View Poll Results: Would you want a Shielder and Why?

Voters
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  • Yes! (No Particular Reason)

    8 38.10%
  • No! (No Particular Reason)

    3 14.29%
  • Don’t Care

    1 4.76%
  • Yes, its perfect!

    5 23.81%
  • Yes, but it needs some tweaks

    10 47.62%
  • No, it needs ALOT of tweaking

    2 9.52%
  • No, its too OP

    2 9.52%
  • No, its too UP

    0 0%
  • Yes, but its a little UP

    0 0%
  • Yes, but Its a little OP

    3 14.29%
  • Ruled Out

    1 4.76%
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Thread: When Wallbreakers fear death...

  1. #1
    Junior Member
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    Lightbulb When Wallbreakers fear death...

    When a Wallbreaker discovers that he/she was born to die (a second time), the Wallbreaker became desperate to find a way out of his/her crude destiny. These Wallbreakers discovered their new purpose, to not only be born to stay alive, but protect his fellow comrades in the glorious field of battle. Introducing, the Shielder. This skeleton carries a shield made of hardened Dark Elixir, rather than an explosive, which has the power to render targeted Splash damage useless.

    Appearance:
    Lvl 1: A common “Wallbreaker" with leather straps on its body, and carries a round, black shield with grey/iron edges.
    Lv. 2: The "Wallbreaker" loses its leather “helmet”, and is replaced with a dark-grey, horn-less, Viking med-helmet. Its leather straps are now darker in brown. Its round, black shield now has studs around its iron rim.
    Lv. 3: The Shielder has its Medhelmet replaced with a helmet similar to that of the Lvl 5 Barbarian, only it has no horns, and is much larger. Its leather straps have been replaced with chain mail. Its shield now has a skull symbol on its plate, and the studs are now spikes.

    Preferred Target Attack Type Housing Space Movement Speed Attack Speed Dark Barracks Range Training Time
    Defenses Melee (Ground Only) 20 10 3.0s Level 4 1 tile 30 min


    • The Shielder carries a massive shield, thus incredibly slow compared to his/her Wallbreaker brethren.
    • The Shielder heads for Defenses in general, however does little damage in DPS.




    • Ground-Capable Defenses are drawn to the Shielder as long as the Shielder is the closest assailant.




    • Unlike damage absorbers such as the Golem, the Shielder sets itself apart because it can protect troops around it from Splash damage (2.0 tiles). When it does this, the Shield is raised up.
    • The flaw to the Shielder is that when the Shield is raised up, single shot damage done by Cannons and Archer Towers will have damage x2.5 when targeting the Shielder.
    • Wizard Towers have no effect on the Shielder if it is carrying its Shield.




    • The Shield Breaks once the Shielder loses 92% or more of its Health. At that point, damage to the Shielder is doubled and the Shielder does the same damage as well as speed as a Witch’s skeleton.



    Shield Mode
    Level Base Damage Per Second Base Damage Per Attack Hitpoints Training Cost Research Cost Lab Level Research Time
    1 6 18 2,700 300 DE N/A N/A N/A
    2 8 24 3,000 325 DE 50,000 DE 6 5d
    3 10 30 3,300 350 DE 70,000 DE 8 7d

    Shieldless Mode (Same as Witch’s Skeleton)
    Base Damage Per Second Base Damage Per Attack Hitpoints Movement Speed
    25 25 8% of Initial HP 24






    Strategy

    • Since the Shielder is a damage magnet, deploy ranged troops behind it.
    • Generally, make sure your troops stay behind or near the Shielder.


    Updates!!!
    1. The Shielder is unable to protect certain troops from any sort of damage.
    These troops include: All Air Troops (obviously), and Golems.



    Last edited by RagnartheGreat; December 31st, 2014 at 10:51 PM.

  2. #2
    Centennial Club hawkeye5366's Avatar
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    I love this idea. The shielder sounds like an awesome idea. However, I do have one question: How is the shield-up ability controlled? Is it automatic when splash damage is incoming, or is it turned on and off by the player?

  3. #3
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    Quote Originally Posted by hawkeye5366 View Post
    I love this idea. The shielder sounds like an awesome idea. However, I do have one question: How is the shield-up ability controlled? Is it automatic when splash damage is incoming, or is it turned on and off by the player?
    It’s automatic. It triggers the second before impact. For Wizard towers, since they are faster, the Shield will probably stay up the whole time. For the Mortar, there might be gaps.

    Let’s say exactly one second before the projectile hits.

  4. #4
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    Poll

    Turning this into a poll
    Last edited by RagnartheGreat; December 26th, 2014 at 04:35 AM.

  5. #5
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    Question More Feedback Please

    I would like to see someone challenge this idea in a constructive way. I’m pretty sure there are changes to be made, just can’t really find them.

  6. #6
    Senior Member TheACEMan2000's Avatar
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    :)

    I was accually going to post about a troop like this myself. You know what they say; "two great minds think alike"

  7. #7
    Super Member jobro's Avatar
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    Sounds cool, but a little too inexpensive for something with over 2k health, maybe increase to at least 350 at max level? Just a thought.

    Thanks to venomben for the awesome sig!

  8. #8
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    Quote Originally Posted by jobro View Post
    Sounds cool, but a little too inexpensive for something with over 2k health, maybe increase to at least 350 at max level? Just a thought.
    Thanks for the feedback! It has been done.

  9. #9
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    It sounds a lot like a golem...

  10. #10
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    Quote Originally Posted by swagsweg View Post
    It sounds a lot like a golem...
    Golems can’t defend against splash damage though. And the Shielder is more vulnerable under circumstances while the Golem is a basic hunk of rock that soaks all damage.

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