View Poll Results: Should this be added and how could it be improved?

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  • Yes, it is perfect and should be added!

    19 17.92%
  • Yeah, I like it, but maybe adjust the stats.

    31 29.25%
  • I dont like it, but it could be useful in game (please tell why)

    6 5.66%
  • No, shouldnt be added, i hate it.

    50 47.17%
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Thread: New defense! The Air Boomer

  1. #41
    Super Member jobro's Avatar
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    Quote Originally Posted by rwelshjr View Post
    it does. Not as obvious when firing at drags or balloons but with a swarm of minions you can see it.
    Minions will be afraid of this defense. Lol. Balloons, meh.

    Thanks to venomben for the awesome sig!

  2. #42
    Super Member jobro's Avatar
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    Quote Originally Posted by sullysd View Post
    wonderful, i looked at it and thought it would be waaaayyy to OP but it was actually good, i really like it, of course, well leave the final stats to SC right?
    Thanks man
    Of course, SC will be the dictator of how this defense looks, attacks, and what the shots would look like, etc.

    Thanks to venomben for the awesome sig!

  3. #43
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    Thumbs Up Really Good Idea

    Dragon/Balloon raids are too OP. This will help alot against them. As long as you balance this defense well it will work perfectly.
    BTW, thanks for your feedback on my Shielder idea!

  4. #44
    Super Member jobro's Avatar
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    No problem mate!
    How can i balance it out? This defense is most effective against a bloonion raid, it isnt very effective against massed dragons. But thanks for the feedback man!

    Thanks to venomben for the awesome sig!

  5. #45
    Millennial Club tomatosarenice's Avatar
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    Air defense, along with the air & ground defenses, are more than enough to keep air raids challenging to execute. I don't think it's necessary to further nerf them, especially looking at how weak this would make balloons and minions (especially when paired with wizard towers and air bombs).

  6. #46
    Super Member jobro's Avatar
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    Quote Originally Posted by tomatosarenice View Post
    Air defense, along with the air & ground defenses, are more than enough to keep air raids challenging to execute. I don't think it's necessary to further nerf them, especially looking at how weak this would make balloons and minions (especially when paired with wizard towers and air bombs).
    Have you looked at how pathetic the damage per shot is? It cant even destroy the level 2 minion in 1 shot. Plus, i nerfed the hp so that it would be easier to destroy. It shouldnt have too much of an effect on ballooms unless it fires on them for a significant amount of time. It makes sense that the air boomer does more damage than a mortar, because the ad does more damage than a regular defense.

    Thanks to venomben for the awesome sig!

  7. #47
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    Quote Originally Posted by jobro View Post
    No problem mate!
    How can i balance it out? This defense is most effective against a bloonion raid, it isnt very effective against massed dragons. But thanks for the feedback man!
    That’s very easy! Simply make Dragons weaker to the Air Boomer! I’d say damage is multiplied by 4-6 when hitting Dragons!

    Anyway, I can sketch some artwork if you want some. Its starting to get boring after Christmas and I have all the time!

  8. #48
    Super Member jobro's Avatar
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    Quote Originally Posted by RagnartheGreat View Post
    That’s very easy! Simply make Dragons weaker to the Air Boomer! I’d say damage is multiplied by 4-6 when hitting Dragons!

    Anyway, I can sketch some artwork if you want some. Its starting to get boring after Christmas and I have all the time!
    Cool, thanks man! I would love the reference art man!
    Also, thanks for the feedback i might make it a little more effective against dragons.

    Thanks to venomben for the awesome sig!

  9. #49
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    Quote Originally Posted by jobro View Post
    Ok, so we have an air defense, but it is single target. What about one that is like a mortar, but for air units!
    Name:Air Boomer
    The shots look like max level air defense rockets, but much larger, as a bigger firework was needed for the splash damage effect. It fires a single shot every 5 seconds. The appearance at level 1 is like a level 1 ad, but larger. The level 2 ab looks much like a level 6 ad, but with only a single rocket. The level 3 ab has a completely different appearance. It is made out of a bronze type metal, that is supposed to form the base and the barrel. When it shoots, there is a bronze pipe that emits smoke, much like a mortar. All levels fire the same rockets as the level 8 air defense.
    Range: 10 tiles, 2 tile blind spot.



    Level 1

    Cost:500,000 gold
    Time to Build: 2 days
    Area splash: 2.5 tiles
    Damage per Second: 7
    Damage per Shot: 35
    HP: 400
    Available at th level 7, to make dragon spamming less effective

    Level 2
    Cost:1,250,000 gold
    Time to Upgrade: 4 days
    Damage per Second:9
    Damage per Shot: 45
    HP:450
    Available at th level 8

    Level 3
    Cost: 4,000,000 gold
    Time to Upgrade: 8 days
    Damage per Second:12
    Damage per Shot:60
    HP: 520
    Available at th level 9

    Strengths:
    Large area of splash damage
    Long range
    Balloons and minions will have a hard time getting to the blind spot.

    Weaknesses:
    Blind spot makes it weak to balloons if they get in quick enough
    Slow rate of fire and rather inaccurate
    Dragons can easily destroy this defense.

    The Air Boomer is a Balloon's worst nightmare! Its large area of effect fireworks do massive splash damage to all air units, but Dragons pose a serious threat!

    I tried not to make it too op, so if you have any suggestions, please post!
    Wizard Towers can attack air and do splash damages...
    Plus, air bombs do splash damages...
    Last edited by Clash12345; December 27th, 2014 at 05:33 AM.

  10. #50
    Fresh Spawn
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    just please, PLEASE, stop to create things that we have to use GOLD to build...

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