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Thread: Suggestion to resolve the loot issue/concern.

  1. #21
    Pro Member
    Join Date
    Aug 2014
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    605
    SC dont want to make loot easy to get. If it was then players get to TH10, maxed out, more quickly and have no reason to purchase gems. On the flip side they dont want players to simply stop playing out of boredom or finding loot to hard to get. It ends up being a job to find the balance. A recent example of this would be the introduction of elixir for walls. It clearly took a lot of Elixir out of the Clash economy, and perhaps made some players just stop playing. So they tweaked how you can use Elixir on walls and I have no doubt they will monitor the effect and if they need to make a further change.

    The thing is, SC have all the data they need to show what is truly happening, how much loot is in the Clash economy, how many times players hit next, how many players are active, and so on. They would be able to assess the impact of the suggestion here, and if they thought it viable I'm sure they would try it. My thinking though is that it wouldn't work, and many players would just learn how to exploit it for a free shield, the game has too many ways to dump or hide loot if you really want to. I just finished a session, built up 3m gold, 2.5m elixir, then spent the lot, leaving empty storages.
    Last edited by fennster1969; December 20th, 2014 at 12:51 AM.

  2. #22
    Forum Superstar
    Join Date
    Jun 2014
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    3,091
    Quote Originally Posted by HellfireJoey View Post
    Thanks though.. so far I thought of a flaw from what I suggested.
    1.) If these untouched bases gets removed from the queue, what if we ran out of available bases to raid? But of course this depends on how many bases are here in the server.
    That was my basic thought too. These bases don't need to be removed from the queue they simply need to be put in the very back behind all the inactive bases. Ideally, these bases would actually get put in the back in less than 3 hours time (I would like to see them go to the back after 10 people next past them). There may be some value to having these bases in the queue (as some have pointed out they may have low gold and elixir but a ton of DE and so someone may want to attack eventually), but they definitely have less value than a base with level 10+ collectors that hasn't been logged in for a week or more.

    The nexting problem is caused by the fact that we all keep nexting past the exact same garbage bases instead of being shown new bases that haven't been logged in for a while and thus are a great source of renewable loot. Storage loot does not renew itself automatically, but collector loot does so full collectors are a much better source of loot than full storages.

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