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Thread: Shield after base ♥♥♥♥.

  1. #1
    Banned
    Join Date
    Dec 2012
    Posts
    2,414

    Shield after base ♥♥♥♥.

    Resource coffers should carry more weight when determining if defender is eligible for a shield. Recently my base got hit pretty hard. I was carrying 2M elixir and 1M gold as I was saving for an upgrade. Attacker was clearly on a farming run since my TH wasn't touched. Bottom line, he raped my resources and triggered my clan castle and traps in the process. This didn't warrant a shield since most buildings were left. 5 mins later, my coffers were sapped again by another looter, this time I was without clan troops or traps.

    TH is setup to trigger a shield 100% of the time. Resource tanks should offer shield consideration of at least half of what a TH gets. Keep in mind, this doesn't have bearing on trophy take, just shield eligibility.

    Im sure this have been suggested before, I just used more words.

  2. #2
    Trainee
    Join Date
    May 2013
    Posts
    12

    i agree

    I agree with your shield idea if your all your storages get destroyed. I hate it when people only go for my resources, and it would help lessen the amount of times you get looted If you get a shield. good idea!

  3. #3
    Pro Member Lolnubiwin's Avatar
    Join Date
    Apr 2013
    Location
    Mountain Wolves
    Posts
    704
    -1
    u probably do the same thing to another person without realizing

    Townhall 9
    Level 102, trophies:???----Status=Farming----Clan: Mountain Wolves(former 138th)
    Highest Trophies: 2790
    Level 10 Barbarian Queen
    Level 5 Archer King

  4. #4
    Centennial Club
    Join Date
    Apr 2013
    Posts
    115
    I don't think this is warranted. With a well-constructed base, it should be very hard to get to all of your storages without destroying 40%.

  5. #5
    Crab Claw
    Join Date
    Apr 2013
    Posts
    334
    I'm pretty sure that if you learned how to build your base properly this problem would go away and never be an issue again.

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