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Thread: Where are these arrows coming from?!

  1. #1
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    Lightbulb Where are these arrows coming from?!

    Plunk! An arrow to the left! Plunk! An arrow to the right! Plunk! Plunk! Plunk! Plunk! Where are these arrows coming from? Oh my, Its a Centaur!
    All people in the land know of the Centaur’s might! The Centaur gallops gallantly, firing arrows from afar like a death machine! Unfortunately, the Centaur isn’t really a good marksman when moving...


    Preferred Target Attack Type Housing Space Movement Speed Attack Speed Dark Barracks Range Training Time
    None Repeating- Ranged (Ground Only) 10 24 0.5s 4 9 tiles 12 min


    • The Centaur rapidly fires an arrow from its bow every 0.5 seconds
    • The Centaur can shoot arrows while it moves, unlike other troops.
    • When it is moving, the Centaur’s rapid fire is highly random, and not on target, thus it can miss its target and hit others.
    • A moving Centaur’s aiming is terrible, and is highly random in a circumference of 6 tiles.
    • When a Centaur stops moving, it has well aimed shots that are always on target.
    • A Centaur will stop moving once it is within 6 tiles of its target.
    • Each of the Centaur’s arrows are very weak, so they make up damage according to speed.
    • The Centaur has the longest maximum range of all current COC troops, with a whopping 9 tiles. This allows the Centaur to hang behind the front lines and fire on the enemy base, and not be targeted.
    • The Centaur can jump over walls.
    • The Centaur is weak to Mortars, as damage from Mortars to the Centaur is multiplied by 2.5


    Level Base Damage Per Second Base Damage Per Attack Hitpoints Training Cost Research Cost Lab Level Research Time
    1 72 36 210 100 DE N/A N/A N/A
    2 78 39 270 125 DE 30,000 DE 5 5d
    3 84 42 330 150 DE 50,000 DE 7 7d


    Strategy

    • Deploy the Centaur behind the front lines.
    • The Centaur aims to weaken the buildings before your troops while avoiding hits. The Centaur must be protected from hits due to its low Initial HP.
    • Because it is weak to Mortars, once other troops enter the non-Mortar zone, the Mortar may target the Centaur since the Centaur will stay in a targeted Mortar’s range.

    Last edited by RagnartheGreat; December 31st, 2014 at 11:28 PM.

  2. #2
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    Feedback?

    I would love some feedback for this troop. Keep it constructive.

  3. #3
    Millennial Club Buttermink's Avatar
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    Quote Originally Posted by RagnartheGreat View Post
    Plunk! An arrow to the left! Plunk! An arrow to the right! Plunk! Plunk! Plunk! Plunk! Where are these arrows coming from? Oh my, Its a Centaur!
    All people in the land know of the Centaur’s might! The Centaur gallops gallantly, firing arrows from afar like a death machine! Unfortunately, the Centaur isn’t really a good marksman...


    Preferred Target Attack Type Housing Space Movement Speed Attack Speed Dark Barracks Range Training Time
    None Repeating- Ranged (Ground Only) 12 24 0.5s The Next One 7 tiles 15 min


    • The Centaur rapidly fires an arrow from its bow every 0.5 seconds
    • The Centaur’s rapid fire is highly random, and not on target, thus it can miss its target and hit others.
    • The Centaur’s aiming is terrible, and is highly random in a circumference of 6 tiles.
    • Each of the Centaur’s arrows are very weak, so they make up damage according to speed.
    • The Centaur has the longest range of all current COC troops, with a whopping 7 tiles. This allows the Centaur to hang behind the front lines and fire on the enemy base, and not be targeted.
    • The Centaur can jump over walls.
    • The Centaur is weak to Mortars, as damage from Mortars to the Centaur is multiplied by 7.
    • The Centaur is weak to Giant Bombs, in which damage taken is multiplied by 1.5
    • The Centaur is weak to Cannons, in which damage take is multiplied by 1.25


    Level Base Damage Per Second Base Damage Per Attack Hitpoints Training Cost Research Cost Lab Level Research Time
    1 16 8 210 100 DE N/A N/A N/A
    2 20 10 270 125 DE 30,000 DE 5 5d
    3 24 12 330 150 DE 50,000 DE 7 7d



    Strategy

    • Deploy the Centaur behind the front lines.
    • The Centaur aims to weaken the buildings before your troops while avoiding hits. The Centaur must be protected from hits due to its low Initial HP.
    • Because it is weak to Mortars, once other troops enter the non-Mortar zone, the Mortar may target the Centaur since the Centaur will stay in a Mortar’s range.

    Basically the Grenadier in CoC. Not a bad idea.


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  4. #4
    Super Member jobro's Avatar
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    Hate to say it, but centaurs are ruled out. So sorry.

    Thanks to venomben for the awesome sig!

  5. #5
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    Name Change!!!!

    Quote Originally Posted by jobro View Post
    Hate to say it, but centaurs are ruled out. So sorry.
    The Manhorse!!!!!

    If you have a better idea (I think you will), share it!

  6. #6
    Super Member jobro's Avatar
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    Quote Originally Posted by RagnartheGreat View Post
    The Manhorse!!!!!

    If you have a better idea (I think you will), share it!
    Lol.
    How about the horseman?

    Thanks to venomben for the awesome sig!

  7. #7
    Millennial Club SkyMage1001's Avatar
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    This troop seems quite weak. You tried to compensate it's low damage per second with really high range and the ability to jump over walls, both of which are great although there mightn't be a need to jump over walls if you have massive range and are following tanky troops who will destroy walls for you.

    However, it has a really large housing space for the amount of DPS that it brings (2 damage per housing space at max level). This is comparable to a golem (1.8 damage per housing space at max level) which is a troop designed to be tanky.

    Another issue with your idea of the Centaur is that it has plenty of defensive weaknesses, but most notably its weakness against the mortar - it can be one-hit-KO'd by a level 7 mortar at max level. I don't think these weaknesses are necessary given its relatively poor offensive state.

    Finally, its poor aim makes the troop unreliable. It would make using this troop more about luck rather than skill: even if you deploy it well, it might still decide to do its own thing (much like how the AQ has a tendency to target walls... :P).

    With all this in mind, I would:

    a) Increase its DPS significantly (I would make it something like 144 damage per second, 72 damage per shot at max level)
    b) Lighten the weakness against the mortar (2x damage maybe)
    c) Make it more accurate.

    Hope this was helpful advice, feel free to object to anything I've said if you disagree

    Quote Originally Posted by jobro View Post
    Hate to say it, but centaurs are ruled out. So sorry.
    Just to clarify, new troops are definitely not ruled out, what you are looking at is the list of ideas that have already been suggested (the top half or so).
    Last edited by SkyMage1001; December 30th, 2014 at 07:51 AM.

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  8. #8
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    Quote Originally Posted by SkyMage1001 View Post
    This troop seems quite weak. You tried to compensate it's low damage per second with really high range and the ability to jump over walls, both of which are great although there mightn't be a need to jump over walls if you have massive range and are following tanky troops who will destroy walls for you.

    However, it has a really large housing space for the amount of DPS that it brings (2 damage per housing space at max level). This is comparable to a golem (1.8 damage per housing space at max level) which is a troop designed to be tanky.

    Another issue with your idea of the Centaur is that it has plenty of defensive weaknesses, but most notably its weakness against the mortar - it can be one-hit-KO'd by a level 7 mortar at max level. I don't think these weaknesses are necessary given its relatively poor offensive state.

    Finally, its poor aim makes the troop unreliable. It would make using this troop more about luck rather than skill: even if you deploy it well, it might still decide to do its own thing (much like how the AQ has a tendency to target walls... :P).

    With all this in mind, I would:

    a) Increase its DPS significantly (I would make it something like 144 damage per second, 72 damage per shot at max level)
    b) Lighten the weakness against the mortar (2x damage maybe)
    c) Make it more accurate.

    Hope this was helpful advice, feel free to object to anything I've said if you disagree



    Just to clarify, new troops are definitely not ruled out, what you are looking at is the list of ideas that have already been suggested (the top half or so).
    Alot of changes were made.
    The Centaur’s maximum range has been increased to 9, although it stops at 6 tiles away from a target. This is because it has the ability to fire shots while it moves. While it moves, it is inaccurate, however once it stops, it is accurate.

    Increasing the DPS to 144 is quite ridiculous. The Centaur does not fight on its own and rather supports other troops behind it.

    It has been increased to 72 DPS for level 1 and 84 DPS for max.

    Mortar damage multiplier has been decreased to x2.5
    Cannon damage multiplier has been decreased to x1.2
    Last edited by RagnartheGreat; December 31st, 2014 at 01:49 AM.

  9. #9
    Centennial Club Nev's Avatar
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    Vulnerabilities

    Quote Originally Posted by RagnartheGreat View Post
    Alot of changes were made.
    The Centaur’s maximum range has been increased to 9, although it stops at 6 tiles away from a target. This is because it has the ability to fire shots while it moves. While it moves, it is inaccurate, however once it stops, it is accurate.

    Increasing the DPS to 144 is quite ridiculous. The Centaur does not fight on its own and rather supports other troops behind it.

    It has been increased to 72 DPS for level 1 and 84 DPS for max.

    Mortar damage multiplier has been decreased to x2.5
    Cannon damage multiplier has been decreased to x1.2
    I don't see the need for the xtra weakness to anything, just keep relatively low hp. With that being said its kinda odd Bbombs cause more damage to hogs. I can buy into extra damage to pekka from teslas. Sorry I digress.

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