
Originally Posted by
OwnerOfInsomniacMob
Players should be allowed 1 Mega Spring trap at TH9 and two at TH10... These traps could spring a full golem, Pekka, or even a hero out of play.
If hero is sprung out he or she would stay at the health level they were when sprung.
Small troops can set these off too even if it's only 1 goblin...
The trap is only for the rare possibility to spring out a tank troop or a devastating hero to rarely save your base.
There is only one or two to keep from making it over powered by keeping the Mega Spring trap from going off on a large previously unspringable troop.
This would be the equivalent to a giant bomb from a bomb or a seeking air mine from an air bomb.
Let me know what you think.
Trap would be un upgradable like the regular spring trap.