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Thread: Lv 7 Units (Archer)

  1. #1
    Fresh Spawn
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    Lv 7 Units (Archer)

    Because The You cant really get a Lv 7 Unit for most units I was thinking to have at Lv 8 Laboratory you could make Lv 7 Units with dark elixir so Archers will shoot arrows which are kind of flaming in Dark Elixir. The dark elixir unit will be similar to the Lv 5 Archer.

  2. #2
    Super Member ryskew's Avatar
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    Quote Originally Posted by jonoym View Post
    Because The You cant really get a Lv 7 Unit for most units I was thinking to have at Lv 8 Laboratory you could make Lv 7 Units with dark elixir so Archers will shoot arrows which are kind of flaming in Dark Elixir. The dark elixir unit will be similar to the Lv 5 Archer.
    No, let's not do that. Archers don't need to be any more powerful, and before supercell even think of adding another laboratory upgrade it'll be for tier 3 dark elixir troops when they've probably added town hall 10. Plus I want more level 6 troops before a level 7 is even suggested, especially a wizard.
    "The mind of the subject will desperately struggle to create memories where none exist..."
    Barriers to Trans-Dimensional Travel, - R. Lutece, 1889

    Level 109, Town Hall 9 with a trophy record of 2852.

  3. #3
    Senior Member crucible's Avatar
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    Th 10

    Throughout the game, you are only allowed to upgrade the lab once per new town hall level. So as level 7 lab comes upon upgrade to town hall level 9, adding a new lab level would mean that a new town hall level would need to be added. This is certainly being planned by SuperCell, and a Town Hall 10 update is expected sometime this summer.

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