View Poll Results: Is the Dark Mage Balanced ?

Voters
4. You may not vote on this poll
  • Very OP

    2 50.00%
  • Slightly OP

    1 25.00%
  • Balanced

    0 0%
  • Slightly UP

    1 25.00%
  • Very UP

    0 0%
Results 1 to 4 of 4

Thread: New Troop - Dark Mage

  1. #1
    Forum Superstar DaScavenger's Avatar
    Join Date
    Aug 2014
    Location
    Playing Hog Royale
    Posts
    3,222

    New Troop - Dark Mage

    Description:
    The Dark Mage is a feared presence, and is able to hypnotise towers into fighting for the attackers. When a tower is hypnotised, they will turn and attack the nearest building (or CC troops or defending heroes) for a short amount of time before the hypnosis effect eventually wears off. Upgraded Dark Mages have a higher chance of hypnotising a defensive tower per attack. Watch out for Inferno Towers though, as they are able to instantly de-hypnotise defences!

    Stats:
    • Housing Space: 20
    • Training Time: 25 Minutes
    • Movement Speed: 18
    • Attack Speed: 1s
    • Attack Type: Single Target, Ground Only, Ranged (3 Tiles)
    • Troop Type: Ground
    • Favourite Target: Defences
    • Maximum Level: 2


    Level 1:
    DPS: 45
    Health: 140
    Hypnosis Chance: 10%
    Training Cost: 300 Dark Elixir

    Level 2:
    DPS: 60
    Health: 180
    Hypnosis Chance: 15%
    Training Cost: 400 Dark Elixir

    Any F.A.Q's (Frequently Asked Questions) that may be asked:

    Q: What is the hypnosis process, and what are the side effects of it ?
    A: First of all, the Dark Mage targets a Defense, e.g. a cannon. Every time the Dark Mage attempts to hypnotise the cannon, it has a 15-20% chance (depending on level) of successfully hypnotising it. Until the tower is hypnotised, it will Recieve 50-60dps. When the tower is successfully hypnotised, the Dark Mage will still target it, the hypnotised tower will still recieve 50-60dps (depending on level) of the hypnosis side effect damage, and will also begin to attack nearby buildings. It can also be targeted by other non-hypnotised defenses in the area. Now, the currently hypnotised tower is vulnerable to Inferno Towers, and upon receiving 150 damage from them, the tower will become de-hypnotised, and the Dark Mage will try again to re-hypnotise the Defence. Inferno Towers themselves cannot be hypnotised, but will still Recieve the 50-60dps from the side effect damage.

    Q: What happens if all defenses are gone and Dark Mages are still alive ?
    A: Since they cannot hypnotise buildings, they will still hypnotise defending clan castle troops (if they are still alive), but will not be their secondary favourite target. Buildings are their secondary target, and will deal 50-60dps to them.

    Q: Do Dark Mages have a Primary Weakness ?
    A: Yes, the Inferno Tower is the main enemy of the Dark Mage. In addition to being able to de-hypnotise towers, they themselves are not able to be hypnotised, and will instead just recieve the side effect damage. Spring Traps are also capable of taking out a single Dark Mage.

    Q: How do Dark Mages act on Defense ?
    A: They are able to deal damage to, and hypnotise attacking troops. They will follow the targeted troop around and attempt to hypnotise it, while dealing 50-60dps simultaneously. Once hypnotised, it will still recieve 50-60dps of the side effect, and as long as the troop is always within the range of the Dark Mage, it will act like a defending clan castle troop. Note that the Dark Mage is only able to attack and hypnotise ground attacking troops, and cannot interfere with air troops in any way.

    Q: What happens when an Air Defense is hypnotised ?
    A: It is not able to attack any buildings, as they are on the ground, but is only capable of attacking defending flying clan castle troops. It will also recieve 50-60dps from the hypnosis side effect.


    Final Notes:

    Please only give constructive feedback, and if you disagree with the idea, tell me why, and maybe I can improve upon it. If you feel that the Dark Mage is UP/OP, tell me which aspects of the troop suggests that. If you have any questions or queries that are not answered by the FAQs, feel free to ask, and I will try to respond as soon as I can. Thanks !
    Last edited by DaScavenger; December 29th, 2014 at 03:46 AM.
    Clash Royale: Level 9, Highest Trophies = 3020, Donations = 5,034
    Click Here! - For instant awesome!
    Click Here! - To play my Forum Games!
    #WeAreForumersNotRedditers


  2. #2
    New Guy
    Join Date
    Dec 2014
    Location
    Home
    Posts
    42
    Quote Originally Posted by TheScavenger350 View Post
    Description:
    The Dark Mage is a feared presence, and is able to hypnotise towers into fighting for the attackers. When a tower is hypnotised, they will turn and attack the nearest building (or CC troops or defending heroes) for a short amount of time before the hypnosis effect eventually wears off. Upgraded Dark Mages have a higher chance of hypnotising a defensive tower per attack. Watch out for Inferno Towers though, as they are able to instantly de-hypnotise defences!

    Stats:
    • Housing Space: 15
    • Training Time: 25 Minutes
    • Movement Speed: 18
    • Attack Speed: 1s
    • Attack Type: Single Target, Ground Only, Ranged (3 Tiles)
    • Troop Type: Ground
    • Favourite Target: Defences
    • Maximum Level: 2


    Level 1:
    DPS: 45
    Health: 350
    Hypnosis Chance: 15%
    Training Cost: 225 Dark Elixir

    Level 2:
    DPS: 60
    Health: 450
    Hypnosis Chance: 20%
    Training Cost: 275 Dark Elixir

    Any F.A.Q's (Frequently Asked Questions) that may be asked:

    Q: What is the hypnosis process, and what are the side effects of it ?
    A: First of all, the Dark Mage targets a Defense, e.g. a cannon. Every time the Dark Mage attempts to hypnotise the cannon, it has a 15-20% chance (depending on level) of successfully hypnotising it. Until the tower is hypnotised, it will Recieve 50-60dps. When the tower is successfully hypnotised, the Dark Mage will still target it, the hypnotised tower will still recieve 50-60dps (depending on level) of the hypnosis side effect damage, and will also begin to attack nearby buildings. It can also be targeted by other non-hypnotised defenses in the area. Now, the currently hypnotised tower is vulnerable to Inferno Towers, and upon receiving 150 damage from them, the tower will become de-hypnotised, and the Dark Mage will try again to re-hypnotise the Defence. Inferno Towers themselves cannot be hypnotised, but will still Recieve the 50-60dps from the side effect damage.

    Q: What happens if all defenses are gone and Dark Mages are still alive ?
    A: Since they cannot hypnotise buildings, they will still hypnotise defending clan castle troops (if they are still alive), but will not be their secondary favourite target. Buildings are their secondary target, and will deal 50-60dps to them.

    Q: Do Dark Mages have a Primary Weakness ?
    A: Yes, the Inferno Tower is the main enemy of the Dark Mage. In addition to being able to de-hypnotise towers, they themselves are not able to be hypnotised, and will instead just recieve the side effect damage. Spring Traps are also capable of taking out a single Dark Mage.

    Q: How do Dark Mages act on Defense ?
    A: They are able to deal damage to, and hypnotise attacking troops. They will follow the targeted troop around and attempt to hypnotise it, while dealing 50-60dps simultaneously. Once hypnotised, it will still recieve 50-60dps of the side effect, and as long as the troop is always within the range of the Dark Mage, it will act like a defending clan castle troop. Note that the Dark Mage is only able to attack and hypnotise ground attacking troops, and cannot interfere with air troops in any way.

    Q: What happens when an Air Defense is hypnotised ?
    A: It is not able to attack any buildings, as they are on the ground, but is only capable of attacking defending flying clan castle troops. It will also recieve 50-60dps from the hypnosis side effect.


    Final Notes:

    Please only give constructive feedback, and if you disagree with the idea, tell me why, and maybe I can improve upon it. If you feel that the Dark Mage is UP/OP, tell me which aspects of the troop suggests that. If you have any questions or queries that are not answered by the FAQs, feel free to ask, and I will try to respond as soon as I can. Thanks !
    This is way OP, having a "chance" of using hypnosis doesn't change anything. Using many Dark Mages could increase those chances. Plus, the defenses and your army could take out the defenders and destroy the entire village in seconds! I'm not saying its a bad idea but its just too OP...

    But, here's a couple of suggestions to improve:

    *Decrease the chances of using Hypnosis.
    *Maybe Instead of taking 15 housing space, how about 20 or 25 housing space?
    *Probably the hypnosis should affect troops, they affect defenders in Clan Castle or Archer Towers and Wizard Towers.
    *Attack speed can be 5s...

  3. #3
    Forum Superstar DaScavenger's Avatar
    Join Date
    Aug 2014
    Location
    Playing Hog Royale
    Posts
    3,222
    Ok, I understand your point. I will increase the housing space requirement to 20, as well as decreasing the chance of the hypnosis effect taking place. I think I shall also decrease the hitpoints significantly, which should make players want to defend them better. I also decided to increase the training cost, as they are extremely powerful troops.

    Level 1: 350HP> 140HP, 15% > 10%, 225DE > 300DE
    Level 2: 450HP> 180HP, 20% > 15%, 275DE > 400DE
    Last edited by DaScavenger; December 29th, 2014 at 03:47 AM.
    Clash Royale: Level 9, Highest Trophies = 3020, Donations = 5,034
    Click Here! - For instant awesome!
    Click Here! - To play my Forum Games!
    #WeAreForumersNotRedditers


  4. #4
    Fresh Spawn
    Join Date
    Dec 2014
    Posts
    1

    Level 7 wizard

    I'm sorry if this doesn't fit this thread but I couldnt find out how to create one. I think a level 7 wizard would be great.
    It should be basically split into two. Fire on one side, ice on the other.
    The ice is used to freeze the enemy, then an incoming fireball that melts them away

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •