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Thread: Spell Factory DESTRUCTION!

  1. #1
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    Spell Factory DESTRUCTION!

    What if upon spell factory being destroyed that it*releases* renainder of spell it was currently working on? So if it was working on lightning spell minor bolts of lightning would spurt out and do a little damage. Or if it was a freeze spell it would freeze a troop or two. Or if jump spell it could push troops back a little ways....making it seem as though the factory *upon destruction* is unstable after a certain point of damage or upon being destroyed.

  2. #2
    Forum Elder HiFliya's Avatar
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    Quote Originally Posted by Dracus View Post
    What if upon spell factory being destroyed that it*releases* renainder of spell it was currently working on? So if it was working on lightning spell minor bolts of lightning would spurt out and do a little damage. Or if it was a freeze spell it would freeze a troop or two. Or if jump spell it could push troops back a little ways....making it seem as though the factory *upon destruction* is unstable after a certain point of damage or upon being destroyed.
    This actually makes a lot of sense...What about rage and healing? Would rage/heal affect the defender's base rather than the attacker?

    props for originiality

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    Last edited by HiFliya; December 18th, 2014 at 08:39 PM.

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    Quote Originally Posted by Dracus View Post
    What if upon spell factory being destroyed that it*releases* renainder of spell it was currently working on? So if it was working on lightning spell minor bolts of lightning would spurt out and do a little damage. Or if it was a freeze spell it would freeze a troop or two. Or if jump spell it could push troops back a little ways....making it seem as though the factory *upon destruction* is unstable after a certain point of damage or upon being destroyed.
    I quite like this idea- it would work well. Very very original! I commend you for that my friend!

    This should seriously be considered!

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    Millennial Club JibuRiRu's Avatar
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    It's interesting

    Quote Originally Posted by Dracus View Post
    What if upon spell factory being destroyed that it*releases* renainder of spell it was currently working on? So if it was working on lightning spell minor bolts of lightning would spurt out and do a little damage. Or if it was a freeze spell it would freeze a troop or two. Or if jump spell it could push troops back a little ways....making it seem as though the factory *upon destruction* is unstable after a certain point of damage or upon being destroyed.
    It is interesting but do we lose our spells that we are creating?

    and also this sorta makes the spell factory a bit of a defense building in a way of intentionally used that way. I'm not sure if that's a good thing.

    I wouldn't be heartbroken if this wasn't inplemented and if we DO lose our spells Id be against it. Though if it does end up being something that's added I would certainly make use of this effect
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    Forum Elder HiFliya's Avatar
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    Quote Originally Posted by JibuRiRu View Post
    It is interesting but do we lose our spells that we are creating?

    and also this sorta makes the spell factory a bit of a defense building in a way of intentionally used that way. I'm not sure if that's a good thing.

    I wouldn't be heartbroken if this wasn't inplemented and if we DO lose our spells Id be against it. Though if it does end up being something that's added I would certainly make use of this effect
    i would suggest, thought its not my idea, that the spell gets set back for a certain amount of time, to recoup the effect lost during the attack. For example, a lit spell is 20 min into creation, it dissipates a little in the attack and the spell is back to 24-26 minutes until the spell is finished

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    Super Member firestar123's Avatar
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    Quote Originally Posted by hifliya View Post
    i would suggest, thought its not my idea, that the spell gets set back for a certain amount of time, to recoup the effect lost during the attack. For example, a lit spell is 20 min into creation, it dissipates a little in the attack and the spell is back to 24-26 minutes until the spell is finished
    brilliant!

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    I would go with the time loss. The story being that the*creators of the spells* need that extra time to recoup the resources they use to make said spell (lost in attack)and of course you could always use the excuse of rebuilding the factory taking time to. I dont think it would be cool to loose the spell at all. I think heal and rage should benefit defenses around the spell factory but at a minor percent.( spell has only leaked out a little).

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    Millennial Club sylveonzmushi's Avatar
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    Rage or heal would do nothing. Also wouldn't be op to have 5 lightning spells and when it dies a huge lightning bolt kills the whole army?

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    Super Member EmeraldRange's Avatar
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    This is brilliant original idea! I like the time loss ideas in the latter threads as well. It would make me think twice about where I put "useless" building like spell factories. I'm up for this as long as only the last spell the factory is working on is "unleased".

    I think heal should heal nearby building a bit and rage should increase DPS of nearby buildings (if it is surrounded by barracks, bad luck)

    Great idea
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  10. #10
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    I like this idea! Centralize your spell factory for maximum benefit. 😁👍

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