Yes, I'm terrible at creative names. Anyway
Stats(can and will change based on feedback):
Troop Name: Sniper
DPS: 50 (30 at lvl 1)
HP: 100 (75 at lvl 1)
Training Cost: 300 DE (200 at lvl 1)
Summoned Blocks*: 3 (2 at lvl 1)
Block: 150 HP
Range: 10 tiles
Favorite Target: CC and heroes -----> Anything
Damage Type: Single Target
Targets: Ground and air
Housing Space: 10
Training Time: 20 minutes
Movement Speed: 8
*Sniper summons blocks when attacking (not moving), blocks disappear when moving and a new set (meaning is laid down once the sniper stops attacking. Unless the sniper moves and continues attacking, blocks will not spawn. Blocks will be targeted before sniper by all defenses except archer towers. Splash damage hits all like normal. Blocks are immobile and do no damage. Just to put emphasis, blocks WILL NOT be present while the sniper is moving.
This troop is meant to add to the group of support troops as a specialized troop to deal with CCs and heroes, which are normally so imbedded into a base that it's hard to take them out. On the flipside, the huge range of the troop makes it a threat in the CC, since 3 of these are stronger than an archer tower or tesla. To counter that, it is lurable, but will be harder to lure; providing an increased challenge for the attacker.




