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Thread: Spell Factory DESTRUCTION!

  1. #11
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    Heal spell should heal buildings in the specified radius of the spell factory for a few seconds and rage should rage the defenses in tbe area of the spell factory for a few seconds

  2. #12
    Centennial Club Ironzz's Avatar
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    Splendid idea!

    Quote Originally Posted by Dracus View Post
    What if upon spell factory being destroyed that it*releases* renainder of spell it was currently working on? So if it was working on lightning spell minor bolts of lightning would spurt out and do a little damage. Or if it was a freeze spell it would freeze a troop or two. Or if jump spell it could push troops back a little ways....making it seem as though the factory *upon destruction* is unstable after a certain point of damage or upon being destroyed.

    The rage spell could lower the troops attack and speed in an area for a certain time (same as the spells radius).

    I really like this idea and it could add more strategic spell factory placement in the future

    SC please notice this post!! Plus I am waiting PATIENTLY for the one-gem boost!🎅🎄😋

  3. #13
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    Friendly Bump for a good idea (Can't see why it got pushed all the way to pg4)

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  4. #14
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    would the spells get used up as in the sense the village owner would have re-train them? also would only the current spell get used or all spells created or all in que and finished?

  5. #15
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    Quote Originally Posted by Phinagin View Post
    would the spells get used up as in the sense the village owner would have re-train them? also would only the current spell get used or all spells created or all in que and finished?
    Not my idea (a very good one at that) but I would think it would be the spell that is currently counting down only. Also I would think that no further resources (other than more time) be needed to complete the spell that was released.

    I would also think that this is should have a similar effect to a bomb going off with troops caught in it's blast radius but with a cooler visual effect based upon the spell. I don't think it should be so dramatic that it will effect base layout too much

  6. #16
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    Quote Originally Posted by Climbdenali12 View Post
    Not my idea (a very good one at that) but I would think it would be the spell that is currently counting down only. Also I would think that no further resources (other than more time) be needed to complete the spell that was released.

    I would also think that this is should have a similar effect to a bomb going off with troops caught in it's blast radius but with a cooler visual effect based upon the spell. I don't think it should be so dramatic that it will effect base layout too much
    Im glad so many like this idea. My thinking with tbe spells would be only the one in the que or if there is one being stored..if more then one being stored then a random one is*blasted*. I picture the effect of lightning coming out the sides of the building as it is destroyed*damaging troops nearby* i also see the rage spell either helping troops that destroy the factory(because there seems to need to be a benefit to each side for supercell to enjoy the idea) or it helping the defense within the radius of this. Jump spells will push troops backwards ,like the after shock from a mortar attack. Heal will either help defensive structures. Or drain a little health from troops in area(like a toxin because the spell was contaminated in the raid) and freeze would of course freeze nearby troops for a period of time. If super cell wanted to make other adjustments to this and make it so there was negetive effect to.base as well id say have the effects damage walls nearby factory and make factory worth more percent points.for stars in war. Im glad to see the response this idea is getting and hope this gets noticed by SC. While the idea is mine originally im open to discussions and different ideas so please post. Discuss. Makes it more fun.

  7. #17
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    Quote Originally Posted by Dracus View Post
    Im glad so many like this idea. My thinking with tbe spells would be only the one in the que or if there is one being stored..if more then one being stored then a random one is*blasted*. I picture the effect of lightning coming out the sides of the building as it is destroyed*damaging troops nearby* i also see the rage spell either helping troops that destroy the factory(because there seems to need to be a benefit to each side for supercell to enjoy the idea) or it helping the defense within the radius of this. Jump spells will push troops backwards ,like the after shock from a mortar attack. Heal will either help defensive structures. Or drain a little health from troops in area(like a toxin because the spell was contaminated in the raid) and freeze would of course freeze nearby troops for a period of time. If super cell wanted to make other adjustments to this and make it so there was negetive effect to.base as well id say have the effects damage walls nearby factory and make factory worth more percent points.for stars in war. Im glad to see the response this idea is getting and hope this gets noticed by SC. While the idea is mine originally im open to discussions and different ideas so please post. Discuss. Makes it more fun.

    BUMP* to try and move up the que

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