View Poll Results: Do you like it?

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  • Yes

    14 30.43%
  • Too OP

    26 56.52%
  • Too UP

    1 2.17%
  • IDK

    1 2.17%
  • Buttermink is awesome

    4 8.70%
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Thread: The ODIN (Oppressive Deadly Incomprehensible Nuisance)

  1. #21
    Millennial Club Buttermink's Avatar
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    Quote Originally Posted by Venomben View Post
    what are you smoking dude
    1) 800 damage to 4000 health troops minimum literally is like cutting 5 bllades of grass on a lawn
    2) it takes 10 seconds to load
    3) Buttermink...is awesome.


    Buttermink, i like your concept but i want to add a few spins to it.

    1)buff dps to around 250 I might try this.
    2) nerf attack speed to 4 sec Wouldn't this buff the tower. It takes 10 seconds to fire, and reducing time is a buff.
    3) make the 1000 damage on contact ?
    4) it will always target golem or hound The tower targets these. If 3 golems are in range of the max level of this tower, then they will all be targeted. All three just can't target the same Golem or Hound.
    5) splash recoil is around 30 dps ?
    6) splash recoil is also 4 sec ?
    7) nerf health to around 650 Why? This is not a mortar. You only get 1. I don't want to make it vulnerable to less than 3 lightning spells.
    8) make the range smaller, air only: tiles 4-8, ground only tiles: 3-7 I might try this.
    9) make it a ground only and air only not a ground+air option Already there
    10) reloads in gold Already done
    I bolded my opinions? The questions marks need more explanation on your part? They are a little fuzzy.


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  2. #22
    Millennial Club Buttermink's Avatar
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    Quote Originally Posted by XProGamerX View Post
    I love this idea, but perhaps you could reduce the damage and speed up the missile's velocity.
    10 seconds seems a bit long.
    Also you could add two settings:

    -Splash (reduce damage exponentially, decrease range, and and slower missiles) -targets tier 1 & 2 only
    -Single targeting (high damage, increased range, and faster missiles) -also only targets golem or hound

    Thanks for reading, and thanks for this post!
    Thanks for the feedback. But this tower already has two modes, Air single and Ground single. The use of splash on this tower is redundant. This is made to take out the tanks. Not tier 1 & 2 troops. This is made for tank killing. Nothing else.


    Quote Originally Posted by 4computer4 View Post
    I don't all ways talk to Alabama fans but when I do I ask for large fries...
    Anti-Feminist

  3. #23
    Senior Member reddy4u2's Avatar
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    You must really not like people raiding you with tank units do you?
    Town Hall 10 Level 157 GG 992mil+ HH 7m+ ,34 Cheesecakes, rest lavas. Max heroes. Proud to call myself a member of WHF. HEROES AVAILABLE IN WARS WHILE UPGRADING!

  4. #24
    Millennial Club Buttermink's Avatar
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    Quote Originally Posted by reddy4u2 View Post
    You must really not like people raiding you with tank units do you?
    No. This is just an answer to the many complaints that attacking is overpowered. This makes it less so.


    Quote Originally Posted by 4computer4 View Post
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  5. #25
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    Fun idea, but take a step back and look at what this means for the game.

    I like the idea because it complexifies defense and remove an attacker's ability to use admittedly stupid troops to trounce an even stupider defense, now both are about the same .

    There are two major conceptual issues with this.

    1) I don't know where this fits. Town Hall 9 gets the X-Bow. Town Hall 10 gets the Inferno Tower. I can't think of a single Town Hall level in which more than one defense building is introduced. This would overload a new TH9 who now has to deal with two rather expensive defenses.

    2) A TH9, who is probably farming, has almost no use for it. It is not exactly on a regular basis that someone who is attacking a farmer with an exposed Town Hall and well defended storages brings a full Quattro-Lavaloonion or a Triple Golem GoWiWi. Almost all (arguably excepting the Inferno Towers) other defenses are useful in both farming and war capacities - except this one. It is far too unversatile to be brought in at TH9, or even for most TH10s.

    People who know more than me should feel free to comment and flame, but do understand that I am a Level 80 TH8 and have been following the YouTube based community for a long time.

  6. #26
    Millennial Club Buttermink's Avatar
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    Quote Originally Posted by Sashimitheman View Post
    I like the idea because it complexifies defense and remove an attacker's ability to use admittedly stupid troops to trounce an even stupider defense, now both are about the same .

    There are two major conceptual issues with this.

    1) I don't know where this fits. Town Hall 9 gets the X-Bow. Town Hall 10 gets the Inferno Tower. I can't think of a single Town Hall level in which more than one defense building is introduced. This would overload a new TH9 who now has to deal with two rather expensive defenses.

    2) A TH9, who is probably farming, has almost no use for it. It is not exactly on a regular basis that someone who is attacking a farmer with an exposed Town Hall and well defended storages brings a full Quattro-Lavaloonion or a Triple Golem GoWiWi. Almost all (arguably excepting the Inferno Towers) other defenses are useful in both farming and war capacities - except this one. It is far too unversatile to be brought in at TH9, or even for most TH10s.

    People who know more than me should feel free to comment and flame, but do understand that I am a Level 80 TH8 and have been following the YouTube based community for a long time.
    I see your point, but here are the reasons this idea would fit. A) It is great for champion trophy pushers. It prevents easy offensive wins. B) You don't have to buy this at TH9. In fact, where it reqlly shines is TH10. The only reason it unlocks at TH9 is so TH10 dosen't have to deal with 4 upgrades at once. Plus, there is a first time for everything.


    Quote Originally Posted by 4computer4 View Post
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  7. #27
    Senior Member XProGamerX's Avatar
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    Quote Originally Posted by Buttermink View Post
    Thanks for the feedback. But this tower already has two modes, Air single and Ground single. The use of splash on this tower is redundant. This is made to take out the tanks. Not tier 1 & 2 troops. This is made for tank killing. Nothing else.
    Got it, but isn't single target mode on the inferno meant to do just that? And will this defense attack the Queen while she has her R.C. (Royal Cloak).
    Keep Calm, and Clash On


  8. #28
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    Too over powered and I think that if the god Odin was in this game, it should be a troop or something

  9. #29
    Millennial Club Buttermink's Avatar
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    Ignore this post. It was a mistake.
    Last edited by Buttermink; December 25th, 2014 at 12:54 AM.


    Quote Originally Posted by 4computer4 View Post
    I don't all ways talk to Alabama fans but when I do I ask for large fries...
    Anti-Feminist

  10. #30
    Millennial Club Buttermink's Avatar
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    Quote Originally Posted by OGreat8 View Post
    Too over powered and I think that if the god Odin was in this game, it should be a troop or something
    Quote Originally Posted by XProGamerX View Post
    Got it, but isn't single target mode on the inferno meant to do just that? And will this defense attack the Queen while she has her R.C. (Royal Cloak).
    To OGreat8: You missed the entire point of this thread. It is to introduce a defense whose entire objective is to eliminate tanks. The name is reference to Ghosts, not the god himself. Also, please explain how it is OP.
    To XProGamerX: Yes, but how many bases use a single target IT? This tower solely takes down tanks, not also deal with hordes, like the IT. And of course it can't target the cloaked Queen. That would be way too OP.


    Quote Originally Posted by 4computer4 View Post
    I don't all ways talk to Alabama fans but when I do I ask for large fries...
    Anti-Feminist

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