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Thread: Opinion: The economy has never been better balanced

  1. #1
    Forum Master daz258's Avatar
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    Opinion: The economy has never been better balanced

    In my opinion, Clash of Clans today has never been better balanced from an economic stand point.

    To review the economy you have to consider two basic principles; supply & demand.

    And I will be primarily focusing on farmers, from TH7 to TH10 as they put the heaviest demand on the economy.

    First, GOLD.

    Finding gold storages worth raiding is often not that difficult, because even the best farmers are often stranded with gold waiting in their storages until their next builder frees up. This is good for the economy, even with their hardcore demand they are forced to supply back some to the economy.

    There is always an exception with players purely farming for walls, but they typically do not outweigh players saving for expensive upgrades sitting with gold in their storages. Wall farming demand increases as our hall increases; but as per below their gold supply via gold mines also increase as their hall increases.

    Now all players TH8 and higher can unlock lv 12 gold mines, if they do so add a very generous 3,500 gold per hour; per pump into the game.

    TH10 players also unlock a further gold mine, adding even more supply to the game.

    Summary, all halls TH7 to TH10 are contributing relatively equal gold supply in the game.

    Secondly, ELIXIR.

    There was once a time when no player could build walls with elixir, this provided some serious elixir supply to the game. But many clashers, and SuperCell also finally relented that elixir supply far outweighed the demand.

    Unfortunately, they swung the pendulum too far in the opposite direction. Allowing walls as cheap as 200,000 to be built by elixir. So players from TH7 to TH10 were all equally drawing elixir fast out of economy.

    Elixir walls are a far greater issue than gold walls because of the facts many TH7 & TH8 are pointing out today. There are far more upgrades with gold as opposed to elixir in the game.

    But this is in fact the problem, because of this; players are rarely forced to sit on elixir worth raiding. So far more than gold ever did it is been removed from the economy on walls.

    Now, a recent update blocks the option out to walls costing 1,000,000. Meaning it is impossible for TH7 & TH8 to access it. And also restricts many TH9 & TH10 players. Players with lego walls or higher is uncommon in proportion to the global clashing community.

    Now all players TH8 and higher can unlock lv 12 elixir collectors, if they do so add a very generous 3,500 gold per hour; per pump into the game.

    TH10 players also unlock a further elixir collector, adding even more supply to the game.

    Summary halls TH7 & TH8 are supplying high amounts of elixir to the game, TH9 & TH10 are supplying only moderate amounts of elixir to the game.

    Finally, Dark Elixir

    Those who farm for Dark Elixir will know that finding dark elixir storages worth raiding is not uncommon - but typically fuller storages come with greater difficulty.

    But more importantly to that, is Dark Elixir drills. The drills especially are providing the dark elixir to the game.

    Facts.
    TH7 offer a maximum of 45 DE per hour into the game.
    TH8 offer a maximum of 90 DE per hour into the game.
    TH9 offer a maximum of 200 DE per hour into the game.
    TH10 offer a maximum of 300 DE per hour into the game.

    Dark Elixir drills also operate differently to gold mines & elixir collectors. Offering a whopping 75% of their contents for raid. In just 12 hours of inactivity the following becomes available to raid.

    TH7 offer 405 DE after 12 hours
    TH8 offer 910 DE after 12 hours
    TH9 offer 1,800 DE after 12 hours
    TH10 offer 2,700 DE after 12 hours.

    Summary, the higher your town hall level; the more dark elixir you supply into the game.

    TL;DNR summary

    Halls ranging from TH7 to TH10 all provide relatively equal gold supply to the game.
    TH7 & TH8 all provide high elixir supply to the game, where TH9 & TH10 only provide moderate elixir supply to the game.
    TH7 & TH8 all provide moderate dark elixir supply to the game, where TH9 & especially TH10 provide high dark elixir supply to the game.

    Every hall is constantly providing an adequate supply of 2 of the 3 resources in the game.
    Last edited by daz258; December 20th, 2014 at 12:37 AM.
    Former Clasher
    Hay Day Farmer Lv 79, Town 23
    Of Chill Reputations - A different way to farm

  2. #2
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    I concur with your fine analysis

  3. #3
    Super Member fergulog8's Avatar
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    I think the OP is right
    Do people still play Clash?
    Don't, I repeat do not, click here.
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  4. #4
    Pro Member Maxwell6299's Avatar
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    Well stated. +1
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  5. #5
    Forum Superstar
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    Now if only we had a way to encourage everyone to max their mines, collectors, and drills...

  6. #6
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    Quote Originally Posted by daz258 View Post
    In my opinion, Clash of Clans today has never been better balanced from an economic stand point.

    To review the economy you have to consider two basic principles; supply & demand.

    And I will be primarily focusing on farmers, from TH7 to TH10 as they put the heaviest demand on the economy.

    First, GOLD.

    Finding gold storages worth raiding is often not that difficult, because even the best farmers are often stranded with gold waiting in their storages until their next builder frees up. This is good for the economy, even with their hardcore demand they are forced to supply back some to the economy.

    There is always an exception with players purely farming for walls, but they typically do not outweigh players saving for expensive upgrades sitting with gold in their storages. Wall farming demand increases as our hall increases; but as per below their gold supply via gold mines also increase as their hall increases.

    Now all players TH8 and higher can unlock lv 12 gold mines, if they do so add a very generous 3,500 gold per hour; per pump into the game.

    TH10 players also unlock a further gold mine, adding even more supply to the game.

    Summary, all halls TH7 to TH10 are contributing relatively equal gold supply in the game.

    Secondly, ELIXIR.

    There was once a time when no player could build walls with elixir, this provided some serious elixir supply to the game. But many clashers, and SuperCell also finally relented that elixir supply far outweighed the demand.

    Unfortunately, they swung the pendulum too far in the opposite direction. Allowing walls as cheap as 200,000 to be built by elixir. So players from TH7 to TH10 were all equally drawing elixir fast out of economy.

    Elixir walls are a far greater issue than gold walls because of the facts many TH7 & TH8 are pointing out today. There are far more upgrades with gold as opposed to elixir in the game.

    But this is in fact the problem, because of this; players are rarely forced to sit on elixir worth raiding. So far more than gold ever did it is been removed from the economy on walls.

    Now, a recent update blocks the option out to walls costing 1,000,000. Meaning it is impossible for TH7 & TH8 to access it. And also restricts many TH9 & TH10 players. Players with lego walls or higher is uncommon in proportion to the global clashing community.

    Now all players TH8 and higher can unlock lv 12 elixir collectors, if they do so add a very generous 3,500 gold per hour; per pump into the game.

    TH10 players also unlock a further elixir collector, adding even more supply to the game.

    Summary halls TH7 & TH8 are supplying high amounts of elixir to the game, TH9 & TH10 are supplying only moderate amounts of elixir to the game.

    Finally, Dark Elixir

    Those who farm for Dark Elixir will know that finding dark elixir storages worth raiding is not uncommon - but typically fuller storages come with greater difficulty.

    But more importantly to that, is Dark Elixir drills. The drills especially are providing the dark elixir to the game.

    Facts.
    TH7 offer a maximum of 45 DE per hour into the game.
    TH8 offer a maximum of 90 DE per hour into the game.
    TH9 offer a maximum of 200 DE per hour into the game.
    TH10 offer a maximum of 300 DE per hour into the game.

    Dark Elixir drills also operate differently to gold mines & elixir collectors. Offering a whopping 75% of their contents for raid. In just 12 hours of inactivity the following becomes available to raid.

    TH7 offer 405 DE after 12 hours
    TH8 offer 910 DE after 12 hours
    TH9 offer 1,800 DE after 12 hours
    TH10 offer 2,700 DE after 12 hours.

    Summary, the higher your town hall level; the more dark elixir you supply into the game.

    TL;DNR summary

    Halls ranging from TH7 to TH10 all provide relatively equal gold supply to the game.
    TH7 & TH8 all provide high elixir supply to the game, where TH9 & TH10 only provide moderate elixir supply to the game.
    TH7 & TH8 all provide moderate dark elixir supply to the game, where TH9 & especially TH10 provide high dark elixir supply to the game.

    Every hall is constantly providing an adequate supply of 2 of the 3 resources in the game.
    I agree completely! regarding your comment on de It has never been better! Almost every raid in last couple days have been between 3800-5500 de. My queen loves it!
    Clan:Fallen Saviors
    Level:180 (513 War Stars)
    Townhall:10 (AQ)40 (BK)40 |9m HH|
    Gold Grab:1,725,000,000+ (255 Max walls)
    Trophy record:3856

  7. #7
    Forum Master daz258's Avatar
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    Quote Originally Posted by erethizon View Post
    Now if only we had a way to encourage everyone to max their mines, collectors, and drills...
    Indeed, until that happens we will never see the full potential of lv 12 pumps.

    Quote Originally Posted by Lawdyofthetots View Post
    I agree completely! regarding your comment on de It has never been better! Almost every raid in last couple days have been between 3800-5500 de. My queen loves it!
    Agree 100%, recently started to focus more on DE again and I'm glad I did. DE out there to raid is very good, haven't enjoyed the game this much for a while. Nothing feels better then pulling off a 3k+ DE raid.
    Former Clasher
    Hay Day Farmer Lv 79, Town 23
    Of Chill Reputations - A different way to farm

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