
Originally Posted by
Agrax
This is a building where you can enchant your troops. For example if you have 5 giants and 7 witches in your army camp you can go to the witchhouse, where you see all troops greyed-out except giant and witch. When you select one fo them, another window opens where you can choose between 2 different enchantments. You select one and add the 7 witches to your enchantment. It costs a bit time prer witch but then they have special abilities. Some enchantment ideas:
Barb: 1. More dmg 2.more Attackspeed+Movementspeed
Archer: 1.more range 2. Fire arrows (dot)
Goblin: 1.jumpspell 2.luck (xtra ressources)
Giant: 1. More dmg to walls 2.throw rocks (more range)
Wall breaker 1. Dmg immunity to defences
2. Throws bombs (they dont kill him)
Balloon: 1. Bigger bombs 2. Immune to mages+ mage towers
Mage: 1. Thunder clouds (area dot)
2. Increased attack speed
healer: 1. Throws rage instead of heal
2. Gives other troops health+health reg
dragon: 1. Nonstop fire
2. Defences under attack do less dmg
pekka: 1. Tesla shield 2. Two swords = double as
minion: 1. Get randomly invisible for a few secs 2. Immunity to bombs
hog: 1. Chance to stun defences they are attacking 2. Throw hammers (more range)
Valkyrie: 1. More dmg to non-defence buildings 2. Life steal
golems: minigolems grow and finally when alive long enough get normal golems 2. High life reg, targets defences
witch: 1.spawns giant skeletons 2.spawns witches
lavahound: 1. No dmg taken by air defences 2. More puppies with more health and more dmg
sorry for my bad english and for the long post