
Originally Posted by
WarrenJames
I doubt this is doable, but throwing this idea out there anyway and seeing if it sticks.
Many people, not battling a clan war, usually are attacking for loot. If they get most of the loot, they think of it as a win, despite what the Star/Trophy system says otherwise. Many people just go for one star wins while raiding for loot to keep themselves at roughly the same trophy count.
So I was thinking, somehow, even if it doesn't do much, have a new win criteria related to percentage of loot. Or it factors in some way the percentage of loot from storages, since I know many people look for easy resource-fat abandoned bases with full mines and collectors.
With a new win criteria for another kind of win, it would give a new kind of bragging right to show off, or to work for. It is more accurate to what players are doing in regular gameplay than what the star/trophy currently does.
Ideas, comments?