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Thread: Mega Spring Trap

  1. #11
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    Cool idea

    I like this idea i hope to see this in a furthur update

  2. #12
    Forum Superstar DaScavenger's Avatar
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    Lightbulb Too Overpowered

    I think that if a trap can instantly kill a PEKKA, Golem, or Hero, then that is definitely too overpowered, and could significantly increase the amount of Attack losses. Instead it should deal a significant amount of damage, I would say around 1500-2000 damage, enough to seriously damage a PEKKA or Golem, but not necessarily enough to be able to kill it. It could also be useful against medium-high health troops such as Valkyries, being able to 1-shot them.

  3. #13
    Senior Member sullysd's Avatar
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    Quote Originally Posted by jobro View Post
    Lol
    However, one of the main advantages of heroes and golems n pekkas is that they are spring trap proof. You want to nerf all of the best troops...
    i agree with jobro i like the idea, but at the same time could be completely crushing
    Quote Originally Posted by sean76034 View Post
    I have one of the best ideas SuperCell will ever hear of. I believe it is such a good idea that I am asking, is to get in touch with someone from SuperCell who has authority.
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    Who you write to there depends on whether it's to nerf DE zapping or to fix matchmaking.

  4. #14
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    Quote Originally Posted by OwnerOfInsomniacMob View Post
    You all have obviously never made a trip to Champion and further... It doesn't matter if your base is 100% maxed literally wall, Heros, EVERYTHING....you can still be easily 2 starred. You get of for 10 seconds literally 10 seconds NO JOKE 10 seconds and you're getting attached by a Max GoWiPe/WiWi or Some variation of Loonian... And 9/10 times its at least a 2 star.... My point simply being winning a star that high up especially two stars should be more difficult... Maxed bases with a decent design shouldn't be able to be 2 starred by just any person wielding a Max GoWiPe that's my personal belief. I truly believe having just two of these mega spring traps would be a cool mix up it would be nice to have the rare chance that one of these mega superpowers moving through your max towers like they aren't there flung away saving the two star... The reason this isn't over powered is the fact that literally any troop even a goblin could set them off or they could go untouched like many spring traps... Also I'm saying TH9 only gets one... TH10 just one more... The traps would only truly be effective in its tank springing ability 1/10 raids if even that!

    I have, and I agree with you. Once in champ, the main thing I realised was that,'if an attacker fails, it's their lack of skill, not your amazing defence' and 'any good gowiwi attack can easily two star a maxed out base'.

    The only problem I have with the idea is that heroes would be nerfed...like...REALLY nerfed. Well, I just don't think it's great that you work reeaaalllly hard to get those heroes up to level 40 then see them thrown off the battle field in a matter of seconds. The 'truely effectively in its tank springing ability 1/10 raids' might solve that, But I'm guessing that the giant spring traps are quite expensive and a hero's ability(while active) would make it immune to the traps?

  5. #15
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    I made a similar suggestion about a year ago so I like the idea.
    we need to make gowipe/gowiwi a little harder.
    but reading through the comments it might be too much if it could flip Pekkas and heroes.

    An alternative could be that the regular spring traps are not triggered by anyone that cant be flipped.
    this way wizzards would have less protection.

    alternatively the giant spring trap could just throw the Pek/gol/hero a number of tiles away and deal som damage in the process.
    Last edited by Nexus6; December 28th, 2014 at 10:31 AM.

  6. #16
    Senior Member LOKY's Avatar
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    Unhappy Ummm............No

    Waaaaaaaaaaaaaaaaaaay too OP

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