View Poll Results: What’s your Basic Opinion on this troop?

Voters
5. You may not vote on this poll
  • The Troop is too OP

    0 0%
  • The Troop is a little OP

    0 0%
  • I want this is COC

    3 60.00%
  • The Troop is a little UP

    0 0%
  • The Troop is too UP

    1 20.00%
  • The Troop is Difficult to Use Well

    1 20.00%
  • The Troop is Easy to Use Well

    1 20.00%
Multiple Choice Poll.
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Thread: Something has emerged from the winter...

  1. #11
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    Quote Originally Posted by Reggie24 View Post
    I like it! Original and well thought.
    Also, I think i recognize your name. I'm pretty sure I was attacked by you on my second account. It's name is RAGNOKtheGREAT! Do you recognize that name?
    Thanks for the positive feedback.
    No. My name was after my Clash of Clans user name “Ragnar"

  2. #12
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    Vote Please

    Poll Started. Vote please

  3. #13
    Senior Member AriyanTheGreat's Avatar
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    Why?

    Why There ain't Any Option in The Pole To Vote " this idea sucks " Or " I Dont Want It in Coc" ?

    IGN : Ariyan
    Level : 75 | Town Hall : 8 | Clan : Dark Siders | Trophy Record : 1900
    Ideas : Clan War Tournament [ Extended ] , Reducer Spell

  4. #14
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    Quote Originally Posted by AriyanTheGreat View Post
    Why There ain't Any Option in The Pole To Vote " this idea sucks " Or " I Dont Want It in Coc" ?
    You want to know why? Well, there’s always a reason you think It is a bad idea. The only valid answers are either Over-powered (Too strong), Under-powered (Too weak), or Difficult to Use. Otherwise, there may be a problem with stats and costs. If you don’t have a reason for why the troop sucks, then basically your saying the troop sucks because of nothing in particular.

  5. #15
    Fresh Spawn
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    Nov 2014
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    Too powerful

    Quote Originally Posted by RagnartheGreat View Post
    Something has emerged from the winter...






    Drawn by its craving for the Dark substances, the Yetis have emerged from the wilderness, ready to fight for those who will feed them the Dark substance that will ready them for battle. Built with an icy punch and a fiery rage, the Yeti un
    leashes a hammering fist that freezes anything it hits. Just remember… fire is their nemesis.


    Preferred Target Attack Type Housing Space Movement Speed Attack Speed Dark Barracks Range Training Time
    The Closest Assailant/ Dark/Regular Elixir Storage Melee (Ground Only)/
    Temporary Freeze
    18 12/
    20 if being attacked
    2.0s/
    1.5s if being attacked
    The Next One 1 tile 30 min


    • The Yeti generically aims for the Dark Elixir Sources (it really loves that dark elixir stuff), or regular Elixir first if there isn’t Dark Elixir
    • However, the Yeti will first attack anything that hurts it, the closest enemy defense, Hero or castle troop first, and only if they are attacking the Yeti




    • When the Yeti is being attacked, it will switch from a speed of 12 to 20, and immediately head for the closest thing that is attacking it (Wall placement does not affect this mechanic)
    • Furthermore, the Yeti will also switch its attack speed from 2.0s to 1.5s
    • This change is called Anger




    • When a Yeti hits a defense/troop/Hero, that single defense/troop/Hero will freeze and be unable to function. The affect lasts for 5 seconds
    • Furthermore, any damage done to that frozen defense/troop/Hero will be multiplied by 1.25 while it is frozen
    • The same affect goes for buildings it hits too: damage will be multiplied by 1.25


    Level Base Damage Per Second Base Damage Per Attack Hitpoints Training Cost Research Cost Lab Level Research Time
    1 36; Anger: 48 72 1,000 200 DE N/A N/A N/A
    2 39; Anger: 52 78 1,200 250 DE 50,000 DE 6 5d
    3 42; Anger: 56 84 1,400 300 DE 62,000 DE 7 6d
    4 45; Anger: 60 90 1,600 350 DE 74,000 DE 7 7d


    • The Yeti is weak to the Inferno Tower
    • Damage to a Yeti by the Inferno Tower is multiplied by 1.5


    Strategy
    • The Yeti generally does small amounts of damage, so it should be reinforced by other troops.
    • The Yeti will weaken and disable anything it hits, so it can be used to target certain defenses, weaken them, and allow other troops to use that weakness to an advantage in damage.
    • Remember, make sure that the defense you are sniping with the Yeti is continuously hitting the Yeti, because if it does not hit the Yeti and another Defense starts to hit the Yeti, the Yeti may run towards that Defense.
    • The Yeti can be used to snipe the Dark Elixir Storage/Drills or Elixir Storages/Collectors, as long as Defenses in range of the Yeti’s path are either destroyed or occupied. Since Dark Elixir/Elixir Storages can be found in the center of a base, Yetis can be decent pathmakers for other troops, into the center of a base.
    • Keep the Yeti away from Inferno Towers, or at least occupy the Inferno Towers with other troops.





    At 18 spaces, it would be nearly impossible to kill 10 of them with them freezing everything. 10 yetis with heal spell would be invincible and the fact they aim directly for Dark Elixer would be a sure defeat because they would go directly towards the Town Hall. I agree there needs to be a Dark E sniper, but a troop with freezing spell would reap too much havoc in COC. Maybe if you raised the space to like 50 to prevent people from using too many of them. At 50 space, this would limit people to 2 or 3 per Attack. Decent Idea that needs a bit of tweaking. My idea was to have a Hero in the form of a Goblin which performs the jump spell and 5 goblins summoned as its ability at lev 5. Dark Elixer would be its first target and damage of 100 would of course be double on resources. This would be at TH7 and would help lower THs obtain DE.

  6. #16
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    Talking

    Quote Originally Posted by BigDclanIconClast View Post
    At 18 spaces, it would be nearly impossible to kill 10 of them with them freezing everything. 10 yetis with heal spell would be invincible and the fact they aim directly for Dark Elixer would be a sure defeat because they would go directly towards the Town Hall. I agree there needs to be a Dark E sniper, but a troop with freezing spell would reap too much havoc in COC. Maybe if you raised the space to like 50 to prevent people from using too many of them. At 50 space, this would limit people to 2 or 3 per Attack. Decent Idea that needs a bit of tweaking. My idea was to have a Hero in the form of a Goblin which performs the jump spell and 5 goblins summoned as its ability at lev 5. Dark Elixer would be its first target and damage of 100 would of course be double on resources. This would be at TH7 and would help lower THs obtain DE.
    1. 50 is too much. I guess 25 is ideal. Since the maximum amount of troops you can have in an army excluding Heroes would be 240, it would be impossible to have 10 Yetis, and that more reinforcing troops would be required to aid them. Thanks for that feedback.

    2. Your right about the DE target thing, but the thing is, if a defense starts attacking the Yeti, the Yeti will ignore the DE and start going for that attacking Defense. If that Defense is behind a wall, the Yetis initial mission would be disrupted greatly. I think the HP is low enough too.

    3. I like that Jump Spell I sea for Goblins cause then you can have troop jump over walls to get that storage loot. But seem a bit OP so maybe low the time of that mini Jump Spell.

  7. #17
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    Changes

    Recent Changes:
    • Troop Cost in DE is less expensive
    • Troop HP was changed

  8. #18
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    So I know it seems hard to understand this troop. I’m sorry if I don’t have a visual representation of it.

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