Since Clash of Clans was released in 2012, attacking was the name of the game. Different strategies came and went, some made their way back into the spotlight, and some seem to have died for good. Offense is constantly changing, but defense is staying more or less the same.
Introductions of the X-Bow and Inferno Tower have shaken up how the game is played quite a bit. You can choose whether you want your X-Bow to shoot at ground targets only, or at air targets only. Inferno towers can attack a single target, dealing massive damage, or up to five at once, with low damage but it being dealed upon multiple targets. This gives us the opportunity to choose how we want to set up these defenses, but it' for these defenses only.
I'm sure many of us have played tower defense games in which you can choose what opposing enemy your defensive buildings can attack; for example, closest, furthest, strongest, and weakest. This led me to think, what if this same idea was implemented into Clash? For some buildings, like the mortar and wizard tower, choices could be quite obvious; as you would want them to attack weaker targets such as archers rather than golems. Other buildings, though, like cannons and archer towers, would be a lot more tricky to figure out. They could be set to attack the strongest target in their range, but now they're stuck on that enemy, while being shot down by a group of wizards. If they're set to attack the weakest targets, giants, pekkas, and other high-health troops would become advantageous.
Inferno towers would become a lot more useful, as almost everyone uses them on multi-target, at least in lower leagues. If they're on single shot, and want them to attack golems, pekkas, etc. like they're supposed to,now you can. Instead of you multi-target focusing on the enemy's king, golems, and lava hounds, they'll attack wizards and skeltors like they should.
I suppose that this could go in the "New Ideas" thread, but I think that this applies to the entirety of Clash, and that it should be viewed by a greater audience. Feedback is greatly appreciated, but let's keep it positive, because we all know that negativity in this community will get us nowhere.![]()






