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Thread: New Building: Witchhouse

  1. #1
    Fresh Spawn
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    New Building: Witchhouse

    This is a building where you can enchant your troops. For example if you have 5 giants and 7 witches in your army camp you can go to the witchhouse, where you see all troops greyed-out except giant and witch. When you select one fo them, another window opens where you can choose between 2 different enchantments. You select one and add the 7 witches to your enchantment. It costs a bit time prer witch but then they have special abilities. Some enchantment ideas:
    Barb: 1. More dmg 2.more Attackspeed+Movementspeed
    Archer: 1.more range 2. Fire arrows (dot)
    Goblin: 1.jumpspell 2.luck (xtra ressources)
    Giant: 1. More dmg to walls 2.throw rocks (more range)
    Wall breaker 1. Dmg immunity to defences
    2. Throws bombs (they dont kill him)
    Balloon: 1. Bigger bombs 2. Immune to mages+ mage towers
    Mage: 1. Thunder clouds (area dot)
    2. Increased attack speed
    healer: 1. Throws rage instead of heal
    2. Gives other troops health+health reg
    dragon: 1. Nonstop fire
    2. Defences under attack do less dmg
    pekka: 1. Tesla shield 2. Two swords = double as
    minion: 1. Get randomly invisible for a few secs 2. Immunity to bombs
    hog: 1. Chance to stun defences they are attacking 2. Throw hammers (more range)
    Valkyrie: 1. More dmg to non-defence buildings 2. Life steal
    golems: minigolems grow and finally when alive long enough get normal golems 2. High life reg, targets defences
    witch: 1.spawns giant skeletons 2.spawns witches
    lavahound: 1. No dmg taken by air defences 2. More puppies with more health and more dmg
    sorry for my bad english and for the long post

  2. #2
    Forum Veteran BlahBlah161616's Avatar
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    Lets go through some revisions

    Quote Originally Posted by Agrax View Post
    This is a building where you can enchant your troops. For example if you have 5 giants and 7 witches in your army camp you can go to the witchhouse, where you see all troops greyed-out except giant and witch. When you select one fo them, another window opens where you can choose between 2 different enchantments. You select one and add the 7 witches to your enchantment. It costs a bit time prer witch but then they have special abilities. Some enchantment ideas:
    Barb: 1. More dmg 2.more Attackspeed+Movementspeed
    Archer: 1.more range 2. Fire arrows (dot)
    Goblin: 1.jumpspell 2.luck (xtra ressources)
    Giant: 1. More dmg to walls 2.throw rocks (more range)
    Wall breaker 1. Dmg immunity to defences
    2. Throws bombs (they dont kill him)
    Balloon: 1. Bigger bombs 2. Immune to mages+ mage towers
    Mage: 1. Thunder clouds (area dot)
    2. Increased attack speed
    healer: 1. Throws rage instead of heal
    2. Gives other troops health+health reg
    dragon: 1. Nonstop fire
    2. Defences under attack do less dmg
    pekka: 1. Tesla shield 2. Two swords = double as
    minion: 1. Get randomly invisible for a few secs 2. Immunity to bombs
    hog: 1. Chance to stun defences they are attacking 2. Throw hammers (more range)
    Valkyrie: 1. More dmg to non-defence buildings 2. Life steal
    golems: minigolems grow and finally when alive long enough get normal golems 2. High life reg, targets defences
    witch: 1.spawns giant skeletons 2.spawns witches
    lavahound: 1. No dmg taken by air defences 2. More puppies with more health and more dmg
    sorry for my bad english and for the long post
    1. The wall breaker should not have an ability to where its immune to damage
    2. The mage is a wizard...and i want it to throw a gian fireball like in the shows
    3. No immunities at all
    4. Tesla shield really? Make it so it actually targets the tesla
    5. No immunities to air bombs, leave the weak minion as it is and trash the current enchants to it.but add an enchant to give it more health
    6. The hog should throw a hammer as it dies, and the stun should not be added, instead, make it so it can dodge damage
    7. The witch should spawn witch skeletons which spawn zombies, with an extremely low chance of doing it
    8. The lavahound doesnt need that, however keep the puppies part


    Overall i like the idea, please add these changes though

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