This idea is to suggest that each defense should have some sort of ability, that will occasionally have a slightly more powerful attack. To make the game fair, I think that all of the troops should have some sort of ability too.
Troop Enhancements:
- Barbarian: 10% chance of dealing double damage.
- Archer: 10% chance of firing triple arrows.
- Goblin: 10% chance of collecting double loot from an attack.
- Giant: 15% chance of dealing triple damage.
- Wall Breaker: 2% chance of being revived upon death. (Only if it's killed by itself)
- Balloon: 5% chance of dropping a 3-cluster bomb.
- Wizard: 5% chance of attack ricocheting to another building within 4 tiles.
- Healer: 5% chance of a triple heal.
- Dragon:m10% chance of lightning a building on fire. (Deals 14/16/18/20 for 4 seconds)
- PEKKA: 15% chance of striking with 2 swords, dealing double damage.
- Minion: 10% chance of surviving an air bomb attack.
- Hog Rider: 5% chance of healing 50% damage dealt.
- Valkyrie: 10% chance of throwing the axe at a building upon death. (Deals 88/99/111/124 damage)
- Golem: 5% chance of splitting into 3 Golemites upon death instead of 2.
- Witch: 5% chance of summoning 2 extra skeletons.
- Lava Hound: 10% chance of splitting into 4 additional Lava Pups upon death.
Tower Enhancements:
- Cannon: Flak Cannon: 10% chance of firing 3 simultaneous shots.
- Archer Tower: Sniper Tower: 10% chance of dealing triple damage.
- Mortar: Heavy Artillery: 15% chance of dealing 2.5 tile splash.
- Air Defense: Snare Defense: 10% chance of stunning an enemy for 2 + (Level*0.25) Seconds.
- Wizard Tower: Earthquake: 10% chance of stunning ground troops for 1.5 + (Level*0.3) Seconds.
- Hidden Tesla: Lightning: 10% chance to damage 4 additional troops. Damage decreases by 20% per enemy.
- X Bow: Sharp Bolts: 10% chance of shooting a sharp bolt, dealing 4x damage.
- Inferno Tower: Ice Breaker: 5% chance to break out of a freeze spell 2 seconds quicker.
Trap Enhancements:
- Bomb: 10% chance to deal double damage.
- Spring Traps: 5% chance to spring up to 20 troops instead of 15.
- Giant Bomb: 10% chance to have a +0.5 tile area of effect.
- Skeleton Trap: 10% chance to summon an additional skeleton.
- Air Bomb: 15% chance to deal 50% additional damage.
- Seeking Air Mine: 10% chance to split and damage an additional enemy.
Last edited by DaScavenger; December 23rd, 2014 at 04:40 AM.