Something has emerged from the winter...
Drawn by its craving for the Dark substances, the Yetis have emerged from the wilderness, ready to fight for those who will feed them the Dark substance that will ready them for battle. Built with an icy punch and a fiery rage, the Yeti unleashes a hammering fist that freezes anything it hits. Just remember… fire is their nemesis.
Preferred Target Attack Type Housing Space Movement Speed Attack Speed Dark Barracks Range Training Time The Closest Assailant/ Dark/Regular Elixir Storage Melee (Ground Only)/
Temporary Freeze25 12/
20 if being attacked2.0s/
1.5s if being attackedThe Next One 1 tile 30 min
- The Yeti generically aims for the Dark Elixir Sources (it really loves that dark elixir stuff), or regular Elixir first if there isn’t Dark Elixir
- However, the Yeti will first attack anything that hurts it, the closest enemy defense, Hero or castle troop first, and only if they are attacking the Yeti
- When the Yeti is being attacked, it will switch from a speed of 12 to 20, and immediately head for the closest thing that is attacking it (Wall placement does not affect this mechanic)
- Furthermore, the Yeti will also switch its attack speed from 2.0s to 1.5s
- This change is called Anger
- When a Yeti hits a defense/troop/Hero, that single defense/troop/Hero will freeze and be unable to function. The affect lasts for 5 seconds
- Furthermore, any damage done to that frozen defense/troop/Hero will be multiplied by 1.25 while it is frozen
- The same affect goes for buildings it hits too: damage will be multiplied by 1.25
Level Base Damage Per Second Base Damage Per Attack Hitpoints Training Cost Research Cost Lab Level Research Time 1 36; Anger: 48 72 1,000 200 DE N/A N/A N/A 2 39; Anger: 52 78 1,150 250 DE 50,000 DE 6 5d 3 42; Anger: 56 84 1,300 300 DE 62,000 DE 7 6d 4 45; Anger: 60 90 1,450 350 DE 74,000 DE 7 7d
- The Yeti is weak to the Inferno Tower
- Damage to a Yeti by the Inferno Tower is multiplied by 1.5
Strategy
- The Yeti generally does small amounts of damage, so it should be reinforced by other troops.
- The Yeti will weaken and disable anything it hits, so it can be used to target certain defenses, weaken them, and allow other troops to use that weakness to an advantage in damage.
- Remember, make sure that the defense you are sniping with the Yeti is continuously hitting the Yeti, because if it does not hit the Yeti and another Defense starts to hit the Yeti, the Yeti may run towards that Defense.
- The Yeti can be used to snipe the Dark Elixir Storage/Drills or Elixir Storages/Collectors, as long as Defenses in range of the Yeti’s path are either destroyed or occupied. Since Dark Elixir/Elixir Storages can be found in the center of a base, Yetis can be decent pathmakers for other troops, into the center of a base.
- Keep the Yeti away from Inferno Towers, or at least occupy the Inferno Towers with other troops.



