Description:
The Dark Mage is a feared presence, and is able to hypnotise towers into fighting for the attackers. When a tower is hypnotised, they will turn and attack the nearest building (or CC troops or defending heroes) for a short amount of time before the hypnosis effect eventually wears off. Upgraded Dark Mages have a higher chance of hypnotising a defensive tower per attack. Watch out for Inferno Towers though, as they are able to instantly de-hypnotise defences!
Stats:
- Housing Space: 15
- Training Time: 25 Minutes
- Movement Speed: 18
- Attack Speed: 1s
- Attack Type: Single Target, Ground Only, Ranged (3 Tiles)
- Troop Type: Ground
- Favourite Target: Defences
- Maximum Level: 2
Level 1:
DPS: 45
Health: 350
Hypnosis Chance: 15%
Training Cost: 225 Dark Elixir
Level 2:
DPS: 60
Health: 450
Hypnosis Chance: 20%
Training Cost: 275 Dark Elixir
Any F.A.Q's (Frequently Asked Questions) that may be asked:
Q: What is the hypnosis process, and what are the side effects of it ?
A: First of all, the Dark Mage targets a Defense, e.g. a cannon. Every time the Dark Mage attempts to hypnotise the cannon, it has a 15-20% chance (depending on level) of successfully hypnotising it. Until the tower is hypnotised, it will Recieve 50-60dps. When the tower is successfully hypnotised, the Dark Mage will still target it, the hypnotised tower will still recieve 50-60dps (depending on level) of the hypnosis side effect damage, and will also begin to attack nearby buildings. It can also be targeted by other non-hypnotised defenses in the area. Now, the currently hypnotised tower is vulnerable to Inferno Towers, and upon receiving 150 damage from them, the tower will become de-hypnotised, and the Dark Mage will try again to re-hypnotise the Defence. Inferno Towers themselves cannot be hypnotised, but will still Recieve the 50-60dps from the side effect damage.
Q: What happens if all defenses are gone and Dark Mages are still alive ?
A: Since they cannot hypnotise buildings, they will still hypnotise defending clan castle troops (if they are still alive), but will not be their secondary favourite target. Buildings are their secondary target, and will deal 50-60dps to them.
Q: Do Dark Mages have a Primary Weakness ?
A: Yes, the Inferno Tower is the main enemy of the Dark Mage. In addition to being able to de-hypnotise towers, they themselves are not able to be hypnotised, and will instead just recieve the side effect damage. Spring Traps are also capable of taking out a single Dark Mage.
Q: How do Dark Mages act on Defense ?
A: They are able to deal damage to, and hypnotise attacking troops. They will follow the targeted troop around and attempt to hypnotise it, while dealing 50-60dps simultaneously. Once hypnotised, it will still recieve 50-60dps of the side effect, and as long as the troop is always within the range of the Dark Mage, it will act like a defending clan castle troop. Note that the Dark Mage is only able to attack and hypnotise ground attacking troops, and cannot interfere with air troops in any way.
Q: What happens when an Air Defense is hypnotised ?
A: It is not able to attack any buildings, as they are on the ground, but is only capable of attacking defending flying clan castle troops. It will also recieve 50-60dps from the hypnosis side effect.
Final Notes:
Please only give constructive feedback, and if you disagree with the idea, tell me why, and maybe I can improve upon it. If you feel that the Dark Mage is UP/OP, tell me which aspects of the troop suggests that. If you have any questions or queries that are not answered by the FAQs, feel free to ask, and I will try to respond as soon as I can. Thanks !