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Thread: Reduce the barrack boosting time to 1h

  1. #11
    Super Member EmeraldRange's Avatar
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    Quote Originally Posted by Alfesicob View Post
    But the 2 hour boost makes people more hesitant to boost barracks so with one hour more people would boost.
    Quote Originally Posted by NF2335 View Post
    What if the boosting is more expensive if there's less boost. So a one hour boost could be 6 gems and a 30 minute boost could be 4 gems.
    Yes, there are two sides to this. The side that will make them not use boots sparingly (the side that wants shorter boosts) and the side that wants more activeness in players who boost (the side that SC chose).

    There are some other benefits from the current boosting style. Gemmers, who substantiate Supercell and the normal players with money and development capital, won't usually use boosts sparingly (at least not as sparingly as we do). Making boosts shorter would directly benefit the normal players, those who are getting their free gems off of Supercell by removing obstacles and achievements. In an economic view, shortening boosts doesn't really do anything. Infact, as some other people have mentioned, it might cause more problems instead of solving problems.

    The problem that I think OP is trying to address is that 2 hours is too long for normal players to invest that many gems. By fixing that, we might make less bases available, being no real profit for SC and only makes some people happy because they don't waste 1 hour.

    So my advice is. Boost it and log off when you need to. Consider the remaining time a donation and a show of support for Supercell's awesome games!
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  2. #12
    Junior Member
    Join Date
    Jan 2015
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    Quote Originally Posted by EmeraldRange View Post
    Yes, there are two sides to this. The side that will make them not use boots sparingly (the side that wants shorter boosts) and the side that wants more activeness in players who boost (the side that SC chose).

    There are some other benefits from the current boosting style. Gemmers, who substantiate Supercell and the normal players with money and development capital, won't usually use boosts sparingly (at least not as sparingly as we do). Making boosts shorter would directly benefit the normal players, those who are getting their free gems off of Supercell by removing obstacles and achievements. In an economic view, shortening boosts doesn't really do anything. Infact, as some other people have mentioned, it might cause more problems instead of solving problems.

    The problem that I think OP is trying to address is that 2 hours is too long for normal players to invest that many gems. By fixing that, we might make less bases available, being no real profit for SC and only makes some people happy because they don't waste 1 hour.

    So my advice is. Boost it and log off when you need to. Consider the remaining time a donation and a show of support for Supercell's awesome games!
    I agree until that last part.

  3. #13
    Centennial Club
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    Love it

    I have been thinking about this idea for a while. Went to post it, but saw that someone else had suggested it. I do think it would make more money for supercell, and be more player friendly. I often think about boosting, but if it is getting late, or I don't think ill get two hours in I will not boost. Most of the time I have other things going on and I would not feel bad about letting a 1 hour boost go to waste as I do a two hour boost.

    Supercell could even test this out by making the shorter boost slightly more expensive. 10 gems for a 2 hour boost maybe 6 for a 1 hour boost. If they sell a bunch of the 1 hour boosts, then it would show that it is a wanted feature. It would be "cheaper" to get the two hour boost, but if 45 mins are going to waste, I would rather spend the "extra" gem to only have it for an hour.

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