It would be cool if you could be able to controll where your troops go
But there's is some good and bad sides
Good: you win more raids
Bad: you'd lose a lot more defense's
Middle: It would be to OP
It would be cool if you could be able to controll where your troops go
But there's is some good and bad sides
Good: you win more raids
Bad: you'd lose a lot more defense's
Middle: It would be to OP
It would be interesting, but it would be an entirely different game if implemented.
It would be nice to have a golem go one way, a wiz another, and to get the dang AQ to stop shooting walls. This would however ruin defense. Funnelling, traps, even walls, would be next to useless. This is why I'm against it. Learning the AI and base weaknesses add a dimension to the game that controlling units couldnt replace.
Troops have favorite targets. Try using that to your advantage. Plus, if this was implemented, funneling would be useless.
Scarred Gold Elder
This would make attacks like drag and loonminion super easy and would ruin clan wars. Basically idea needs some work