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Thread: Idea: Surviving Troops acting as a multiplier.

  1. #1
    Millennial Club JibuRiRu's Avatar
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    Lightbulb Idea: Surviving Troops acting as a multiplier.

    Idea Concept: When you finish attacking a base you get a multiplier that is based on how many troops survive.

    Formula:
    MultiplierXLeagueBonus= Your reward

    Details:
    -Multiplier kicks in only when you have 3 started that base(no exceptions)
    -Multiplier is added for every 5 troops that survive. Adding their assigned multiplier you add.
    i.e. Barbarians=1.1 multiplier. If 10 survive that equals 2.2 of a multiplier to your league bonus.
    -Your multiplier lessens or stops kicking after attacking so low. i.e. When you are TH8 attacking TH5. It will be assumed that you will recieve no multiplier 3 levels below you.

    Example: You attack a base. You are TH8. They are TH8. You attack with Barbarians, Archers and Giants.
    Depending on your league, you times that bonus by the multiplier. You are in Silver Division 1,meaning your league bonus is 4,000 of both Gold and Elixir

    Barbarians=1.1 multiplier
    Archers=1.1 multiplier
    Giants=1.3 multiplier
    Reminder:You add a multiplier for every 5 that survive.

    6 Barbarians, 11 Archers and 5 Giants have survived that attack that you just 3 starred.
    meaning the multiplier is
    1.1+1.1(2)+1.3=4.6

    League bonus-4,000

    4.6x4,000=18,400

    you just gained 18,400 both of Elixir and Gold for 3 starring that base.

    My concerns:
    -I am not a big number cruncher so I did not give each unit it's own assigned Multplier amount. However, I feel the multiplier should raise according to housing space.
    -I am also worried about TH lvls and how they come in to play with the multiplier.
    I mentioned that at some point the multiplier would not kick in after you attack so low. But also mentioned another way, the multiplier lessening as you attack lower. As far as that goes ,I do not know how much lower.
    - I am also worried about if the formula suits Dark Elixir.

    I was unsure of this idea so it's ok if you nitpick. My hope is that someone improves upon this idea and tweaks it so it may be viable to implement so I do understand that this is incomplete and it most definitely not concrete.
    i was not sure of this idea to begin with I was just getting out there with this thread is all.

    My reasons to implement this idea:

    So that it gives a reward to have surviving troops at the end of your attack. To also give incentive for 3 starring a base.


    Addtional Food For Thought:
    I have been thinking about how to retain the multiplier without using troops as a way for the game to calculate the Multplier. I will be honest and say I was thinking of an easy thing for me to calculate like "surviving troops" to introduce a multiplier into the game. However I want to introduce something else but without calculations because I have no idea how to go about calculating it.

    what if instead of surviving troops being the factor, how about the time you have left after you have attacked a base being the thing is accounted for when you get that multiplier.

    Basically, the faster you 3 star and destroy a base the more of a multiplier you gain.
    I found this to be a better idea instead because many people have mentioned rewarding the player for "overkill" isn't what you want.

    So just food for thought, a multiplier that multiplies your league bonus based on how fast you were(or how much time you had left, however you want to look at it)
    Last edited by JibuRiRu; December 22nd, 2014 at 11:21 AM.
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  2. #2
    Senior Member AriyanTheGreat's Avatar
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    The Idea Went Through My Head

    The Idea Is A Blast though I Didn't Understood a Single Word Too Rough !
    But As Far As I Understood u R Trying To Say That you Want A Change In League Bonus :v

    IGN : Ariyan
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  3. #3
    Millennial Club JibuRiRu's Avatar
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    :(

    Quote Originally Posted by AriyanTheGreat View Post
    The Idea Is A Blast though I Didn't Understood a Single Word Too Rough !
    But As Far As I Understood u R Trying To Say That you Want A Change In League Bonus :v
    Was it really that rough??

    man...

    well sorta but mainly because it involves your league bonus.

    I will edit it some so it lets rough. Partly why it may be rough was because I was unsure of this idea to begin with.
    Last edited by JibuRiRu; December 22nd, 2014 at 06:57 AM.
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  4. #4
    Forum Superstar WarrenJames's Avatar
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    For one, bad example, since the loot penalty for a TH8 attacking a TH6 is minus 50% the available loot you would have gotten as a TH6 or lower.

    Are you basicly wanting a reward for overkilling a defending base? If so, that goes against the concept of the game where using the right amount of troops is key in loot generating.

    If not, your idea is hard to follow. I know I ramble at times, but I re-read my posts many times for readablity and clarity of thought. Sometimes that maybe hard when staying up later than I should.

  5. #5
    Pro Member TheOutrageousPuffin's Avatar
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    Quote Originally Posted by JibuRiRu View Post
    Was it really that rough??

    man...

    well sorta but mainly because it involves your league bonus.
    Yeah, I saw some numbers and was like "nope, I'm out"
    hehe, it's a pretty *cool* idea, im not sure if I 100% understand it though...

  6. #6
    Millennial Club JibuRiRu's Avatar
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    Ok

    Quote Originally Posted by AriyanTheGreat View Post
    The Idea Is A Blast though I Didn't Understood a Single Word Too Rough !
    But As Far As I Understood u R Trying To Say That you Want A Change In League Bonus :v
    Ok I cleaned it up as best I could. What do you think?
    Please give feedback.
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  7. #7
    Millennial Club JibuRiRu's Avatar
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    Ok

    Quote Originally Posted by WarrenJames View Post
    For one, bad example, since the loot penalty for a TH8 attacking a TH6 is minus 50% the available loot you would have gotten as a TH6 or lower.

    Are you basicly wanting a reward for overkilling a defending base? If so, that goes against the concept of the game where using the right amount of troops is key in loot generating.

    If not, your idea is hard to follow. I know I ramble at times, but I re-read my posts many times for readablity and clarity of thought. Sometimes that maybe hard when staying up later than I should.
    I changed the example as I was thinking the same. I hope it makes more sense. I cleaned it up quite a lot. Not easy while on a iPhone with big hands like mine.
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  8. #8
    New Guy
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    good idea

    Since all the troops gone after each attk,it makes sense to gain some as replacement.

  9. #9
    Pro Member
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    you can simplify the equation by saying

    new bonus = current bonus + ( remaining Barch multiply by square root of the current bonus)

  10. #10
    Super Member EmeraldRange's Avatar
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    Great and original idea

    IMO, this is a great idea that is a much better alternative to the often suggested "surviving troops come back". I would love to see this, but you are right that your numbers might we off-balance. I'm not much of a number cruncher either so I can't fix it well but here are my suggestions

    (multiplier per every 5 of these troops that have already been placed (no bonus if there are 4 surviving))

    Barb: 1.05
    arch: 1.05
    gob: 1.05
    Giant: 1.15
    wall: 1.1
    Balloon: 1.2
    Wizard: 1.2
    helaer: 1.5
    dragon: 1.45
    pekka: 1.75
    Minions: 1.05
    Hogs: 1.2
    Valks: 1.3
    Golem: 1.75
    witch: 1.45
    lavah: 1.45

    (keep in mind that the multiplayer is for every five of these troops that survive after raiding 3 star.)
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