I have friends who are inviting friends into the clan which I don't mind because its friendly, but they aren't good at clan wars and were now losing cause they suck. Give me an option to opt then out without having to kick them because its irritating to constantly having to kick them and reinvite them. Some of these people don't even WANT to war but hey, we gotta kick then cause SOME people could mean 3-x people. Gotta kick them all.
Its annoying and aggravating for a 2day war to lose cause we rather be nice and keep them.
There should be a button (it can be a new one or the war shield can be modified) that toggles a player as in or out.
Access to hit the button to toggle should go to the leader and the player in question.
---- individual players cannot opt each other in or out
---- its an argument either way to give it to co as well - Good for clans where co is a management job, bad for clans that give it out like candy. (I consider the latter to be a sign of a bad leader)
---- A leader who abuses authority to opt guys in against their wishes are really just hurting their own selves for how they are adding a risk to their war participation. (the guy might then just not attack anyhow, if not seeing eye to eye with leader he wont care)
---- A leader opting a guy out against his wishes has that prerogative to decide who he wants in his war. And its still nicer than just kicking the guy like happens now.
The status of a player is only a factor right at the time a war starts. Instead of just selecting all eligible players from the total population it will just be all eligible players from the opted in group.
---- Can even implement by leveraging the existing eligibility functionality that currently is only driven by a timer.
After that everything works the same. The list of warriors from the clan is rounded to an even 5 via the existing logic and then the matchmaking calculation takes place also using the existing logic.
A player joins a clan with his eligibility set the same way it is today. (He is in unless there is a timer)
Things that would not happen -
...A player cannot add themselves to a war after the fact. If they change their status during a war it makes no difference until the next war when that status is read at startup.
...This would not serve as a way to replace members that take off during war. if they do that then there is the same affect on the war as there is today. Unused attacks stay unused. (it will never change that this just stinks when guys pull that stunt)