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Thread: Townhall 11 Possibility ?

  1. #1
    Forum Superstar DaScavenger's Avatar
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    Townhall 11 Possibility ?

    If Townhall 11 is going to be released, which it probably will in the upcoming year, this is what I think should be added. I have only put what I think should be added, and have not included the price of any new upgrades as that would have taken me too long to think through and type it in. I think that Townall 11 should have an electric theme, similar to that of the level 11 walls, and that it should be the max townhall level for quite a while, and that townhall 12 will not be needed for a few years.

    New Buildings:
    • +1 Cannon
    • +1 X-Bow
    • +1 Inferno Tower
    • +1 Air Defence
    • +50 Walls
    • +1 Hidden Tesla
    • +4 Bombs
    • +1 Giant Bomb
    • +1 Skeleton Trap
    • +1 Gold Mine
    • +1 Elixir Collector
    • +1 Dark Elixir Drill


    New Levels of Buildings:
    • Level 13 Cannons (DPS: 87 + 11)
    • Level 14 Cannons (DPS: 98 + 14)
    • Level 14 Archer Tower (DPS: 98 + 16)
    • Level 9 Mortar (DPS: 13 + 3)
    • Level 9 Wizard Tower (DPS: 48 + 7)
    • Level 9 Air Defense (DPS: 320 + 30)
    • Level 9 Hidden Tesla (DPS: 99 + 21)
    • Level 5 X-Bow (DPS: 80 + 20)
    • Level 4 Inferno Tower (MultiDPS: 42 + 8) (SingleDPS: 36/140/1400 > 45/160/1700)
    • Level 4 Skeleton Trap (SkeletonsReleased: 4 + 1)
    • Level 7 Bomb (Damage: 42 + 8)
    • Level 12 Walls (Health: 7000 + 2000)
    • Level 7 Dark Elixir Storage (Capacity: 200,000+150,000)
    • Level 12 Gold Storage (Capacity: 2,000,000+1,000,000)
    • Level 12 Elixir Storage (Capacity: 2,000,000+1,000,000)
    • Level 7 Dark Elixir Drill (Production: 120+30)
    • Level 13 Gold Mine (Production: 3500+500)
    • Level 13 Elixir Collector (Production: 3500+500)


    Level 9 Laboratory Introduces:


    • Level 8 Barbarian (DPS: 30 + 6, HP: 125 + 20)
    • Level 8 Archer (DPS: 25 + 5, HP: 48 + 7)
    • Level 7 Goblin (DPS: 42 + 8, HP: 68 + 12)
    • Level 8 Goblin (DPS: 50 + 10, HP: 80 + 15)
    • Level 8 Giant (DPS: 50 + 8, HP: 1100 + 250)
    • Level 7 Wall Breaker (Damage: 54 + 10, HP: 60 + 12)
    • Level 7 Balloon (DPS: 162 + 62, HP: 545 + 80)
    • Level 7 Wizard (DPS: 180 + 30, HP: 164 + 11)
    • Level 5 Healer (HPS: 71 + 13, HP: 1176 + 274)
    • Level 6 Healer (HPS: 84 + 12, HP: 1450 + 300)
    • Level 5 Dragon (DPS: 200 + 25, HP: 2500 + 300)
    • Level 6 Dragons (DPS: 225 + 35, HP: 2800 + 400)
    • Level 6 PEKKA (DPS: 380 + 50, HP: 4500 + 400)
    • Level 7 Minion (DPS: 54 + 9, HP: 84 + 9)
    • Level 8 Minions (DPS: 63 + 9, HP: 93 + 12)
    • Level 6 Hog Rider (DPS: 105 + 15, HP:
    • Level 5 Valkyrie (DPS: 124 + 24, HP: 1200 + 250)
    • Level 6 Golem (DPS: 54 + 6, HP: 6300 + 450)
    • Level 3 Witch (DPS: 30 + 6, HP: 100 + 15, MaxSummoned: 8 + 2)
    • Level 4 Lava Hound (DPS: 14 + 3, HP: 6700 + 700, PupsSpawned: 12 + 4)
    • Level 7 Lightning Spell (Damage: 450 + 50)
    • Level 7 Heal Spell (Maximum Heal: 1200 + 300)
    • Level 6 Rage Spell (Damage Increase: 70% + 10%, Speed Increase: 28 + 4)
    • Level 6 Freeze Spell (Freeze Time: 8 Seconds + 2 Seconds)

  2. #2
    DR. SNUGGLES JtB's Avatar
    Join Date
    Jan 2013
    Posts
    3,144
    Quote Originally Posted by TheScavenger350 View Post
    If Townhall 11 is going to be released, which it probably will in the upcoming year, this is what I think should be added. I have only put what I think should be added, and have not included the price of any new upgrades as that would have taken me too long to think through and type it in. I think that Townall 11 should have an electric theme, similar to that of the level 11 walls, and that it should be the max townhall level for quite a while, and that townhall 12 will not be needed for a few years.

    New Buildings:
    • +1 Cannon
    • +1 X-Bow
    • +1 Inferno Tower
    • +1 Air Defence
    • +50 Walls
    • +1 Hidden Tesla
    • +4 Bombs
    • +1 Giant Bomb
    • +1 Skeleton Trap
    • +1 Gold Mine
    • +1 Elixir Collector
    • +1 Dark Elixir Drill


    New Levels of Buildings:
    • Level 13 Cannons (DPS: 87 + 11)
    • Level 14 Cannons (DPS: 98 + 14)
    • Level 14 Archer Tower (DPS: 98 + 16)
    • Level 9 Mortar (DPS: 13 + 3)
    • Level 9 Wizard Tower (DPS: 48 + 7)
    • Level 9 Air Defense (DPS: 320 + 30)
    • Level 9 Hidden Tesla (DPS: 99 + 21)
    • Level 5 X-Bow (DPS: 80 + 20)
    • Level 4 Inferno Tower (MultiDPS: 42 + 8) (SingleDPS: 36/140/1400 > 45/160/1700)
    • Level 4 Skeleton Trap (SkeletonsReleased: 4 + 1)
    • Level 7 Bomb (Damage: 42 + 8)
    • Level 12 Walls (Health: 7000 + 2000)
    • Level 7 Dark Elixir Storage (Capacity: 200,000+150,000)
    • Level 12 Gold Storage (Capacity: 2,000,000+1,000,000)
    • Level 12 Elixir Storage (Capacity: 2,000,000+1,000,000)
    • Level 7 Dark Elixir Drill (Production: 120+30)
    • Level 13 Gold Mine (Production: 3500+500)
    • Level 13 Elixir Collector (Production: 3500+500)


    Level 9 Laboratory Introduces:


    • Level 8 Barbarian (DPS: 30 + 6, HP: 125 + 20)
    • Level 8 Archer (DPS: 25 + 5, HP: 48 + 7)
    • Level 7 Goblin (DPS: 42 + 8, HP: 68 + 12)
    • Level 8 Goblin (DPS: 50 + 10, HP: 80 + 15)
    • Level 8 Giant (DPS: 50 + 8, HP: 1100 + 250)
    • Level 7 Wall Breaker (Damage: 54 + 10, HP: 60 + 12)
    • Level 7 Balloon (DPS: 162 + 62, HP: 545 + 80)
    • Level 7 Wizard (DPS: 180 + 30, HP: 164 + 11)
    • Level 5 Healer (HPS: 71 + 13, HP: 1176 + 274)
    • Level 6 Healer (HPS: 84 + 12, HP: 1450 + 300)
    • Level 5 Dragon (DPS: 200 + 25, HP: 2500 + 300)
    • Level 6 Dragons (DPS: 225 + 35, HP: 2800 + 400)
    • Level 6 PEKKA (DPS: 380 + 50, HP: 4500 + 400)
    • Level 7 Minion (DPS: 54 + 9, HP: 84 + 9)
    • Level 8 Minions (DPS: 63 + 9, HP: 93 + 12)
    • Level 6 Hog Rider (DPS: 105 + 15, HP:
    • Level 5 Valkyrie (DPS: 124 + 24, HP: 1200 + 250)
    • Level 6 Golem (DPS: 54 + 6, HP: 6300 + 450)
    • Level 3 Witch (DPS: 30 + 6, HP: 100 + 15, MaxSummoned: 8 + 2)
    • Level 4 Lava Hound (DPS: 14 + 3, HP: 6700 + 700, PupsSpawned: 12 + 4)
    • Level 7 Lightning Spell (Damage: 450 + 50)
    • Level 7 Heal Spell (Maximum Heal: 1200 + 300)
    • Level 6 Rage Spell (Damage Increase: 70% + 10%, Speed Increase: 28 + 4)
    • Level 6 Freeze Spell (Freeze Time: 8 Seconds + 2 Seconds)
    That is way too much to add for a single town hall level.

  3. #3
    Senior Member sullysd's Avatar
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    yeah waaayy to many troop upgrades and defense ups maybe one cannon an air def a mortar and an x-bow, thats about all oh.. and maybe some more walls, and another collector
    Quote Originally Posted by sean76034 View Post
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    Who you write to there depends on whether it's to nerf DE zapping or to fix matchmaking.

  4. #4
    Forum All-Star NioTheDreamer's Avatar
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    Jun 2013
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    Honestly a new th lvl doesn't thrill me. The game has to change for adding more to grid to motivate me.

  5. #5
    Millennial Club
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    Quote Originally Posted by NioTheDreamer View Post
    Honestly a new th lvl doesn't thrill me. The game has to change for adding more to grid to motivate me.
    Honestly enough, a new th level doesn't thrill me either. I'm more about the updates they might put into the game later(sister clans, troops levels, more dark troops etc.). And what's more, that is waaayyyyy too much to add in a new th level. If this IS ever put in the game(which I doubt it), then I can definitely see how th12 won't be out for at least 2 years or so :P


    -Kirrily

  6. #6
    Crab Claw WaleedAbbasvD's Avatar
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    Quote Originally Posted by sullysd View Post
    yeah waaayy to many troop upgrades and defense ups maybe one cannon an air def a mortar and an x-bow, thats about all oh.. and maybe some more walls, and another collector
    Agreed.Otherwise th11 would be OP

  7. #7
    Fresh Spawn
    Join Date
    Dec 2014
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    7
    [QUOTE=TheScavenger350;3522547]If Townhall 11 is going to be released, which it probably will in the upcoming year, this is what I think should be added. I have only put what I think should be added, and have not included the price of any new upgrades as that would have taken me too long to think through and type it in. I think that Townall 11 should have an electric theme, similar to that of the level 11 walls, and that it should be the max townhall level for quite a while, and that townhall 12 will not be needed for a few years.

    New Buildings:
    • +1 Cannon
    • +1 X-Bow
    • +1 Inferno Tower
    • +1 Air Defence
    • +50 Walls
    • +1 Hidden Tesla
    • +4 Bombs
    • +1 Giant Bomb
    • +1 Skeleton Trap
    • +1 Gold Mine
    • +1 Elixir Collector
    • +1 Dark Elixir Drill


    New Levels of Buildings:
    • Level 13 Cannons (DPS: 87 + 11)
    • Level 14 Cannons (DPS: 98 + 14)
    • Level 14 Archer Tower (DPS: 98 + 16)
    • Level 9 Mortar (DPS: 13 + 3)
    • Level 9 Wizard Tower (DPS: 48 + 7)
    • Level 9 Air Defense (DPS: 320 + 30)
    • Level 9 Hidden Tesla (DPS: 99 + 21)
    • Level 5 X-Bow (DPS: 80 + 20)
    • Level 4 Inferno Tower (MultiDPS: 42 + 8) (SingleDPS: 36/140/1400 > 45/160/1700)
    • Level 4 Skeleton Trap (SkeletonsReleased: 4 + 1)
    • Level 7 Bomb (Damage: 42 + 8)
    • Level 12 Walls (Health: 7000 + 2000)
    • Level 7 Dark Elixir Storage (Capacity: 200,000+150,000)
    • Level 12 Gold Storage (Capacity: 2,000,000+1,000,000)
    • Level 12 Elixir Storage (Capacity: 2,000,000+1,000,000)
    • Level 7 Dark Elixir Drill (Production: 120+30)
    • Level 13 Gold Mine (Production: 3500+500)
    • Level 13 Elixir Collector (Production: 3500+500)


    Level 9 Laboratory Introduces:


    • Level 8 Barbarian (DPS: 30 + 6, HP: 125 + 20)
    • Level 8 Archer (DPS: 25 + 5, HP: 48 + 7)
    • Level 7 Goblin (DPS: 42 + 8, HP: 68 + 12)
    • Level 8 Goblin (DPS: 50 + 10, HP: 80 + 15)
    • Level 8 Giant (DPS: 50 + 8, HP: 1100 + 250)
    • Level 7 Wall Breaker (Damage: 54 + 10, HP: 60 + 12)
    • Level 7 Balloon (DPS: 162 + 62, HP: 545 + 80)
    • Level 7 Wizard (DPS: 180 + 30, HP: 164 + 11)
    • Level 5 Healer (HPS: 71 + 13, HP: 1176 + 274)
    • Level 6 Healer (HPS: 84 + 12, HP: 1450 + 300)
    • Level 5 Dragon (DPS: 200 + 25, HP: 2500 + 300)
    • Level 6 Dragons (DPS: 225 + 35, HP: 2800 + 400)
    • Level 6 PEKKA (DPS: 380 + 50, HP: 4500 + 400)
    • Level 7 Minion (DPS: 54 + 9, HP: 84 + 9)
    • Level 8 Minions (DPS: 63 + 9, HP: 93 + 12)
    • Level 6 Hog Rider (DPS: 105 + 15, HP:
    • Level 5 Valkyrie (DPS: 124 + 24, HP: 1200 + 250)
    • Level 6 Golem (DPS: 54 + 6, HP: 6300 + 450)
    • Level 3 Witch (DPS: 30 + 6, HP: 100 + 15, MaxSummoned: 8 + 2)
    • Level 4 Lava Hound (DPS: 14 + 3, HP: 6700 + 700, PupsSpawned: 12 + 4)
    • Level 7 Lightning Spell (Damage: 450 + 50)
    • Level 7 Heal Spell (Maximum Heal: 1200 + 300)
    • Level 6 Rage Spell (Damage Increase: 70% + 10%, Speed Increase: 28 + 4)
    • Level 6 Freeze Spell (Freeze Time: 8 Seconds + 2 Seconds)

  8. #8
    Trainee
    Join Date
    Dec 2014
    Posts
    20

    Your clueless no offense!!

    Sorry but I think you have no clue as to how much balancing this game requires! You can pack in a whole 50 walls and mass defense upgrades like that. That third inferno and fourth xbow with the massive damage increase is rediculous. Three infernos around a th would make it unstoppable...

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