I write this post to request an enhancement to the minion level 6, particularly on hitpoints.
in my opinion the excessive cost of the black elixir (100,000) does not justify the improvement in level six which remains unchanged from the previous progressively. in fact, every Improvingof of this unit in the previous increase the damage to the second in 4 unit and hitpoints of 6 units with an increase of the cost of research of 10,000 elixir black up to level 5.
the latest improvements available at level 6 costs 100,000 units, ie an increase of 50,000 units compared to the previous, however gets the same increase in damage per second and hitpoints.
in my opinion, and I hope also in the opinion of others, serves as an incentive to justify the exorbitant cost extra.
I propose to increase the hitpoints of the minion and I would give three solutions in this regard so that other users can express their preference or to give more food for thought.
1) maintain the cost of the improvement to 100.00 elixir black but increase hit points 84 to 87.
in this way serve three shots at level 12 of the tower of the archers to shoot down the minion as the level 12 has damage per second for 86.
same thing for the tower of the sorcerer where now it takes two shots to level 6 (42 damage per hit) while with the increase of hitpoints of minion to 87 it would take 3
2) maintain the cost of the improvement to 100.00 elixir black but increase hit points 84 to 91.
the usual advantages which are obtained with the example 1 is for the tower of the archers that for the tower of the wizard but with the addition of an advantage also in respect of the tesla occult and bow X
with respect to x bow, the advantage is already at level 3 where damage per shot are 9 units, then it would take 11 instead of 10, also at the level 4 where the damage per hit is 10 units would take 10 shots instead 9.
Also for the tesla occult there would be an advantage to level 6. In fact currently the damage per hit level 6 is 45 units then an improvement of the hitpoints minon to 91 would serve to use the tesla 3 hits to break down the minion.
3) leave unchanged the current hitpoints of minion level 6 but lower the cost of the improvement from 100,000 to 50,000 (making gradual improvements with other previous where the increase is 10,000 elixir black) and create a new layer 7 with hitpoints to 91 and 100,000 elixirs black for the cost of improvement.
in this case an increase of 40,000 units (60,000 to 100,000) is justified because bringing it to 91 there are advantages of the archers on the tower, the tower of sorcerers, the x bow and tesla occult.
Further variants can certainly be considered, but I hope I have made it clear the substance on which in my opinion is the problem that needs to be optimized as currently the excessive cost of the improvement is not justified.
I hope others think like me and I wish you expressed you about what I have said.