IF YOU VOTE IN THE POLL PLEASE EXPLAIN WHY. EXCEPT FOR THE POSITIVE ONES.
Update 1.1
+Archer Weapons
Hello you crazy wizards! This will be my first post and even my first suggestion on this forum. Yeah. Yes. No. Yes.
I'm going to suggest a bigger variety for those barbs (barbarians). That'll be adding different kinds of weapons for them to hold. Right now they only hold plain old regular swords. I'm thinking of barbarians with different types of weapons and they have different stats. So to give them different kinds of weapons, first you need to get an armory which is a building unlocked at town hall level 7.
What an armory does it just basically makes you new weapons. To make new weapons you need to tap on the armory and choose what weapon you want to forge, and you need Elixir to do that. I'm thinking about maybe other troops can use different weapons. But for right now we will only focus on barbs. This building does not upgrade.
In a raid you can have barbs with different weapons, so you can have 10 sword barbs and 20 halberd barbs. The way that's going to look like during a raid is that there will be two different squares of barbs on the part where it shows your troops(if you recruited two groups of barbs with different weapons). THose squares look different: it shows their weapon icon, so for example if it's a sword barb it shows a sword in the top right corner of the square.
To train different kinds of barbs you need to press and hold on the barb square in the barracks and there will be a tiny menu to choose different barbs. If you don't press and hold and select from the menu, the barbs will be default with swords.
You can't upgrade weapons.
Finally! The weapons!!
Each forging cost is 180 000 Elixir. It will take 20 Hours to forge one.
Sword
regular stats
Battle-Ax
10% Less DPS
10% Higher hit points
Preferred target are defences and resources
Damage x5 when destroying walls
Housing space turns into 2
Rest stays the same.
Lance
15% Less hitpoints
20% Higher Movement speed
5% Increased training time
25% Increased range
Housing space turns to 5
Rest stays the same.
Rest stays the same.
Mace
x8 damage when attacking troops from enemy clan castle
x2 damage when attacking town hall
x5 damage when attacking when it has 10% health left
50% Less damage to walls
50% Less damage to Elixir pumps and storages.
50% Less damage when has health over 60%
Rest stays the same.
Pickaxe (lol)
x40 damage to gold mines
85% Less damage to defences
Rest stays the same.
Halberd
70% more range
10% more damage per second
20% More training time
3 Housing space
Yeah! Let's roll in the special ones:
Special weapons are weapons BUT they require 200 Gems each and they only have one special effect and one penalty. These ones take 3 days to forge.
Spectrosaber
For every troop that dies (not including the minions from the witch) the barb will do 0.6% more damage
30% more training cost
Pyro Torch
When you have 1 star in a raid the barb will do 30% more damage per second
When you have 2 stars in a raid the barb will do 80% more damage per second
30% less movement speed
Hurricane Daggers
Doubles range every time you destroy a resource building
30% More training time
Archer Weapons:
Steel Bow
Range increased to 4
Does 10% more damage
Movement speed decreased by 5%
Training time increased to 35 seconds
Cobalt Bow
Attack Speed turns into 0.5 seconds
Movement speed increased to 27.5
Increased training cost by 15%
Damage decreased by 5%
Longbow
Damage is increased by 20%
Attack speed is decreased to 0.6 seconds
Housing Space turns to 2
Training cost is increased by 20%
I will think of more in the meantime! Thanks for your time.![]()








