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Thread: Idea: Surviving Troops acting as a multiplier.

  1. #11
    Forum Superstar WarrenJames's Avatar
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    There has to be a more elegant way of giving people an incentive to 🌟🌟🌟 a base, as opposed to just 🌟⭐⭐ from sniping or looting. Also this method seems to either reward those that overkill a base, or at least remove some or all of the downsides of excessive force on a defending village/base. What will keep a person from making, say a dragon army, and just level to the ground any and all bases with poor air defense and suffer just minimal losses?

    Unless I'm still reading this wrong, this will never be allowed by Supercell. It is also 3:10 am here right now so I'm a bit sleepy here too. Will give it another read over later to make sure.

  2. #12
    Millennial Club JibuRiRu's Avatar
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    Quote Originally Posted by WarrenJames View Post
    There has to be a more elegant way of giving people an incentive to 🌟🌟🌟 a base, as opposed to just 🌟⭐⭐ from sniping or looting. Also this method seems to either reward those that overkill a base, or at least remove some or all of the downsides of excessive force on a defending village/base. What will keep a person from making, say a dragon army, and just level to the ground any and all bases with poor air defense and suffer just minimal losses?

    Unless I'm still reading this wrong, this will never be allowed by Supercell. It is also 3:10 am here right now so I'm a bit sleepy here too. Will give it another read over later to make sure.
    As far as what's stopping people from leveling a base with poor defense are we talking about a TH facing the same TH of the same LvL?
    like TH8vsTH8?

    if it's TH8vsTH7 or TH8vsTH6 I feel the multiplier lessens or doesn't kick in at those points. Plus there is the loot penalty already there in those match ups as well to deter higher levels attacking lower levels.

    if you mean a TH versus a TH of the same level I was also thinking of something but wasn't sure on it.

    i was thinking instead of the multiplier rising according to housing space it would lower due to housing space.

    thereby still getting the reward but also deterring people from using over kill. Plus in a way it makes sense because it is much harder to keep say barbarian alive than a Dragon.

    meaning they would have to be careful with their weaker units and not use them as distractions or pawns in a attack. At that point it would be really tough to 3 star a base.

    what about that?
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  3. #13
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    Idea is complicated and convoluted.

    I like the core ideas behind the concept. Which are a) Incentive to 3 star bases in multiplayer b) Bonus/Reward for having troops alive.

    Simpler way to calculate multiplier would be (1+ 0.1(or + 0.05) for every 5 troop space alive) x loot penalty x league bonus.

    This would be amazing loot if it were implemented. I'd push back up to masters then sit in high crystal 1 hogging bad th9s.

    Even with the multiplier loot bonus would be pretty negligible below c2/c1 considering the cost of armies needed to 3 star same th bases.

  4. #14
    Senior Member WarriorRudy's Avatar
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    Is such a lot of complication required at all ? I don't think so.


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  5. #15
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    Seen as you want to use as few of troops you have to in order to achieve victory why would you reward people for using way more troops then they have to?

  6. #16
    Forum Hero rwelshjr's Avatar
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    I like the concept. I think the idea itself needs a lot of thought for the calculations all all the different level combos. (For instance - I think if you are attacking way down you don't get squat) I can't say if SC would do it or not. They did rule out giving the troops back (very abuse-able) but maybe giving some fraction of reimbursement might be workable.

    OP - You did fine presenting it. The problem is that this idea needs so much detail that there is no way to make it an easy read. Just feel good that you did a great job on the concept.

  7. #17
    Millennial Club JibuRiRu's Avatar
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    To be perfectly honest

    Quote Originally Posted by WarriorRudy View Post
    Is such a lot of complication required at all ? I don't think so.
    To be quite honest it isn't all that complicated. Haven't you player games with multipliers before?
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  8. #18
    Millennial Club JibuRiRu's Avatar
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    Thank you

    Quote Originally Posted by rwelshjr View Post
    I like the concept. I think the idea itself needs a lot of thought for the calculations all all the different level combos. (For instance - I think if you are attacking way down you don't get squat) I can't say if SC would do it or not. They did rule out giving the troops back (very abuse-able) but maybe giving some fraction of reimbursement might be workable.

    OP - You did fine presenting it. The problem is that this idea needs so much detail that there is no way to make it an easy read. Just feel good that you did a great job on the concept.
    I really appreciate that got some appreciation.

    I was aware that the calculations would get complicated and knew it would require more work. If I didn't say it in the original post I'll say it again. I hope that someone could improve upon it than I ever could.
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  9. #19
    Millennial Club JibuRiRu's Avatar
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    Yes

    Quote Originally Posted by Tyler21 View Post
    Seen as you want to use as few of troops you have to in order to achieve victory why would you reward people for using way more troops then they have to?
    The multiplier was just a way to give people initiative to 3 star a base.

    I have also also been thinking one something else as to factor in besides surviving troops. Perhaps instead, you get a multiplier based on how much time you have left?

    The faster you destroy the base the more of a reward. Would that be better? Thing is I would have an idea how to do the calculations but I've seen multipliers take the factor of time into account before.
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  10. #20
    Super Member jobro's Avatar
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    What about de troops? Would you get de back from them?

    Thanks to venomben for the awesome sig!

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