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Thread: Mega Spring Trap

  1. #1
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    Mega Spring Trap

    Players should be allowed 1 Mega Spring trap at TH9 and two at TH10... These traps could spring a full golem, Pekka, or even a hero out of play.

    If hero is sprung out he or she would stay at the health level they were when sprung.

    Small troops can set these off too even if it's only 1 goblin...

    The trap is only for the rare possibility to spring out a tank troop or a devastating hero to rarely save your base.

    There is only one or two to keep from making it over powered by keeping the Mega Spring trap from going off on a large previously unspringable troop.

    This would be the equivalent to a giant bomb from a bomb or a seeking air mine from an air bomb.

    Let me know what you think.

    Trap would be un upgradable like the regular spring trap.

  2. #2
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    Quote Originally Posted by OwnerOfInsomniacMob View Post
    Players should be allowed 1 Mega Spring trap at TH9 and two at TH10... These traps could spring a full golem, Pekka, or even a hero out of play.

    If hero is sprung out he or she would stay at the health level they were when sprung.

    Small troops can set these off too even if it's only 1 goblin...

    The trap is only for the rare possibility to spring out a tank troop or a devastating hero to rarely save your base.

    There is only one or two to keep from making it over powered by keeping the Mega Spring trap from going off on a large previously unspringable troop.

    This would be the equivalent to a giant bomb from a bomb or a seeking air mine from an air bomb.

    Let me know what you think.

    Trap would be un upgradable like the regular spring trap.
    I like this idea. Curious how it will be implemented and i'm all for it.

  3. #3
    Forum Superstar WarrenJames's Avatar
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    That'll be neat! Maybe it could be a 2×2 oversized spring trap. Or it could be a mortar pit!

    A mortar pit would be a pit trap with a huge bore mortar at the bottom. They fall in and then get fired out, circus cannon style, off the map.

  4. #4
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    Lol i really dont see it makiing the game more interesting. But Funny Yes

  5. #5
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    Just wait until your lovely expensive golems get sprung by it.. I believe you'll be drowned in your tears huehuehue.. (evil laughter)

  6. #6
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    Quote Originally Posted by Skycircle View Post
    Just wait until your lovely expensive golems get sprung by it.. I believe you'll be drowned in your tears huehuehue.. (evil laughter)
    This guy... ♥♥♥♥. Worried about you a bit.

  7. #7
    Super Member jobro's Avatar
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    Quote Originally Posted by OwnerOfInsomniacMob View Post
    This guy... ♥♥♥♥. Worried about you a bit.
    Lol
    However, one of the main advantages of heroes and golems n pekkas is that they are spring trap proof. You want to nerf all of the best troops...

    Thanks to venomben for the awesome sig!

  8. #8
    Super Member TheCulprit's Avatar
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    I almost drown in tears when a couple of my wizzies are sprung off. I hope this isn't implemented lol.
    Maybe have another defensive tower that works better on heroes and meat troops. (like the single mode inferno).

  9. #9
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    i agree with the poster above, pekka already has teslas as their own nemesis, and golem dies miserably againts single targeting inferno tower, so a mega spring wouldn't be nessecary i guess. And besides they are already affected by walls reducing their effectiveness a bit.

  10. #10
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    Experience

    You all have obviously never made a trip to Champion and further... It doesn't matter if your base is 100% maxed literally wall, Heros, EVERYTHING....you can still be easily 2 starred. You get of for 10 seconds literally 10 seconds NO JOKE 10 seconds and you're getting attached by a Max GoWiPe/WiWi or Some variation of Loonian... And 9/10 times its at least a 2 star.... My point simply being winning a star that high up especially two stars should be more difficult... Maxed bases with a decent design shouldn't be able to be 2 starred by just any person wielding a Max GoWiPe that's my personal belief. I truly believe having just two of these mega spring traps would be a cool mix up it would be nice to have the rare chance that one of these mega superpowers moving through your max towers like they aren't there flung away saving the two star... The reason this isn't over powered is the fact that literally any troop even a goblin could set them off or they could go untouched like many spring traps... Also I'm saying TH9 only gets one... TH10 just one more... The traps would only truly be effective in its tank springing ability 1/10 raids if even that!

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