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Thread: New Defence

  1. #1
    New Guy Stlegit13's Avatar
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    Cool New Defence

    I am here to share a new defence,
    I know a lot of the players out there struggle against troops in the clan castle, why not have something that can shoot out these troops in order to have a final hurah at the very end.
    It would certainty need to be a town hall 8 or 9 but it would be cool to have don't you think?
    Here's what I got;
    Barbarian catapult
    Giant bow that shoots archers
    beanstalk for giants

    If you like any of these ideas please comment and support!
    Thank you.

  2. #2
    Junior Member
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    Are you talking one-shot traps, like skeleton traps, troop generators, or loadable buildings like the Clan Castle?

  3. #3
    New Guy Stlegit13's Avatar
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    Quote Originally Posted by Donnerone View Post
    Are you talking one-shot traps, like skeleton traps, troop generators, or loadable buildings like the Clan Castle?
    No like 1 every 10 seconds

  4. #4
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    Quote Originally Posted by Stlegit13 View Post
    No like 1 every 10 seconds
    So, a troop generator?

  5. #5
    Forum Superstar DaScavenger's Avatar
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    Hmm. The idea doesn't seem too OP, and it seems to be likea Skeleton Trap shooter. How many units will it be capable of deploying ?
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  6. #6
    New Guy Stlegit13's Avatar
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    Quote Originally Posted by TheScavenger350 View Post
    Hmm. The idea doesn't seem too OP, and it seems to be likea Skeleton Trap shooter. How many units will it be capable of deploying ?
    in will be like a mortar it will take like 10-30 seconds to deploy 1 troop depending on what troop it is and what lv it is it will be unlimited amount till u destroy it.

  7. #7
    New Guy Stlegit13's Avatar
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    Quote Originally Posted by Donnerone View Post
    So, a troop generator?
    Pretty much yeah

  8. #8
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    So, a troop generator?
    Quote Originally Posted by Stlegit13 View Post
    Pretty much yeah
    No for now, for the following reasons:
    1)The AI for attacking units needs reworking as is, attacking units abandon targets from across the map to attack CC and Skel trap troops. As is, this would singularly keep the offense busy permanently.
    2) Even without this, it would need strict limits in how many it could release per attack, so as to prevent the defense from being too strong. Anytime troops are involved, it's a potential issue.

  9. #9
    New Guy Stlegit13's Avatar
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    Quote Originally Posted by Donnerone View Post
    No for now, for the following reasons:
    1)The AI for attacking units needs reworking as is, attacking units abandon targets from across the map to attack CC and Skel trap troops. As is, this would singularly keep the offense busy permanently.
    2) Even without this, it would need strict limits in how many it could release per attack, so as to prevent the defense from being too strong. Anytime troops are involved, it's a potential issue.
    K well i will try and come p with polishing it up and/or a new idea thx for the heads up

  10. #10
    Kitty IIIStarstrikerIII's Avatar
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    do you have some stats? or a picture?
    What should i write here?

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