This defense shoots at first wooden stakes, then stone stakes, then metal rods, and finally, hardened lava rods, at the enemy. They land with a tremendous force, and deal a lot of splash damage.
Range Attack
SpeedAttack
TypeTroops
TargetedNumber of
RodsSize 6-16 10 seconds Single
TargetGround; Golem 20 3X3 3-12 10 seconds Single
TargetAir; Lava Hound 20 3X3
Damage (Ground)
Level Damage per Second Damage per Shot Hitpoints Cost to Load (Gold) Cost (Gold) Build Time Town Hall Required Projectile
Fired1 60 600 800 50,000 3,500,000 8 days 8 Wood 2 100 1,000 900 60,000 5,000,000 10 days 9 Stone 3 200 2,000 1,000 70,000 6,500,000 12 days 10 Golden 4 300 3,000 1,200 80,000 8,000,000 14 days 10 Lava Rock
Damage (Air)
Level Damage per
SecondDamage per
ShotCost to
LoadAmount of
Rods Fired1 80 800 60,000 1 2 150 1,500 70,000 2 3 220 2,200 80,000 2 4 320 3,200 90,000 3
Notes: A) While in air and ground mode, all three rods can't target the same target.
B) It looks like a cylinder with 10 holes on top filled with the rods. On air, five horns protrude from the top, distinguishing it from ground.
C) This tower can hurt your CC troops as well as enemies. Be carfeul with it.
D) This tower never loses sight of its targets. If its targets get too close, it adjusts its rod to different target.
E) When set to ground, it will aim in the center of a group, or a golem.
F) When set to air, only the first rod will target the Lava Hound.
G) This defense has no special targeting for Golemites or Lava Pups.
H) This tower attacks by lauching its rod into the air, 1st second, and then it crashes down to earth, 10th second.
I) If is tower fires its rod before it is frozen, the rod will still crash down to earth. It just won't adjust targets.
J) If the rod is in its 8th second of flight, it can't adjust targets.
K) This tower is protected from its rod by a magical shield granted by a powerful wizard.
L) You only have 1 of these towers at any time.






