-Activation releases Heroes from defensive circle.
-Heroes on guard awaken with full abilities and supporting troops.
-Knocked out Heroes can be re-awakened and enraged without
the supporting troop bonus, adding only a boost to their health
DARK Spells: Dark Elixir Spell
A product of Witches/ Witches Alter 2x2
base structure/image combination: Native American Dream Catcher/Egyptian Ankh/Stonehenge
as a further bonus to witches:
both hero defence activation and dark spells require the witches alter to be built
before the in-game defensive activation ability is made available
Last edited by colins; December 27th, 2014 at 12:06 AM.
Reason: witches make me do it..