
Originally Posted by
Anoushka
Combat balancing
✔ Archer Towers now shoot twice as fast to better take down weak hordes (total damage remains unchanged)
✔ Inferno Towers now shoot for a longer time before getting depleted (loading cost remains the same)
✔ Army camps have heavily decreased hitpoints - no more stubborn campfires!
✔ Cannons, Barracks, Laboratory, Spell Factory and Dark Elixir Drills have higher HP on almost all levels
✔ Hitpoint values have been adjusted slightly for many other buildings
✔ Lava Pup HP has been slightly decreased