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Thread: wallbreaker AI needs to be more efficient

  1. #1
    Senior Member xDee's Avatar
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    wallbreaker AI needs to be more efficient

    Wallbreakers need to hit the joining parts of walls to make it more efficient.

    Always blow up the Middle of the T where the wall opens up for both sides entering.
    Please rebalance the wallbreakers as archer tower speed increase/extra mortar update takes a toll on wallbreakers even behind spreading giants.
    Maybe they drop the bomb sooner or explode where they die.
    Last edited by xDee; December 27th, 2014 at 09:05 PM.

  2. #2
    Forum Veteran HydroPenguin's Avatar
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    Nah... It would destroy wallbreaker deployment strategy as well as current stratigic base designs.

  3. #3
    Senior Member xDee's Avatar
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    Quote Originally Posted by HydroPenguin View Post
    Nah... It would destroy wallbreaker deployment strategy as well as current stratigic base designs.
    Your quote is epic.

  4. #4
    Pro Member KamikazePekka's Avatar
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    Just saying, wallbreaker AI is a lot more efficient than it used to be, this would just kind of ruin strategic deployment, as the person above said. Way back when, it used to be that it targets the closest wall, regardless if it was a compartment or strip of walls, and so you had to have pinpoint accuracy if you wanted your wallbreakers to go anywhere deep into the base , otherwise they'd just break some other random walls of a compartment that was already broken into. Basically, once the wb's broke into one part, you'd have to drop wb'a exactly where you dropped the first pair, and they'd go through that hole the wb' before it made into the next inner layer. Then you'd have to drop the wb's in the exact same place again to get to the next inner layer. You get the idea, if you were off by even like a pixel, (a tiny exaggeration) the wb's would just randomly destroy some walls on the first layer of a compartment that you'd already broken into. Hopefully that made sense. Be thankful
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