towers while the loons sneak up from behind them, move on to destroy the ad then the hounds take all the heat round 2 and there is a very high loon count with no resistance at the end, that is presuming the cc has been skilfully lured and negated as the attacker clearly demonstrated. No lure is trickier timing issue on this base but I think I would still go from the south, if I knew just archers in cc ahead of time I definitely would, if there were minions or drag I would have to think very carefully.

  4. #84
    Banned
    Join Date
    Oct 2014
    Posts
    800

    i totally don't agree

    if i would deploy from north or south i won't get any ADs down (maybe upper ones if deploying from the north) because the queen will shoot them down (and you totally ignore the queen in your tactic). you need pups from 2 lavas to get the queen, and make it pop in a place with less defenses that can take the pups down. in this case, if you attack from the left side, you have a pretty clear way to the queen (and the fastest). if you go with the long route that you suggested you will end up with 1 star.
    about the xbows down...that's the whole idea of scouting. there are 4 things you need to take into account - CC location, queen location, ADs location and xbows status. if 2-3 of them are good for you, the base is good for lavaloonion. (in this case good CC location, bad queen location, pretty good ADs location as two of them are easy to get, and good xbows status). also if there are witches in the CC ( and you know it), it makes the CC location a bit less important.

  5. #85
    Senior Member
    Join Date
    Nov 2014
    Posts
    400
    @gamer88: I can understand using 4 lava hounds to take down AQ is safer than using 2 lava hounds, point taken, but I think you have exaggerated the the distance needed to reach AQ deploying from the "north".

    When I said "north", I meant northwest and northeast, in parallel to the line of defences. Deploying balloons first then hounds will make them arrive at roughly the same time. So this is just as fast to AQ except I'm using less hounds and balloons.

    If I can take down AQ using less hounds and balloons, I can save the healing spell you used in the beginning (to clear the bottom defences and make sure the balloons don't stray off) because the path to all defences (from most threatening to less threatening) is already very clear, and use the healing spell to help taking down ADs. I don't get to test this, but I think this is a viable strategy.
    Last edited by Foreigner; January 5th, 2015 at 06:40 PM.

  6. #86
    Banned
    Join Date
    Oct 2014
    Posts
    800
    Quote Originally Posted by Foreigner View Post
    @gamer88: I can understand using 4 lava hounds to take down AQ is safer than using 2 lava hounds, point taken, but I think you have exaggerated the the distance needed to reach AQ deploying from the "north".

    When I said "north", I meant northwest and northeast, in parallel to the line of defences. Deploying balloons first then hounds will make them arrive at roughly the same time. So this is just as fast to AQ except I'm using less hounds and balloons.

    If this works, I can save the healing spell you used in the beginning (to clear the bottom defences and make sure the balloons don't stray off) because the path to all defences (from most threatening to less threatening) is already very clear, and use the healing spell to help taking down ADs. I don't get to test this, but I think this is a viable strategy.
    i got your idea...i'm 100% sure it won't work. you will take hits from 2 upper ADs, and then take hits from the lower ADs all the way down (through 3 layers of defenses, with 2 defenses in each layer + queen hits over all of those layers on the left side). your lavas (even 2 of them in each side) won't survive untill your loons get to the bottom ADs, and pups will get killed by the teslas. i made some calculation about the damage you are going to take in this case (before i attacked!!), and i doubt it will get you even 1 star...if you attack from the left side though, you get the queen pretty easily, and pass only one layer of defenses which most of them don't even shoot at you. you gotta think what's the safest way to get rid of the queen, and stay with as many loons as possible, because that queen can take down all of your balloons alone (and she will). attacking from the bottom will probably be even worse, because you won't have any control of the balloons (and you can't even be sure that they will get to the ADs). i hope i explained it in a way someone can understand hahah

  7. #87
    Senior Member
    Join Date
    Nov 2014
    Posts
    400
    @gamer88: Okay, I will take these suggestions into consideration next time I'm in the clan war.

  8. #88
    Banned
    Join Date
    Oct 2014
    Posts
    800
    Quote Originally Posted by Foreigner View Post
    @gamer88: Okay, I will take these suggestions into consideration next time I'm in the clan war.
    if you find this base (i think its pretty common), try attacking it with your tactic and update

  9. #89
    Crab Claw Sontaran's Avatar
    Join Date
    Sep 2014
    Posts
    335
    Quote Originally Posted by gamer88 View Post
    if i would deploy from north or south i won't get any ADs down (maybe upper ones if deploying from the north) because the queen will shoot them down (and you totally ignore the queen in your tactic). you need pups from 2 lavas to get the queen, and make it pop in a place with less defenses that can take the pups down. in this case, if you attack from the left side, you have a pretty clear way to the queen (and the fastest). if you go with the long route that you suggested you will end up with 1 star.
    about the xbows down...that's the whole idea of scouting. there are 4 things you need to take into account - CC location, queen location, ADs location and xbows status. if 2-3 of them are good for you, the base is good for lavaloonion. (in this case good CC location, bad queen location, pretty good ADs location as two of them are easy to get, and good xbows status). also if there are witches in the CC ( and you know it), it makes the CC location a bit less important.
    I disagree that the queen is a serious threat on that base...you got 3 stars you cant get anymore, I don't believe your strategy was optimal for that base....I stated why....take it or leave it

  10. #90
    Junior Member
    Join Date
    Oct 2014
    Posts
    78
    Quote Originally Posted by jibninjas View Post
    The lava pups got a decrease in health by 5. This along with the new archer towers cause the lava pups to die significantly quicker.
    Can we please stop blaming the new Archer Towers? I think Galadon put up a video showing that in fact the AT's were not buffed and instead nerfed due to the time it takes their shots to hit the target and when they begin their next shot. In other words, if it takes 1 hit to kill, the AT uses 2 shots, 2 hits, and 3 shots...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •