I see alot of you have voted “It needs some Tweaks,” but none have bothered to state them in the comments. Please tell me what parts need tweaks! Thank you!
Yes! (No Particular Reason)
No! (No Particular Reason)
Don’t Care
Yes, its perfect!
Yes, but it needs some tweaks
No, it needs ALOT of tweaking
No, its too OP
No, its too UP
Yes, but its a little UP
Yes, but Its a little OP
Ruled Out
I see alot of you have voted “It needs some Tweaks,” but none have bothered to state them in the comments. Please tell me what parts need tweaks! Thank you!
Last edited by Nev; December 31st, 2014 at 02:51 AM.
Very interesting, although oddly specific numbers
Just for the fun of it, make the shielder a regular wallbreaker once the shield breaks![]()
You see, the Shielder is unlocked with the DB Lvl 4 which is at Lvl 8 Town Hall. At that point you have an excessive range of Single shot Defenses. That means while the Mortars (I think there are 3 or 4 of them at TH8) keep them occupied these Single shot defenses can pick it of easily so the Shielder would only stall for several seconds. That would be a waste of 20 spaces. And just one golem at level 1? Same waste. (Golems are much better later on in my book, but by then it would already by significantly harder for a Shielder if you just put them in the front lines.
What would happen is these troops will get picked off quick, leaving Wizards vulnerable. At that point the Archer Tower which now repeating fire capability would pick those Wizards off, if they aren’t destroyed first (Even if they are destroyed first, which actually does have a high chance if you, say, have an opening of a sort, the raid would not be as satisfying).
The max TH8 army is 200 troops. You’d be wasting a space of 70 for a few seconds stalling. The rest of wizards, making up only 32, will probably all be slaughtered before a 3 star can be made.
At TH9 it would be even worse since you don’t upgrade the Shielder up yet until TH10, in which everything would be just harder for these guys.
In general, I’d just have one, and deploy it so that it covers a group of very important Archers when they are at a specific location. (This has a flaw too, due to the Shielder’s speed)
Or even better, have some giants follow one so the Wizard Tower can’t splash them.
I specifically made the Shielder to be quite UP.
An army I would go with is a group of Archers and this baby, and plot it up to Cannons and Archer Towers. Wizard Towers are tougher, because the wizard fires once per second shots and that will keep the Shield constantly raised up, leaving the Shielder vulnerable. Mortars are generally in the inner parts of the base so they will be worked on later.
Last edited by RagnartheGreat; December 31st, 2014 at 08:30 PM.
I think the cost for level one should be about 500 DE, and for level two and three, gain 300 more in cost, if it unlocks at DB lvl 4, then it should cost a lot more, especially since it has so many hitpoints. Also, maybe try unlocking it at a different time than the golem, because they are kind of similar.
Last edited by Nev; January 1st, 2015 at 12:56 AM.