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Thread: Defense Abilities

  1. #1
    Forum Superstar DaScavenger's Avatar
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    Defense Abilities

    This idea is to suggest that each defense should have some sort of ability, that will occasionally have a slightly more powerful attack. To make the game fair, I think that all of the troops should have some sort of ability too.

    Troop Enhancements:

    - Barbarian: 10% chance of dealing double damage.
    - Archer: 10% chance of firing triple arrows.
    - Goblin: 10% chance of collecting double loot from an attack.
    - Giant: 15% chance of dealing triple damage.
    - Wall Breaker: 2% chance of being revived upon death. (Only if it's killed by itself)
    - Balloon: 5% chance of dropping a 3-cluster bomb.
    - Wizard: 5% chance of attack ricocheting to another building within 4 tiles.
    - Healer: 5% chance of a triple heal.
    - Dragon:m10% chance of lightning a building on fire. (Deals 14/16/18/20 for 4 seconds)
    - PEKKA: 15% chance of striking with 2 swords, dealing double damage.

    - Minion: 10% chance of surviving an air bomb attack.
    - Hog Rider: 5% chance of healing 50% damage dealt.
    - Valkyrie: 10% chance of throwing the axe at a building upon death. (Deals 88/99/111/124 damage)
    - Golem: 5% chance of splitting into 3 Golemites upon death instead of 2.
    - Witch: 5% chance of summoning 2 extra skeletons.
    - Lava Hound: 10% chance of splitting into 4 additional Lava Pups upon death.

    Tower Enhancements:

    - Cannon: Flak Cannon: 10% chance of firing 3 simultaneous shots.
    - Archer Tower: Sniper Tower: 10% chance of dealing triple damage.
    - Mortar: Heavy Artillery: 15% chance of dealing 2.5 tile splash.
    - Air Defense: Snare Defense: 10% chance of stunning an enemy for 2 + (Level*0.25) Seconds.
    - Wizard Tower: Earthquake: 10% chance of stunning ground troops for 1.5 + (Level*0.3) Seconds.
    - Hidden Tesla: Lightning: 10% chance to damage 4 additional troops. Damage decreases by 20% per enemy.
    - X Bow: Sharp Bolts: 10% chance of shooting a sharp bolt, dealing 4x damage.
    - Inferno Tower: Ice Breaker: 5% chance to break out of a freeze spell 2 seconds quicker.

    Trap Enhancements:

    - Bomb: 10% chance to deal double damage.
    - Spring Traps: 5% chance to spring up to 20 troops instead of 15.
    - Giant Bomb: 10% chance to have a +0.5 tile area of effect.
    - Skeleton Trap: 10% chance to summon an additional skeleton.
    - Air Bomb: 15% chance to deal 50% additional damage.
    - Seeking Air Mine: 10% chance to split and damage an additional enemy.
    Last edited by DaScavenger; December 23rd, 2014 at 04:40 AM.

  2. #2
    Fresh Spawn
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    Nice idea & 15% chance should be on cannons archer towers and all defenses

  3. #3
    Forum Superstar DaScavenger's Avatar
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    Thanks for the advice, but I do think that raising it to 15% might be slightly OP. I will change it to 10% instead.

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